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Mad Poster
#34601 Old 12th Nov 2024 at 11:24 PM
Quote: Originally posted by sim4fan1
Is there a mod that ignores carpets when in live mod, as they prevent the "go here" interaction?


"Go here" works on carpets in my game. I just tried it out, and Sarah Milligan walked to the spot on her bedroom carpet that I asked her to go to. It's a "Think Pink" Durawear carpet by Maxis (if that makes any difference!) and it costs only 2 Simoleons a tile. (I suspect it would work on any carpet!)

[EDIT] Sarah is now wondering why I asked her to go there!!

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Field Researcher
#34602 Old 12th Nov 2024 at 11:40 PM
Quote: Originally posted by simsample
+a lot of patience!

Huh. I always wondered what those rocks were for.

Quote: Originally posted by joandsarah77
Move objects on, snap to grid off, angled cheat then and carefully place rocks. I have done that on builds before, but it's quite tedious.

Oof. I'm glad I added shortcut commands for those (moff/mon, gridon/gridoff, sqt) I could never remember the full things. I've only used those commands for placing objects so far.

I'll give it a go though! It should kill a couple of hours! :D

Shabado... sha..ba..doo..badooo
Mad Poster
#34603 Old Yesterday at 12:07 AM
^ On some objects if you hold Shift while placing, you don't need to re-select them from the catalog - very useful for this kind of placement.
Field Researcher
#34604 Old Yesterday at 12:17 AM
Quote: Originally posted by simmer22
^ On some objects if you hold Shift while placing, you don't need to re-select them from the catalog - very useful for this kind of placement.

... That explains why sometimes when placing objects and I quickly open the cheat prompt to enable move objects or something the item duplicates after.

I thought it was bug. :P

Shabado... sha..ba..doo..badooo
Mad Poster
#34605 Old Yesterday at 12:21 AM
^ I think some items have "continue placing" as a default setting (dining chairs are the only buy objects I can think of right now, but reasonably sure it's also true for several build objects that are usually placed as multiples like windows, doors, and maybe columns. I don't have my game open, so my memory on details is muddled...).
Field Researcher
#34606 Old Yesterday at 12:29 AM
Yup, seen that with things like plants. But, I meant like when it does it while moving an object. For example, pick an object up to move it, but then open the cheat command to place it somewhere and it duplicates after placing again.

It's no big deal in that case, I just don't place the second one.

Either way, thanks for the useful tip! There's times it could be useful (Like placing rocks, which I always thought were a punishment for digging too much. )

I'll come up with some use for them. (Though, at $72/rock property value might go up a bit!)

Shabado... sha..ba..doo..badooo
Mad Poster
#34607 Old Yesterday at 12:39 AM Last edited by simmer22 : Yesterday at 12:58 AM.
Quote: Originally posted by iforgot
Yup, seen that with things like plants. But, I meant like when it does it while moving an object. For example, pick an object up to move it, but then open the cheat command to place it somewhere and it duplicates after placing again.


That can happen, too. Mostly with items that already have it enabled. I'd think it's simply that picking it up and putting it down triggers copy-placing the item (especially if you're using the cheat window in between, since ctrl and shift are used for the cheat window).

It's usually better to do the cheats first, then move the objects around. There's no advantage in picking up the item first.

(Tips on cheats - 45 degree and Quartertile can be perma-enabled in the Cheat file. They just need spesific keys to activate, so less to remember. Moveobjects (alias) can be left on unless it causes issues, while Snapobjects (alias) is best to turn on and off as needed. I use sn/sf and mn/mf as my aliases, because I just can't deal with long aliases, and need those two to be easy to type with my left hand)
Field Researcher
#34608 Old Yesterday at 2:26 AM
Quote: Originally posted by simmer22
That can happen, too. Mostly with items that already have it enabled. I'd think it's simply that picking it up and putting it down triggers copy-placing the item (especially if you're using the cheat window in between, since ctrl and shift are used for the cheat window).

It's usually better to do the cheats first, then move the objects around. There's no advantage in picking up the item first.

I wholly agree. Though, in my case I tend to not notice I need the cheat until I place the object. It's at that moment I tend to go "Oh, I need a cheat for this" and then open the cheat command for placing.

