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#1 Old 25th Aug 2025 at 7:24 PM
Default extracting a mesh file from a package?
I've been trying to follow this tutorial to fix the flashing blue problem I've been having with Skell's pointy ears, but I'm not sure how to get to the mesh file. I don't have any experience with CC creation, but it seems like the mesh and recolors were merged into one file to make it easier to download. In SimPE, instead of what the tutorial says I'm supposed to have on my Resource List, I just have this:



I'm assuming I need to get the mesh file alone to do this, right? So how do I do that? Or is there a way to do the same thing with a package like this? TIA
Mad Poster
#2 Old 26th Aug 2025 at 3:17 PM
That's a recolor file. You need to open up the mesh file (says "MESH" in the filename, "MESH-Skell-Louis-uuaccpointyears-remapped.package").

Other than that, just follow the tutorial.

(Skell has some merged recolor files, especially if they use ingame resources, although I don't think this one is merged. Looks like a somewhat standard accessory recolor to me - the recolor files just have a ton of resources since there's one set for each gender + age).
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Original Poster
#3 Old 26th Aug 2025 at 4:16 PM
Quote: Originally posted by simmer22
That's a recolor file. You need to open up the mesh file (says "MESH" in the filename, "MESH-Skell-Louis-uuaccpointyears-remapped.package").

Other than that, just follow the tutorial.

(Skell has some merged recolor files, especially if they use ingame resources, although I don't think this one is merged. Looks like a somewhat standard accessory recolor to me - the recolor files just have a ton of resources since there's one set for each gender + age).


Oh, looks like I missed that. Thanks!
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