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Field Researcher
#4751 Old 17th Jun 2022 at 2:20 PM
Quote:
Originally Posted by coolspear1
.

TS4's bags are long since packed and it should have gone long ago. But they just won't let it leave. They just won't close the damn case.



Sounds like the Hotel California. You can check out at any time, but you can never leave.
In Maxis' case You WILL never leave! (Or at least they won't.)

A man cannot be comfortable without his own approval. - Mark Twain
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Scholar
#4752 Old 17th Jun 2022 at 3:18 PM Last edited by Citysim : 17th Jun 2022 at 3:33 PM.
Okay, played for 2 and half-hour with the only pre-made family. to this point I can say it's good value in comparison to many other packs. The wolfs. well, very limited hmm i dunno.. but the world is only one region (I think??) but it's quite large, my spellcasters are flocking to my community lots, and the world looks a lot like Glimmerbrook

noticed one big bug, spawning Mixologixes that just stand around with nothing to do because the only bartender is in use.
Field Researcher
#4753 Old 17th Jun 2022 at 8:17 PM
I hope modders can make an overlay to make the werewolves not look so....furry. Seriously. *shudders*
Scholar
DELETED POST
18th Jun 2022 at 6:32 AM
This message has been deleted by mithrak_nl. Reason: im not fully awake yet and made a mess :(
Scholar
#4754 Old 18th Jun 2022 at 6:36 AM
Quote:
Originally Posted by coolspear1
.

No room left for TS4 engine to run anything big like that.


They play a daring game of Jenga with it now, for each new big pack they release. Steering clear of EPs, chancing their luck with the odd GP, keeping interest alive just enough in between with Kits only. Knowing each time something weighty comes out it could truly topple the whole thing that's already suffering. Long suffering, for this nine year old pensioner of a game that, let's not forget, was originally designed to run on a 32bit potato because it was not meant to be so weighty. But damn, they're dragging this game out for so long now because folks are still clinging on for the breadcrumbs, so they'll happily keep giving you nothing but breadcrumbs till it finally goes bust and they abandon another in the franchise, hoping all will be forgiven and forgotten... again... as history has taught them, when the next new shiny iteration is released.


Yeah, but how does that affect lots that are not loaded? I thought the whole idea behind those loading screens was that not everything is loaded at the same time for performance reasons. So that it would make no difference whether there would be 10 or 50 unloaded lots.
Smeg Head
#4755 Old 18th Jun 2022 at 1:07 PM Last edited by coolspear1 : 18th Jun 2022 at 1:32 PM.
An accumulative effect of all coding in the game, at this late stage, I should imagine. In theory, just based on regions alone, yes, Maxis could give us a thousand regions, each as "big" in terms of lot availability as the two base game regions. If it's all being stored as nothing but minimal data until loaded. But the Game Files are comprised of a lot more data than that, that needs to be easily accessible regardless of which region and which individual lot is currently loaded. Ever-growing Build mode data being one example.

It is at this late stage of this longstanding game we get the smaller and smaller regions. And during development, before they allow the art team to have at it, the technical team have to verify just what the game and the technology it runs on can tolerate - including now the console versions which are more limited compared to pc versions, but have to be same in terms of content. And I doubt the tech team are working solely on the mandate that smaller worlds are simply more cute, so let's just do it that way from here on in. Not if Maxis are, as they say, hearing us the (pc) players who want bigger regions - but just aren't getting them.

And even though the game has been fitted with features best experienced on higher end rigs, they [EA] still want to sell this game to everyone with a machine that can "try" to run it. Legendary edition did try to separate the wheat from the chaff, but still they [EA] want to sell this game to the most minimal machine user possible, who simply don't have the tech that should be allowed anywhere near games of this weight. So Maxis kept it light wherever they could to sell this game to "everyone." But even that now has come to bursting point - because they sell so, so much. How many packs now? How much money to buy all them packs now? Bursting point, that's how much.

"Become a government informer. Betray your family and friends. Fabulous prizes to be won!" Red Dwarf - Back to Reality.

Find all my TS4 mods and lots here: Main Website - simsasylum.com My Section - coolspear's Mods & Lots
Alchemist
#4756 Old 18th Jun 2022 at 1:24 PM
There was a post from EA back when when questioned about the small lot number worlds coming out and they admitted outright that they would have to keep them small due to the capabilities (or lack of it) of the game for then and future add ons. They plainly said this game cannot handle much more.

I looked at 2 reviews of this pack that were pretty darn good, but so far expect I will pass. 2 folks were the fasted talkers I have ever heard. If I liked the werewolves more might consider, but so far will pass. If ever half off I may get to see world and build a bit.
Instructor
#4757 Old 18th Jun 2022 at 3:13 PM
That's the crazy part: This pack actually sounds like it could be one of the few decent packs they've ever released...

...And I still have no interest in re-installing simply because the bug potential at this point seems through the roof. The game was already two seconds from exploding years ago, and now...? They could honestly make a 10/10 pack tomorrow and it wouldn't even matter because the base code and the stability of the game is just too awful to continue supporting new content.