Quote: Originally posted by simmer22
(Tips on cheats - 45 degree and Quartertile can be perma-enabled in the Cheat file. They just need spesific keys to activate, so less to remember. Moveobjects (alias) can be left on unless it causes issues, while Snapobjects (alias) is best to turn on and off as needed. I use sn/sf and mn/mf as my aliases, because I just can't deal with long aliases, and need those two to be easy to type with my left hand)

The last time I tried perma enabling cheats it caused a game crash at launch.

Though, it's not to hard to remember for me, quarter tile is "sqt" + ctrl + f for me. I'm used to it now, so not much point changing it.

Shabado... sha..ba..doo..badooo
Lab Assistant
#34609 Old Yesterday at 7:55 PM
Quote: Originally posted by AndrewGloria
"Go here" works on carpets in my game. I just tried it out, and Sarah Milligan walked to the spot on her bedroom carpet that I asked her to go to. It's a "Think Pink" Durawear carpet by Maxis (if that makes any difference!) and it costs only 2 Simoleons a tile. (I suspect it would work on any carpet!)

[EDIT] Sarah is now wondering why I asked her to go there!!

Uh that's a great point actually - the rug I was referring to is an bigger version of one of the FT ones. I also tried with one from the store, so I guess they're both CC? Maybe there's a flag in SimPE to make custom rugs walkable on?
Mad Poster
#34610 Old Today at 1:56 AM
So. Birthday party, cake, everything's going fine, people eating the cake and taking stuff out of the fridge, all as usual. Party ends, I send birthday girl to make her first dinner. She stands in front of the fridge till the action times out, doing nothing. I try again. Nothing. I tell her to get leftovers. Nothing. I try a different sim, nothing. I sell the fridge and replace it with an identical one. Nothing.

So I save, close the household, turn on the testingcheats, get back in. Force error on the fridge, it generates the usual error, substack trace or something, reset. Try again; nothing. And by nothing I mean - it didn't even generate an error. As far as the testingcheats are concerned, nothing was wrong with the interaction. All the normal interactions appear; they just don't lead to anything. Not even to stompy fits.

Well, it's a custom fridge and I have a lot of custom food. I try a Maxis meal with a Maxis fridge. Nothing. Everyone is hungry, no one can cook, and we're rapidly running out of cake. I quit the household without saving, go a different house in the same neighborhood, direct a sim to make breakfast. No problem.

So...the problem is localized to this lot and doesn't generate an error and that's everything I've got on it. Normally I'd say something this weird almost has to be a mod conflict but in that case - why no error? What suddenly triggered it? Cooking and party food raiding worked normally earlier the same session. I suspect a straightforward 50/50 isn't going to help here. I have no idea how to troubleshoot this!

Suggestions?

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Mad Poster
#34611 Old Today at 2:07 AM
Quote: Originally posted by Peni Griffin
So. Birthday party, cake, everything's going fine, people eating the cake and taking stuff out of the fridge, all as usual. Party ends, I send birthday girl to make her first dinner. She stands in front of the fridge till the action times out, doing nothing. I try again. Nothing. I tell her to get leftovers. Nothing. I try a different sim, nothing. I sell the fridge and replace it with an identical one. Nothing.

So I save, close the household, turn on the testingcheats, get back in. Force error on the fridge, it generates the usual error, substack trace or something, reset. Try again; nothing. And by nothing I mean - it didn't even generate an error. As far as the testingcheats are concerned, nothing was wrong with the interaction. All the normal interactions appear; they just don't lead to anything. Not even to stompy fits.

Well, it's a custom fridge and I have a lot of custom food. I try a Maxis meal with a Maxis fridge. Nothing. Everyone is hungry, no one can cook, and we're rapidly running out of cake. I quit the household without saving, go a different house in the same neighborhood, direct a sim to make breakfast. No problem.

So...the problem is localized to this lot and doesn't generate an error and that's everything I've got on it. Normally I'd say something this weird almost has to be a mod conflict but in that case - why no error? What suddenly triggered it? Cooking and party food raiding worked normally earlier the same session. I suspect a straightforward 50/50 isn't going to help here. I have no idea how to troubleshoot this!

Suggestions?

Did you try and move the fridge to another room and trying it there???

You may have a stuck object in front of the fridge.

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
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Mad Poster
#34612 Old Today at 2:15 AM
No, because I figured that would incite a stompy fit. They don't complain at all, just stand there.

