SimPE 0.8.2.10 for Windows, Mac, and Linux

by rhiamom Posted 4th Apr 2026 at 11:36 AM - Updated 19th May 2026 at 8:10 PM by rhiamom
 
66 Comments / Replies (Who?) - 57 Feedback Posts, 8 Thanks Posts
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Original Poster
#51 Old 17th May 2026 at 12:12 AM
Quote: Originally posted by Burinis
Today it stopped starting.

Log


Could you be just a little more specific? Did you move anything in the SimPE folder?
Lab Assistant
#52 Old 17th May 2026 at 10:18 AM
Quote: Originally posted by rhiamom
Could you be just a little more specific? Did you move anything in the SimPE folder?

Unfortunately, even a complete reinstallation does not help.
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Original Poster
#53 Old 19th May 2026 at 1:55 AM
Quote: Originally posted by Burinis
Unfortunately, even a complete reinstallation does not help.


Can you be more specific? What happens when try to run it? Which version are you using, Windows, Mac, or Linux?
Lab Assistant
#54 Old 19th May 2026 at 9:02 AM
Quote: Originally posted by rhiamom
Can you be more specific? What happens when try to run it? Which version are you using, Windows, Mac, or Linux?

It just won't start. Windows version.
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Original Poster
#55 Old 19th May 2026 at 4:46 PM
Quote: Originally posted by Burinis
It just won't start. Windows version.

I know this may sound rude, and I do not mean to be rude. I want to be honest. If it used to run, and it quit running, it is not the app. It is something on your computer. And I do not have access to your computer to figure out what you did that made it stop running. You could try deleting the AppData>Roaming>SimPE>Data folder. Then reinstall.
Lab Assistant
#56 Old 19th May 2026 at 6:46 PM
I think there's a bug with trying to edit want trees. On older versions, there was a button to "Commit" changes to a want tree (WNTT).
Now there is not one, and my changes can't get saved.

Didn't like this world so I built my own - yourSims2guru
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Original Poster
#57 Old 19th May 2026 at 7:52 PM
What do you mean by the want tree? There is definitely a commit button for the wants and fears PluginView. [IMG]Wants Pluginview[/IMG]
Screenshots
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Original Poster
#58 Old 19th May 2026 at 8:25 PM
People, if you don’t tell me enough information for me to reproduce the bug, I CANNOT FIX IT. Which version of SimPE are you using, Windows, Mac, or Linux?Which version number of SimPE? What view are you on? How did you get there?

I am a Mac person. The Linux and Windows versions of SimPE 0.8.x only exist because they were steps on the path to the Mac version. I am not highly motivated to spend hours trying to figure out what somebody meant in a cryptic bug report. I am not highly motivated to support Windows at all. The bare minimum the community can do is make decent bug reports. Better, they can step in and lend a hand, because I am about done.
Lab Assistant
#59 Old Yesterday at 6:34 AM
That’s not what I was referring to. I clearly said a WNTT file. Also, blueybre has clearly stated, not vaguely at all, that other “Commit” buttons such as in the OBJD are not working. I play on Windows. Here is a picture of a WNTT (Found in TSData/Res/WantTrees) with a proper commit button.
Screenshots

Didn't like this world so I built my own - yourSims2guru
Test Subject
THANKS POST
#60 Old Yesterday at 1:17 PM
Hello! I'm having an issue with sim surgery. I'm using the windows version. The error says "Value can not be null. (Parameter "input")". Can someone please help me?
Lab Assistant
#61 Old Yesterday at 2:06 PM
Apparently we can’t ask for help unless we give every single detail

Didn't like this world so I built my own - yourSims2guru
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Original Poster
#62 Old Yesterday at 3:57 PM Last edited by rhiamom : Yesterday at 6:51 PM.
Quote: Originally posted by heathensimmer
That’s not what I was referring to. I clearly said a WNTT file. Also, blueybre has clearly stated, not vaguely at all, that other “Commit” buttons such as in the OBJD are not working. I play on Windows. Here is a picture of a WNTT (Found in TSData/Res/WantTrees) with a proper commit button.


