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#1 Old 26th Oct 2024 at 4:26 AM
Bump Map somehow bleeding into accessory
Been using TSR Workshop to make an accessory and for whatever reason the bump map I assume bleeded or somehow still existed into my mesh. Is there anyway to fix this?

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Scholar
#2 Old 26th Oct 2024 at 6:33 PM
Quote: Originally posted by PicelBoi
Been using TSR Workshop to make an accessory and for whatever reason the bump map I assume bleeded or somehow still existed into my mesh. Is there anyway to fix this?



In TS3 it would be a normals map. Did you make a normals map, or a bump map? As most bump maps have that blue shading, it's possible it would show on the project. And, did you replace the original map, inside of the mesh tab in TSRW?

Shiny, happy people make me puke!
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#3 Old 27th Oct 2024 at 2:31 AM
Quote: Originally posted by LadySmoks
In TS3 it would be a normals map. Did you make a normals map, or a bump map? As most bump maps have that blue shading, it's possible it would show on the project. And, did you replace the original map, inside of the mesh tab in TSRW?

On TSRW I don't see a normal map texture on the accessory. The accessory is 3 channel.
Scholar
#4 Old 27th Oct 2024 at 3:39 AM
Quote: Originally posted by PicelBoi
On TSRW I don't see a normal map texture on the accessory. The accessory is 3 channel.


The normals map is inside of the mesh tab. Many EA accessories don't have a normals map... some do, such as the EP4 armband, which also has morphs. Back to basics. What is your clone donor? Did you replace all textures in the mesh tab? They can cause shadows and other issues.



Where I have circled in red, you must hover the mouse pointer and 3 dots will show. Click them to open the new box. For diffuse/ alpha, hover pointer to right of texture, and "edit" will appear. Click that, and then click "browse" at top. This will open textures you have already replaced. Use the multiplier for this. You only need to replace one, and TSRW automatically does the other. For specular, do the same, click browse, and use your specular. IF there is a normals map, you will need to import a new one here.
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Shiny, happy people make me puke!
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#5 Old 3rd Nov 2024 at 10:34 PM
Quote: Originally posted by LadySmoks
The normals map is inside of the mesh tab. Many EA accessories don't have a normals map... some do, such as the EP4 armband, which also has morphs. Back to basics. What is your clone donor? Did you replace all textures in the mesh tab? They can cause shadows and other issues.



Where I have circled in red, you must hover the mouse pointer and 3 dots will show. Click them to open the new box. For diffuse/ alpha, hover pointer to right of texture, and "edit" will appear. Click that, and then click "browse" at top. This will open textures you have already replaced. Use the multiplier for this. You only need to replace one, and TSRW automatically does the other. For specular, do the same, click browse, and use your specular. IF there is a normals map, you will need to import a new one here.


Sorry for the wait, but I didn't notice that there was a material editor in the mesh tab! Anyways, I emptied out the normal map. The donor accessory was that mask in Seasons I believe.
Scholar
#6 Old 3rd Nov 2024 at 10:58 PM
Quote: Originally posted by PicelBoi
Sorry for the wait, but I didn't notice that there was a material editor in the mesh tab! Anyways, I emptied out the normal map. The donor accessory was that mask in Seasons I believe.


No worries. I think there is a thread from me, from several years ago when I had a similar issue... I didn't know about the materials editor either back then!

And yes, I looked and saw that mask has a normals map. Removing it worked?

Shiny, happy people make me puke!
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#7 Old 3rd Nov 2024 at 11:07 PM
Quote: Originally posted by LadySmoks
No worries. I think there is a thread from me, from several years ago when I had a similar issue... I didn't know about the materials editor either back then!

And yes, I looked and saw that mask has a normals map. Removing it worked?


yes, indeed!
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