I mean, I'll try it. But I'm pretty sure that's not it.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Mad Poster
#34613 Old Today at 2:26 AM
Quote: Originally posted by Peni Griffin
No, because I figured that would incite a stompy fit. They don't complain at all, just stand there.

I mean, I'll try it. But I'm pretty sure that's not it.


Even though you said you bought a new fridge did you try the phone to order food?

Its been a long time since I played or even thought of the sims 2 so I am rusty on things to try.

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
Mad Poster
#34614 Old Today at 2:48 AM
Might be worth running the Batbox option to force-error on everything.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | Simlogical Archives | smorbie1's Chris Hatch archives
Alchemist
#34615 Old Today at 3:18 AM
Quote: Originally posted by Peni Griffin
So. Birthday party, cake, everything's going fine, people eating the cake and taking stuff out of the fridge, all as usual. Party ends, I send birthday girl to make her first dinner. She stands in front of the fridge till the action times out, doing nothing. I try again. Nothing. I tell her to get leftovers. Nothing. I try a different sim, nothing. I sell the fridge and replace it with an identical one. Nothing.

So I save, close the household, turn on the testingcheats, get back in. Force error on the fridge, it generates the usual error, substack trace or something, reset. Try again; nothing. And by nothing I mean - it didn't even generate an error. As far as the testingcheats are concerned, nothing was wrong with the interaction. All the normal interactions appear; they just don't lead to anything. Not even to stompy fits.

Well, it's a custom fridge and I have a lot of custom food. I try a Maxis meal with a Maxis fridge. Nothing. Everyone is hungry, no one can cook, and we're rapidly running out of cake. I quit the household without saving, go a different house in the same neighborhood, direct a sim to make breakfast. No problem.

So...the problem is localized to this lot and doesn't generate an error and that's everything I've got on it. Normally I'd say something this weird almost has to be a mod conflict but in that case - why no error? What suddenly triggered it? Cooking and party food raiding worked normally earlier the same session. I suspect a straightforward 50/50 isn't going to help here. I have no idea how to troubleshoot this!

Suggestions?


Since you're out of ideas .. I'll submit this .. though I've no idea if it has any value :P

Maybe you have a broken download package. Maybe the fridge itself or some mod .. I only bring this up because of what I had happen not to long ago .. I'd posted 'bout the social sim spawnin even with mods .. and turns out the issue was a borked .package file. When I replaced those everything worked as it should.
Mad Poster
#34616 Old Today at 3:54 AM
Well, this didn't get any less weird but it's fixed, so thanks @marka95! I moved the fridge to the dining room and told the nearest sim to make some mac and cheese; she went to the dining room and opened it right up. So I got a couple of stuck object removers and burninated both the square in front of and the square that should be occupied by the stove, and got a pop-up telling me that it had found and burned 1 object, then told me that "eye attractor" and "head slot somethingorother" (I was too slow off the mark to get a screenshot) had been burninated.

So that's weird too but I have the fridge back and that's the main thing. Once again, expecting these problems to make sense is a mug's game.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Mad Poster
#34617 Old Today at 4:11 AM
Quote: Originally posted by Peni Griffin
Well, this didn't get any less weird but it's fixed, so thanks @marka95! I moved the fridge to the dining room and told the nearest sim to make some mac and cheese; she went to the dining room and opened it right up. So I got a couple of stuck object removers and burninated both the square in front of and the square that should be occupied by the stove, and got a pop-up telling me that it had found and burned 1 object, then told me that "eye attractor" and "head slot somethingorother" (I was too slow off the mark to get a screenshot) had been burninated.

So that's weird too but I have the fridge back and that's the main thing. Once again, expecting these problems to make sense is a mug's game.


Glad you got it fixed.

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
Mad Poster
#34618 Old Today at 11:36 AM
And then one of the dogs vanished. She's an elder and I thought for a minute she'd died but then I remembered pets die midmorning and I noticed this around the time the schoolbus came. Also, a couple of sims had her in their wants panel and she showed up in their relationship panels; but there was no sign of her in the lot and she'd disappeared from the sidebar. So I quit without saving. The dog still showed in neighborhood view, and when I got back in she was there. I kept an eye on her all morning and she was fine.

It was just a weird simming day all round.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Mad Poster
#34619 Old Today at 12:28 PM
She didn't run away?
Mad Poster
#34620 Old Today at 3:23 PM
Runaway pets still appear in the panel.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | Simlogical Archives | smorbie1's Chris Hatch archives
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