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Field Researcher
Original Poster
#1 Old 9th Jan 2025 at 7:54 PM Last edited by pinkdynamite : 9th Jan 2025 at 9:41 PM.

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Default [Solved] No plantsims?
I rarely play with supernaturals (apart from witches) and decided it might be fun to add some plantsims into my neighbourhood. The only problem? No sims are turning into plantsims. I have several families with large gardens but no matter how much I've sprayed for bugs (and I've tested over a two sim-week consecutive period) not one sim has changed. I have a few different plantsim mods but the only ones HCDU detects a conflict with is Cyjon's Plantsim Fix and jfade's Some Chance Of Plantsim. Is this a load order issue or are they incompatible?

The only other plantsim mods I have are a DR skin and sim, Cyjon's Plantbaby Changes, and [Black_Spirit]'s Plantsims Can Turn Other Sims Into Plantsims, if that's relevant.
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Mad Poster
#2 Old 9th Jan 2025 at 8:44 PM
Yes, first of all JFade's mod will prevent Cyjon's fix from working, and second of all there seems to be a bug in JFade's mod that reduces the chance of becoming a plantsim to zero in at least some circumstances. With Cyjon's mod the chance is already only 10% anyway.
Field Researcher
Original Poster
#3 Old 9th Jan 2025 at 9:41 PM
Good to know. I'll get rid of the jfade one, thanks.
Scholar
#4 Old 9th Jan 2025 at 10:35 PM
In the default game without mods it seems you need to spray a plant with pesticides multiple times in the same play session. Spraying adds a memory token that has an invalid identifier. It is then removed on the next load and the counter restarts.
Field Researcher
Original Poster
#5 Old 9th Jan 2025 at 11:18 PM
That's why I played for two consecutive sim weeks, I even gave plants bugs in debug mode to give extra chances to turn into a plantsim. Nothing. So I'll try it again without the jfade mod and see what happens.
Mad Poster
#6 Old 9th Jan 2025 at 11:45 PM
Quote: Originally posted by jonasn
In the default game without mods it seems you need to spray a plant with pesticides multiple times in the same play session. Spraying adds a memory token that has an invalid identifier. It is then removed on the next load and the counter restarts.


Yes, that's the issue that Cyjon's mod fixes.
Field Researcher
Original Poster
#7 Old 11th Jan 2025 at 12:06 AM
Update: I took out jfade's mod, loaded up my household with the largest garden and started playing. Lo and behold, one day in and Emlyn became my first plantsim!

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