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Lab Assistant
#201 Old 3rd Aug 2025 at 2:39 PM
This may well already be known but since I for some cockamamie reason a week or so ago I decided to start comparing GUIDs between beta and final... so here's the full list I was able to come up with (format: "Beta OBJD Name = Final OBJD Name (part/all of final catalog name)"):

AnimTester = ???? (not Bones)
Aquarium = Aquarium (Poseidon's Adventure)
Bed = Bed - Double - Moderate (Napoleon Sleigh)
Bed Expensive = ????
Book = ????
Bookshelf Moderate = ????
Chair Moderate = Chair - Living Room - Cheap 1 (Sioux Sity)
Coffee Table Moderate = Coffee Table Moderate (10W-40) (Wow! It really kept that GUID the entire time!)
CoffeeCup = ????
Computer = Computer - Moderate (Microscotch Covetta)
Counter = Counter - Kitchen - Cheap 1 (Numica)
Counter Expensive 1 = Counter - Kitchen - Expensive #1 (Barcelona Outcurve)
Counter Expensive 2 = Counter - Kitchen - Expensive #2 (Barcelona Incurve)
Destination = Destination - For Go Here & Shoo
DiagDoor = ????
Dishwasher = ????
Door1 = Door - Window (Federal) (Federal Lattice Window Door)
Dresser Expensive = ????
Dunne Uh = ????
Easel = Easel
End Table Moderate = Table - End - Moderate 1 ("Anywhere")
Flamingo = Flamingo (Pink Flamingo)
Floor Lamp Expensive = ????
Floor Lamp Moderate = Lamp - Floor - Cheap (Halogen Heaven)
Food Processor = Food Processor (XLR8R)
Fritz Frisbee = NPC Pizza Dude ("original GUID" only, actual GUID different; may mean he was cloned off Fritz)
High Shrub = ????
House Plant = Plant - Floor - Rubber (Rubber Tree)
Josephine Solo = ????
Kitchen Chair = Chair - Dining - Very Expensive (Parisienne)
Level 1 = ????
Level 2 = ????
Level 3 = ????
Level 4 = ????
Low Shrub1 = Shrub - Hedge Low (Boxwood)
Meal = Food - Regular Meal
Mercedes = ????
Microwave = Stove - Microwave (Positive Potential)
Mirror Expensive = ????
Nightstand Expensive = ????
Outside = KNOWN MISSING in final (is what triggers "missing objects" dialog on House11)
Painting Expensive = ????
Painting Moderate = ????
Phone = Phone - Table (SCTC BR-8 Standard Telephone)
Puddle = ???? (not Flood)
Refrigerator = Fridge - Cheap (Llamark) ("original GUID" only, actual GUID different; may be clone)
Refrigerator Expensive = ????
Ross = ????
Sam = ????
Shower = Shower
Sigmund Silver = ????
Sink = Sink - Kitchen - Cheap (SpaceMiser)
Sink Expensive = Sink - Kitchen - Expensive (Epikouros)
Snack = Food - Bag of Chips
Social = ???? (not Social Interactions)
Sofa - 2 tiles = Sofa - Loveseat - Cheap 1 (Contempto Loveseat)
Sofa - 3 tiles = Sofa - Cheap 1 (Contempo Couch)
Sofa Chair = ????
Sofa Moderate 1x3 = Sofa - Expensive 1 (Deiter)
Stereo = Stereo - Boombox (Down Wit Dat) ("original GUID" only, actual GUID different)
Stove = Stove - Cheap (Dialectric)
Stove Expensive = Stove - Expensive (Pyrotorre) (interestingly has a different original GUID, can't check original GUIDs in beta)
Table 1x1 = ????
Table 3x2 = ????
The Colonel = ????
The Duchess = ????
Tile Cursor = Tile Cursor
Toilet = Toilet - Cheap (Hygeia-O-Matic)
Trash Can = Trash Can Inside
Tub = Tub - Cheap (Justa Bathtub)
TV = ????
TV Large = ????
TV Small = Television - Cheap (Monochrome) ("original GUID" only, actual GUID different)
Wall Cursor = Wall Cursor
Window = Window - Circular (El Sol Window) ("original GUID" only, actual GUID different)

It's interesting which of these objects are really different looking (as compared with some other one which might look similar but maybe lack any GUID relation) and which are really close to the same looking.
Field Researcher
Original Poster
#202 Old 5th Aug 2025 at 3:25 PM Last edited by LUCPIX : 11th Aug 2025 at 6:08 PM.
Nice that you went ahead and spotted the character identifiers as well --- it makes perfect sense to me that the pizza dude is merely a post-rehab Fritz


PIAZZI ROCKS
(so do you)
https://www.youtube.com/LUCPIX
Be seeing you
retired moderator
#203 Old 5th Aug 2025 at 3:43 PM
Fritz' day job!
Field Researcher
Original Poster
#204 Old 5th Aug 2025 at 5:33 PM
Quote: Originally posted by simsample
Fritz' day job!