I AM NOT A MODDER. Yes, you told me a WNTT file. You did not tell me what type of resource or object I need to open to even FIND a WNTT file. I see now that it is a GAME file. Maybe I can fix it now.

All other bugs reported have been fixed, that’s why we are up to release 0.8.2.10.

EDIT: There is no commit button in 0.75 for the XML editor. [IMG]XML Editor[/IMG] So you are asking for a new feature, editing the game Want Tree files.

EDIT: Okay, found and fixed the error. It will work properly in the next release. The .NET 8 migration dropped the Text property from four of the six commit controls in Elements.resx. So you are missing FOUR commit buttons:

visualStyleLinkLabel2 XML editor (used for WNTT, UI Data, Material Shaders, Track Settings, anything starting with <?xml)
llcommitobjd Extended OBJD editor
llsrelcommit SRel/relationship editor
bttiecommit Family Ties editor
llcommitties Family Ties (commit-current-sim link) commit Ties for current Sim present ✓
button1 Family member commit Commit present ✓

The click handlers (CommitXmlClick, CommitObjdClicked, RelationshipFileCommit, CommitTieClick) are all intact in Elements.cs — they're just wired to invisible LinkLabels/Buttons because the Text strings got lost during the WinForms designer re-save somewhere in the migration.
Screenshots
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Original Poster
#63 Old Yesterday at 7:41 PM
Quote: Originally posted by AmyBaby
Hello! I'm having an issue with sim surgery. I'm using the windows version. The error says "Value can not be null. (Parameter "input")". Can someone please help me?


Fixed in the next release. The error came from clicking Export in Sim Surgery (not the surgery itself). BinaryReader(Stream input) was being handed a null stream because two small template files (3d.simpe, bin.simpe) were never embedded into the .NET 8 build. Restored them from the 0.72 source — the resource templates haven't changed since 2005.

Bonus fix: the same crash pattern was lurking in ObjectRecolor.AddMMAT (called when generating a new MMAT during recoloring) — mmat.simpe was also missing. Caught and fixed before any user hit it.

So, the same issue as the missing commit buttons: the .Net 8 migration dropped some resources.
Test Subject
#64 Old Yesterday at 7:50 PM
Quote: Originally posted by rhiamom
Fixed in the next release. The error came from clicking Export in Sim Surgery (not the surgery itself). BinaryReader(Stream input) was being handed a null stream because two small template files (3d.simpe, bin.simpe) were never embedded into the .NET 8 build. Restored them from the 0.72 source — the resource templates haven't changed since 2005.

Bonus fix: the same crash pattern was lurking in ObjectRecolor.AddMMAT (called when generating a new MMAT during recoloring) — mmat.simpe was also missing. Caught and fixed before any user hit it.

So, the same issue as the missing commit buttons: the .Net 8 migration dropped some resources.


Thank you! Sorry I didn't get back to you fast enough. Do I just need to reinstall now?
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Original Poster
#65 Old Yesterday at 8:42 PM
Quote: Originally posted by AmyBaby
Thank you! Sorry I didn't get back to you fast enough. Do I just need to reinstall now?


Not yet, you need to reinstall when I post the next version - 0.8.2.11, or maybe 12 if I skip 11 to keep parity with the Mac version. It should be not later than tomorrow, as these are pretty critical fixes!
Test Subject
#66 Old Yesterday at 10:17 PM
Quote: Originally posted by rhiamom
Not yet, you need to reinstall when I post the next version - 0.8.2.11, or maybe 12 if I skip 11 to keep parity with the Mac version. It should be not later than tomorrow, as these are pretty critical fixes!


Okay thank you for letting me know!
Lab Assistant
#67 Old Today at 10:03 AM
Quote: Originally posted by rhiamom
I know this may sound rude, and I do not mean to be rude. I want to be honest. If it used to run, and it quit running, it is not the app. It is something on your computer. And I do not have access to your computer to figure out what you did that made it stop running. You could try deleting the AppData>Roaming>SimPE>Data folder. Then reinstall.

Thanks! I'd check it out, but unfortunately, I've switched to classic SimPE with Chris Hatch's updates for now.
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