#51
17th Nov 2007 at 8:47 AM
#52
17th Nov 2007 at 5:16 PM
#53
18th Nov 2007 at 12:41 AM
#54
18th Nov 2007 at 1:46 AM
#55
18th Nov 2007 at 4:11 AM
#56
18th Nov 2007 at 11:10 AM
#57
18th Nov 2007 at 9:14 PM
#58
18th Nov 2007 at 11:35 PM
#59
19th Nov 2007 at 12:36 AM
#60
19th Nov 2007 at 1:04 AM
#61
19th Nov 2007 at 1:51 AM
#62
19th Nov 2007 at 2:29 AM
#63
19th Nov 2007 at 9:51 AM
Last edited by solfal : 19th Nov 2007 at 10:41 AM.
#64
19th Nov 2007 at 5:37 PM
#65
19th Nov 2007 at 10:01 PM
#66
19th Nov 2007 at 10:04 PM
#67
19th Nov 2007 at 10:34 PM
#68
20th Nov 2007 at 5:03 AM
#69
20th Nov 2007 at 9:21 PM
#70
25th Nov 2007 at 2:18 PM
#71
25th Nov 2007 at 8:09 PM
#72
25th Nov 2007 at 9:39 PM
Last edited by wes_h : 25th Nov 2007 at 11:01 PM.
#73
26th Nov 2007 at 12:59 PM
Last edited by solfal : 26th Nov 2007 at 1:06 PM.
#74
26th Nov 2007 at 5:44 PM
#75
26th Nov 2007 at 7:15 PM
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) If there are multiple bone per vertex assignments - edges of highlighted areas would be half-transparent. Clothing meshes are good examples of how it's supposed to look
)