Is he you?


PIAZZI ROCKS
(so do you)
https://www.youtube.com/LUCPIX
Field Researcher
Original Poster
#205 Old 10th Aug 2025 at 9:21 PM Last edited by LUCPIX : 10th Aug 2025 at 9:47 PM.
@purplewowies; that YouTuber is having a blast with your aquarium/end+coffee table set!




(Edit: couldn't help but notice that none of the custom sound events play in their game....... I wish I had a second PC close to me right now so I could see if it happens in spite of the (hypothetically) correct placement of the CC folders. But part of me believes that if it were a design mistake, I'd be sent plenty of angry emails @ this point )


PIAZZI ROCKS
(so do you)
https://www.youtube.com/LUCPIX
Lab Assistant
#206 Old 10th Aug 2025 at 11:09 PM
If it helps, IIRC your objects' sounds play in my dev copy (well. with a stray C++ error or two sometimes) and I think also mostly or entirely play on my actual installation, where the likelihood of a sound ID conflict is potentially higher due to the number of objects. 🤔

(The aquarium's *definitely* play in both places for me or I would have probably held off on uploading it.)

I've been thinking once I finally solve all the bed issues I might have it use final game audio just because I really don't want to control for if the snoring goes awry lol

As it stands, I've stepped briefly away from Sims coding to put together a new computer and learn my way around Linux. (My Sims CDs will not install via Wine because for whatever reason the installer has decided it doesn't recognize disc 2 of Deluxe so I can't get to the point of even having a base game. That is okay because I still have the Windows laptop... I was just hoping to code on a bigger screen! )
Field Researcher
Original Poster
#207 Old 11th Aug 2025 at 5:59 PM Last edited by LUCPIX : 11th Aug 2025 at 6:10 PM.
Thank you - one day it will be timely to set up a public spreadsheet (a la Magic Cookie Database) where people let others know of the sound event ids that they are using in their own custom objects! The last time that I assigned a custom FWAV for a port, I did make sure to look up for the number that directly follows the lastest (as in highest numerically) id used by an MM object. IIRC it helped me to fix this old problem where sounds wouldn't play on the Legacy ports here on my end.

But then again, if anyone else's ports are frustratingly silent, irrespective of them following the instructions correctly, let us know! As Maxis aficionados, we mostly learn things by doing the things that it take for us to learn the things that we learn by doing!

And oh, yeah, in this stage I'm also ferociously avoiding the importation of the non-Lawlor and non-Kaerin simlish sfx to the objects LOL

My growing need for cyberprivacy is begging me to set up a Linux (I'm a recovering data giver! Only very recently I traded all the Chromium crap for Firefox and other browsers..._ and the legends have it it's the perfect OS for those who want to experience a bug-free Sims 2, eh?

-----

Edit: I think I will schedule for this weekend a commented video where I navigate 2000's and 1998's Edith Bunker 1.0 (how can both of them be 1.0 when they're so different?) to showcase the odd "beta" leftovers that are exclusive to the flamingo object!


PIAZZI ROCKS
(so do you)
https://www.youtube.com/LUCPIX
Lab Assistant
#208 Old 13th Aug 2025 at 7:56 AM
Ha, I went for Linux because I was due for a new computer and really really didn't want Windows 11 specifically (for privacy AND aesthetic reasons). Plus, I was building the PC from scratch and this way I don't have to pay for an OS if I don't want to. (Meanwhile my moving from Android to GrapheneOS was a function of "I want a degoogled phone but it needs to still be able to run Android apps (so I can keep trying to code some) and also I have exactly one app that needs to ping Google Play to give me premium features".)

