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Mad Poster
#34126 Old 28th Jul 2024 at 11:16 PM
Family instance numbers are here:

Quote:
The Instance of a playable FAMI must be below 0x7FDF. The following instances are reserved for specific groups of townies:
Service NPCs = 32767 (0x7FFF)
Townies incl. Dormies = 32766 (0x7FFE)
Adoption Pool = 32765 (0x7FFD)
Downtownies = 32764 (0x7FFC)
Bob the Builder = 32763 (0x7FFB) (purpose unknown)
Pets - Strays = 32762 (0x7FFA)
Pets - Orphans = 32761 (0x7FF9)
Display Pets - Available = 32760 (0x7FF8)
Display Pets - In Use = 32759 (0x7FF7)
Garden Club = 32758 (0x7FF6)
Goopy = 32757 (0x7FF5) (purpose unknown)
Tourists (general) = 32756 (0x7FF4)
Asia Locals = 32755 (0x7FF3)
Mountain Locals = 32754 (0x7FF2)
Tropical Locals = 32753 (0x7FF1)
Tourist family = 32752 (0x7FF0)
Tourist family = 32751 (0x7FEF)
Tourist family = 32750 (0x7FEE)
Tourist family = 32749 (0x7FED)
Tourist family = 32748 (0x7FEC)
Tourist family = 32747 (0x7FEB)
Tourist family = 32746 (0x7FEA)
Tourist family = 32745 (0x7FE9)
Tourist family = 32744 (0x7FE8)
Tourist family = 32743 (0x7FE7)
Tourist family = 32742 (0x7FE6)
Tourist family = 32741 (0x7FE5)
Hobby Mavens = (0x7FE4)
Gearheads = (0x7FE3)
Bohemians = (0x7FE2)
Jocks = (0x7FE1)
Techies = (0x7FE0)
Socialites = (0x7FDF)
Default = 0 (0x0)

The Default family contains any sim that isn't assigned to another family, such as universal sims (Pollination Technician, Mrs. Crumplebottom, etc.), dead sims, and rejects from the NPC and Townie Maker.


I still wonder what Bob the Builder and Goopy are for. Testing purposes, perhaps.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
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#34127 Old 28th Jul 2024 at 11:32 PM Last edited by Sokisims : 28th Jul 2024 at 11:44 PM.
I have this

edit: I realize that they have fewer interactions than typical NPCs, so maybe they are uneditable and I should change their last name for something like "uneditable". Although I don't know exactly what they are. Maybe the boss or drivers?
Screenshots
Mad Poster
#34128 Old Yesterday at 12:06 AM
No, the only object NPC that has an actual name is Mrs. Crumplebottom. If they were object NPCs, changing their names would corrupt your game. If you want to find out what NPC type they are, look them up in SimPE.
Mad Poster
#34129 Old Yesterday at 12:19 AM
SimPE 0.75.69 is able to shoe the NPC type:

Screenshots

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Forum Resident
#34130 Old Yesterday at 12:26 AM Last edited by Sokisims : Yesterday at 12:41 AM.
They were salon stylists xDD Thank you all!! today I learned something new.

One question, I don't remember if I have ever changed the name of a driver. Would that corrupt the game or the hood?
Mad Poster
#34131 Old Yesterday at 2:51 AM
Drivers have character files in the neighborhood, you can modify them all you want.
Top Secret Researcher
#34132 Old Yesterday at 5:00 AM
I am a Mac user and when I was required to use the latest version of The Sims 2 Super Collection i discovered that the non-barbie default skins that I was using by DOHC46 now cause an error with the Hair of the Sim, I get the Hair Does Not Load issue, umm like some kind of white mesh thing. However I have a non-barbie version of The Sims 2 Castaways Really Dark Skin and that one works fine. So there is some relatively small difference in the files that is causing the issue with the DOHC46 ones. Is there anyone who might look at the Custom Dark Skin that I that does work and either fix the DOHC46 ones or just create some Non-Barbie versions that work? I don't want anything complex, just visible aureolas on the female sims. If someone could message me about this I would greatly appreciate it.

for info on changing the Mac Open File Limit check out my post here http://www.insimenator.org/index.ph...html#msg1628939
Curiosity killed the cat,
but satisfaction brought it back.
Mad Poster
#34133 Old Today at 5:08 AM
Several mods (RCC, Blender, Manipulator) have the option to suspend a pregnancy. Does this just stop the hours from progressing or also get rid of other things like morning sickness and increased motive drain?

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Mad Poster
#34134 Old Today at 6:03 AM
They just stop it from progressing.
Mad Poster
#34135 Old Today at 6:25 AM
Also, out of curiosity, is there any game function in the vanilla game that suspends a pregnancy or is it only able to be toggled via mod/possibly a debug option?

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Mad Poster
#34136 Old Today at 7:29 AM
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