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#1 Old 12th May 2025 at 2:55 PM
Default Texture issues on hair accessory
Hi all! I was wondering if anyone would be able to help me with a texture issue that I'm having. I decided to edit ModdishKitten's Woodstock as I found that the verts went wonky on the original fat morph, and everything looks good besides this weird texturing on the headband. It looks as though the issue occurs on the original hair also, so I'm not sure what went wrong. I've tried a new bump map as the original hair didn't have a proper one and updated the headband texture, but I've had no luck. I've attached the package file to this post if anyone is able to take a look, thanks!

Attached files:
File Type: zip  ModishKitten_Woodstock.zip (3.02 MB, 4 downloads)
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#2 Old 13th May 2025 at 1:54 AM
Quote: Originally posted by scottishsimoleon
Hi all! I was wondering if anyone would be able to help me with a texture issue that I'm having. I decided to edit ModdishKitten's Woodstock as I found that the verts went wonky on the original fat morph, and everything looks good besides this weird texturing on the headband. It looks as though the issue occurs on the original hair also, so I'm not sure what went wrong. I've tried a new bump map as the original hair didn't have a proper one and updated the headband texture, but I've had no luck. I've attached the package file to this post if anyone is able to take a look, thanks!



The hat mask is into the hair UV. Since you're working on reboning, I figure you can also do UV mapping. Probably the easiest to do, is to import both L0 meshes to Blender, and export the UV map. Import the hat mask to GIMP, or whatever image editor you use. Import the UV map as layers. Now, just black out the edge that is into the hair UV. You can save as dxt1 w/ mipmaps, since it's straight edges with no detail.

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#3 Old 13th May 2025 at 2:29 AM
Quote: Originally posted by LadySmoks
The hat mask is into the hair UV.

I don't think the hair is being affected by this at all. A quick check ingame and I imagine it's far more likely they're referencing this:


This is an issue with the mesh itself + the way that rendering works in CAS.
It's not visible in Live Mode so I'd personally advise to ignore it, as it's kind of a PITA to fix.
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#4 Old 13th May 2025 at 12:15 PM
Yeah that's the one, not sure what happened to the photo in my original post. But thanks for the help!
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