...I got someone with a Linux virtual machine to test installing Deluxe by using Wine and they had the same problem as me; their guess is it's weirdness with how the computer is mounting the drive... 🤔 (Though I probably won't try to figure out how to fix that if so, I mostly tried installing it as a test. :P)
Field Researcher
Original Poster
#209 Old 18th Aug 2025 at 2:56 PM
First solid year of this ongoing project! According to my SFS dashboard, the objects (both individual and mega pack files) were downloaded at least 1.5K times (let us loosely assume 80% off this amount are in fact unique downloads, in assuming that some are inclined to download multiple mega pack files just to see which one fits their needs best), which gets me pondering about the mysteries surrounding the traction of the files beyond thread visibility. Not to say that I am becoming the next MrBeast in the context of data obsession, but sometimes I go like "where on Earth are our peers? manifest yourselves!"

Oh I think I'll update the first post's introductory paragraphs as well. Something along the lines of "it's for educational purposes! don't sue us, EA!"

So I saw on reddit that this buddy was looking for post-steering committee lot recreations. I told him about an old effort of mine in that regard, but of course they all miss the object ports. I guess that this week I will update the importable save files with the beta objects and post here


PIAZZI ROCKS
(so do you)
https://www.youtube.com/LUCPIX
Lab Assistant
#210 Old 6th Sep 2025 at 2:15 AM
Teeny tiny bed3 update: I routed around lingering repeating animations (the beta uses two separate animations to get into bed, final game uses one, I had replaced both lines in the beta logic with the final animation initially just to make sure SOMEthing was playing) and I solved some SLOT issues by just using the basegame bed's slot. This actually puts the bed in a mostly finished state with just some cleanup to do (applying child animations, making sure some slight issues with adult animations are hammered out, add sounds)... though the animations CLEARLY are not compatible with this bed (positioning is weird, dunno if maybe some sort of change to the slot could fix that, but also the animation is just meant for a bed that's a different height so Sims sink into it). Without the skills to port the beta animations or make new ones, though, that's gonna be the best I can have it do.
Lab Assistant
#211 Old 14th Sep 2025 at 2:58 AM Last edited by purplewowies : 14th Sep 2025 at 4:39 AM.
"This actually puts the bed in a mostly finished state"

...My hubris. I got everything finished, put it in my actual game to test in a real install... and promptly found out the Sims are not legally awake when they exit the sleeping interaction. (I tested it in my actual game on a lot with three Sims and no alternative beds. I ended up in a situation where the game was auto fast speeding despite one of them being awake because they'd all used the bed.)

On the one hand, this probably explains why they were still gaining energy after waking (or maintaining existing energy)... but on the other hand I'm not sure what's making it happen.

EDIT: I've fixed the issues and put it up! http://www.simfileshare.net/download/5719060/

This is a raw hex port like the aquarium (so it's using beta resources with some auto-updated by Edith--all but one BHAV should have beta-accurate TREE info this time!) but with more tweaks. For example:

- Several parts of BHAVs were slightly changed to make it work and look "right" (well. as right as possible. animations are bad)
- SLOTs were replaced with basegame slots.
- Categorization was adjusted to ensure functioning with subcategories in later expansions.
- Front facing direction was adjusted so the "correct" side of the bed faces forward in generated BMPs. (I opted against using the beta's catalog BMP this time around.)
- Inits were changed to keep the bed from being able to be placed halfway through a wall. The beta did not need this for whatever reason but the final game does.
- The TTAB has been adjusted slightly so that Sims will actually autonomously sleep in the bed.

It's still using a CATS rather than a CTSS so anyone who uses this should let me know if they experience issues with the catalog name or description. (It would be a very easy fix to change that over, but I left it as a CATS since it was working and it's "more authentic".) I "versioned" this as 0.5.0 for the bad animation reasons (even though those might never be fixed with my current skill. and also because I suspect the bed is advertising itself a little too strongly and may need to be toned down--I've left it as is in this version, but in tests, it appears the Sims on the lot will try to use this bed to the exclusion of all other beds on the lot even if it's in use and thus not available. They WILL fall asleep on the ground instead of trying for another bed. That may be a bug regarding fully communicating that it's in use, instead, but for right now I've left it the way it currently works. Might take another look and quickly update it tonight if I find out it's not just the TTAB coming on a little strong.

EDIT 2: Sims clamoring for the bed fixed! It WAS that the bed wasn't fully communicating it was full, so I duplicated basegame code for that into the check tree for the sleep interaction.
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