I’ve had several mod ideas over the time I got back into playing TS3 again, so I guess I’m gonna post all of them here. Some things might resemble already existing mods, but because I did not find/could not tune existing mods to my liking, there it is:
Modifier of number of cooking ingredients required for group serving
I’m kinda annoyed at the fact that in TS3 a single serving of food uses the same number of ingredients as the group serving. In TS2, for example, while there are no separate ingredients required, unless you use a mod, there’s fridge capacity, and the number of groceries you have goes down as sims cook meals, it reduces faster when cooking a group meal. So for me in TS3 it is weird that I can cook 8 servings of Autumn Salad using only 1 lettuce.
I would like to have a tunable version of a mod which allows selecting how many of certain ingredients are to be used for group meals. I have Cinderellimouse’s Cooking and Ingredients Overhaul + More Nectar Ingredients and icarus_allsorts’ Cook With Any Ingredient mods, among others, that add new ingredients and alter cooking process, so for me it would make sense if for Waffles, let’s say, I have to use 1 carton of Milk and not 3, and one pack of spaghetti for, erm.. Spaghetti
Next one also falls in the cooking category - adjust learnt recipes in the skill journal and in the Culinary Librarian LTW.
I know that this one's been broken because EA did not update the count of recipes to be learned as they added more recipes with expansions and store content, but if you have lots of custom recipes, that LTW/skill journal challenge is completed ridiculously fast. I wish there was a way to fetch how many recipes are present in the game and make the requirement a percentage of the available recipes, instead of just some random high number.
Using food processor increases the cooking skill
Pretty self-explanatory. With the way it works now, I dislike using the processor and usually don’t bother placing it in my houses
Sims gaining weight overtime.
Once my sim rolled a couch potato trait on growing up I realized that I didn't play with that trait before, and that it's also such a pain in the ass to have if you care about the sim's appearance. The sim started gaining weight on her own, without overeating even once, and because she's a couch potato, she wouldn't work out on her own. Other sims who do not have that trait remain the same weight without exercising, or at least, they're not GAINING weight, which is more important. I can deal with the couch potato sims being chubby, but with this example I wanted to point out that the code for this feature must be there so it should be possible to make all sims gain weight. Another thing I can think of is how male sims gain weight with each trimester when they’re pregnant with alien babies after being abducted.
Ideally, it would be so cool to implement it in the way they did in TS4 with calories - desserts and sweets make sims gain weight faster, while vegetarian meals - significantly lower, but I would be very happy if slow weight gain was present in the game at all, regardless of what food sims eat.
Riding a bike increases Athletic skill + makes sims lose weight
I have Arsil’s exercise bike that can be used as gym equipment, but it would be nice if sims could have the athletic benefits of preferring a bike to a car when commuting. I think swimming already does those things.
All laptop interactions made usable on the ground + laptop can be used at picnic tables
With University, EA made the Use here interaction where laptop can be used on the ground, and some interactions - study, browse the web, and play games - were present as tones. I wonder if other interactions can be added as tones in a similar way? At least those present in the game with all expansions itself, and not added with other mods.
The picnic table being available is not that important, because it should require a custom animation, from what I can understand, but that would also be cool to have.
Routing and vehicles
I have Boring Bones’ Smart vehicle decisions mod and it already brought so much life to the town but there are still some things I wish could be changed, especially regarding taxis.
* Most importantly, I would like for user-selected interaction to override the default logic of what vehicle to use, if any.
With BB’s mod, even if I click the car in a sim’s inventory and select the option to drive to lot, the sim would walk if the lot is in the range specified by the mod as walking distance. Same with trotting/running. I would like to be able to use a car/taxi or walk to lot no matter the distance to the destination.
* Always use a taxi when the Sleep motive is low (Sleepy moodlet and below) or drunk from World of Adventures nectar, Late Night drinks, or University Life Juice keg.
* Taxi cost depends on the distance and is split up if sims in it are from different households
I have Sleepy-Genius’ Taxi Charge Mod, but there are a couple things I wish could be improved:
-Each sim pays individually, even if all sims are from one family - it would make sense to only pay the cost depending on the distance
-Charge is made once a sim takes a taxi, I would like to have at least 2-3 minutes when you can cancel the interaction (or if it cancels automatically) and sim does not have to pay.
-If a sim is carpooling with someone from another household, they are still paying for themselves - I would like the cost to be split depending on how many households are involved, so if my sim is riding with 2 of their friends from different families, my sim should only pay ⅓ of the cost, the other 2 sims don’t have to be charged automatically.
* Driving your own vehicle should also cost money
With this, my initial idea was to have an object to be bought from the grocery store - gas canister - that would be enough for the car to cover the distance of, let’s say, 5000 meters, and when the gas runs out, the car stops, and then you'll have either to walk or take a taxi. Now I find it a bit tedious and think it can be done in the same way as taxi's cost, but just less.
I think that's all of the things I wanted to mention in this thread. If anyone would be interested in making such mods, I would be be immensely grateful 🌞