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Lab Assistant
Original Poster
#1 Old 16th Jan 2025 at 1:18 PM
Default Does accidentally controlling universal sims Cause corruption?
So i saw a Sims YouTuber's video trying to save the Oldies family and at the near-end of the video, they had a glitch, after the Oldies both died and they revisited their lot, they now played as the Therapist. Does this bug cause corruption in your game? When they clicked unpause, their game crashed
Here's the link to the video https://youtu.be/fpSWvUobYXo?si=J5G2BWokyA4XlQNa CHAPTER NAME IS PROBABLY "the most cursed sims 2 gameplay ever"

And how did this bug even happen to them anyway?!?!

Lovable, Unpredictable, Programmable, It's The Sims! Hey there sport! What's all the racket?
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Mad Poster
#2 Old 16th Jan 2025 at 3:28 PM
With AL, possibly just controlling them could modify objects.package, since the game would probably generate a new portrait for them, and obviously if you changed anything else about them that would ordinarily be stored in a character file that would change objects.package also. I don't know if just the portrait would actually cause any issues, but you can prevent this from happening by just marking objects.package as read-only and then it can never be changed by the game no matter what happens in it. After marking objects.package read-only you can add the remote control car to your family or do whatever other crazy shit you want to try and the only casualty of this will be probably just the neighborhood you do it in.
Lab Assistant
Original Poster
#3 Old 16th Jan 2025 at 5:54 PM
Quote: Originally posted by kestrellyn
With AL, possibly just controlling them could modify objects.package

Oof... idk if this fellow man has Appartment life, but if he does, rest in peace to his game

Lovable, Unpredictable, Programmable, It's The Sims! Hey there sport! What's all the racket?
Mad Poster
#4 Old 16th Jan 2025 at 6:17 PM
It sounds like his game crashed and therefore did not save. I think as long as he didn't click save, nothing was written to any files.
Needs Coffee
retired moderator
#5 Old 16th Jan 2025 at 9:38 PM
You should tell him not to mess with universal NPC's because they are not actually sims, but objects in his install.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Alchemist
#6 Old 17th Jan 2025 at 1:36 AM
Mad Poster
#7 Old 17th Jan 2025 at 1:40 AM
Quote: Originally posted by Sunrader
I keep a backup copy of objects.package. It's just a file after all.


Set to read-only.

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Scholar
#8 Old 17th Jan 2025 at 9:58 AM
Quote: Originally posted by Bulbizarre
Set to read-only.


Whenever I read about it I think "what if I don't have it in read-only" but yes, I did it years ago, I just checked it. xDD
Scholar
#9 Old 17th Jan 2025 at 10:07 AM
Some NPCs modify Objects package immediately, like ideal plantsim. Something on their appearance causes an update. When you bring a plantbaby they spawn this neighbor for no reason. There is a different way of creating some of these NPCs using object instance from guid in Temp 0,1 instead of Neighbor in stack object. It's how crumplebottom is created. I allow this in my Tombstone if it's a NPC I know of.
Lab Assistant
Original Poster
#10 Old 17th Jan 2025 at 11:19 AM
Quote: Originally posted by joandsarah77
You should tell him not to mess with universal NPC's because they are not actually sims, but objects in his install.

he didn't mess with Universal Sims, He played with the Oldies but when he loaded their lot after both Coral and Herb's death, he found himself playing as the Therapist. Idk how it happened the only thing i saw when he clicked unpause, his game crashed

Lovable, Unpredictable, Programmable, It's The Sims! Hey there sport! What's all the racket?
Mad Poster
#11 Old 18th Jan 2025 at 3:56 AM
Quote: Originally posted by jonasn
Some NPCs modify Objects package immediately, like ideal plantsim. Something on their appearance causes an update. When you bring a plantbaby they spawn this neighbor for no reason. There is a different way of creating some of these NPCs using object instance from guid in Temp 0,1 instead of Neighbor in stack object. It's how crumplebottom is created. I allow this in my Tombstone if it's a NPC I know of.


Just spawning a sim on a lot doesn't cause an update to objects.package or any other file.
Scholar
#12 Old 18th Jan 2025 at 10:18 AM
Happens with the ideal plantsim. He is not a real, complete sim. I keep the objects package writable to detect when an update happens, which should be avoided at all costs in mods I make. I'm surprised that read-only actually allows the game to continue instead of causing an error.
Mad Poster
#13 Old 18th Jan 2025 at 2:02 PM
I tested this. I made objects.package writable, went into the game, spawned a plantbaby, and quit without saving, and lo and behold, the last modified date on objects.package is still the same.
Scholar
#14 Old 18th Jan 2025 at 2:28 PM
I used the old insimenator summoner box. The change in his clothes might be related to the clothes unlock that I have to permit young adults to become plantmen. But the ages have not been changed in this file, and are still equal to 8. And the Slot File has also been extended with one additional container slot. Perhaps it is for an attachment of later EPs. This is in FreeTime. I don't want to torture the game further and repeat the test in Mansion. He should not be spawned like this anyway. The "genetics" can be extracted from neighbor.
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Mad Poster
#15 Old 18th Jan 2025 at 2:41 PM
That does appear to have an effect, but that's different than what happens when you spawn a plantbaby, which doesn't do that. Probably it's something to do with rendering the 3D model, but nothing changes if he is spawned off-world.
Scholar
#16 Old 18th Jan 2025 at 4:10 PM
Mansion. No mods. Clothes unlocker was never present in this test neighborhood.

Set Florence Delarosa to be a plantwoman to get a plantbaby without mods.

Load the fresh lot, select Grow Plantbaby.

Maybe your game is inside the Program Files directory and you don't have Administrator rights. Therefore the updated file goes into a virtual store. There is massive (on a Core 2 Duo), massive delay when this update happens because everything in the file gets updated and compressed.
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Mad Poster
#17 Old 18th Jan 2025 at 4:16 PM
It is in Program Files, but my game run as administrator since otherwise it has issues reading the graphics rules. It also had no trouble changing objects.package when I summoned ideal plantsim with the mod. But it did not change when the plantbaby was spawned, nor was there a huge delay when that happened.

Edit: Ok, I've now remembered that I have a multi-ideal-plantsim mod installed, I've forgotten because I don't really use plantsims that much. I do see that one of the character files for those custom sims was changed today, so I guess it is actually a thing. Regardless, just keeping objects.package read-only should solve the problem, and I don't think this kind of modification is actually dangerous. I'm also kind of interested in how you propose for the game to get the neighbor ID of ideal plantsim without spawning him.
Mad Poster
#18 Old 19th Jan 2025 at 4:15 PM
If the objects.package is supposed to update when a plantbaby is spawned then what happens if you have it set to read only?
Mad Poster
#19 Old 19th Jan 2025 at 9:58 PM
It just doesn't get edited.
Scholar
#20 Old 19th Jan 2025 at 10:04 PM
I don't think anything will happen because it is not updated, the plant is still a sim and just another character file, the only thing it takes is the genetics from the ideal plant sim, right?
Alchemist
#21 Old Yesterday at 3:38 PM
Quote: Originally posted by Bulbizarre
Set to read-only.


I do that, too, but some Windows versions change it on you, so I also have a backup. It's also good to use a backup/copy to open if I want to clone things from it.
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