At this point it feels like it's their goal to keep producing content until the game is as unstable as the Island Paradise world from Sims 3.
Forum Resident
#4758 Old 18th Jun 2022 at 6:34 PM
I'm jealous of the Sims 4 werewolves honestly. To me, they look great. I'm thinking of the base you guys have to work with when adding your custom content to make them look more vicious. I hope someone converts the skins to The Sims 3. I can't even play my Sims 3 werewolves now because they look so pitiful to me. I've never really particularly cared for Sims 4, but I'm loving the wolves.
Mad Poster
#4759 Old 18th Jun 2022 at 8:31 PM
Quote:
Originally Posted by coolspear1
An accumulative effect of all coding in the game, at this late stage, I should imagine. In theory, just based on regions alone, yes, Maxis could give us a thousand regions, each as "big" in terms of lot availability as the two base game regions. If it's all being stored as nothing but minimal data until loaded. But the Game Files are comprised of a lot more data than that, that needs to be easily accessible regardless of which region and which individual lot is currently loaded. Ever-growing Build mode data being one example.

It is at this late stage of this longstanding game we get the smaller and smaller regions. And during development, before they allow the art team to have at it, the technical team have to verify just what the game and the technology it runs on can tolerate - including now the console versions which are more limited compared to pc versions, but have to be same in terms of content. And I doubt the tech team are working solely on the mandate that smaller worlds are simply more cute, so let's just do it that way from here on in. Not if Maxis are, as they say, hearing us the (pc) players who want bigger regions - but just aren't getting them.

And even though the game has been fitted with features best experienced on higher end rigs, they [EA] still want to sell this game to everyone with a machine that can "try" to run it. Legendary edition did try to separate the wheat from the chaff, but still they [EA] want to sell this game to the most minimal machine user possible, who simply don't have the tech that should be allowed anywhere near games of this weight. So Maxis kept it light wherever they could to sell this game to "everyone." But even that now has come to bursting point - because they sell so, so much. How many packs now? How much money to buy all them packs now? Bursting point, that's how much.

And if consumers that aren't advocated video game players or had a grain in their head, we would have (somewhat) better game with higher requirement machine standards without making bullshit reason why not recreate TS3 features because they can't invest energy for a better PC that's intented for demanding/heavier games Maxis should have really chosen audience that wanted an upgraded game from than TS3, NOT the bunch that cries how CAST and OPEN WORLD made their toasters lag

P.S. Sorry for my bad english.
Lab Assistant
#4760 Old 19th Jun 2022 at 10:19 AM
Quote:
Originally Posted by SneakyWingPhoenix
And if consumers that aren't advocated video game players or had a grain in their head, we would have (somewhat) better game with higher requirement machine standards without making bullshit reason why not recreate TS3 features because they can't invest energy for a better PC that's intented for demanding/heavier games Maxis should have really chosen audience that wanted an upgraded game from than TS3, NOT the bunch that cries how CAST and OPEN WORLD made their toasters lag


It's all about money - not everyone has a high-end Terminator machine, but everyone has a toaster.

World of Warcraft did the same thing - it took them YEARS to update the game graphically. They wanted to reach the largest audience possible and maximise accessibility. Sims 4 is the same while being on life support and frankly, I'm waiting on Paralives. I have a love/hate thing with The Sims 4. I enjoy building and tinkering here and there with my video game character inserts, but the enjoyment just... isn't as involved or engaging as what I would experience with previous titles.

And sadly, I feel like this is a post 2013-ish issue with most video games and heck, even movies. Our own technical capabilities have become our own crutch. Because while everyone cares about graphics and ray tracing and things looking pretty, actual content, depth of gameplay, and creativity have taken an enormous bullet.

It's rare I play anything now that takes me away in terms of enjoyment anymore. I miss waking up excited during my time off in anticipation for the next chapter of a recent game I picked up: the next section, the next challenge, even speaking to the next NPC in a new town. It's a kind of magic that can't be replicated.

Guess I'm just jaded from age. Mainstream media is so coddled it's unbareable. Challenge barely exists anymore and bugs and glitches are mostly forgiven with a 'they'll just patch it, doesn't matter I've already spent 50 bucks or so on it.'

Just look at Cyberpunk 2277. Yes, there was backlash. But why should the company care? They got their money. Pokémon is a shocking example with this too. Multi billion dollar company releasing a triple A title that has bugs, glitched side quests, and content removal rather than addition compared to previous titles? Oh, it's okay though. It's Pokémon.

Eternally skipping life's jump rope.
Space Pony
#4761 Old 19th Jun 2022 at 1:00 PM
The temptation to update is once again upon me since the small telescope is part of the patch. I think I last updated a couple months before the wedding fiasco released, so that means I have a rather important question to ask:

What is the best way to defeat the simulation lag? It used to be that you could click on the menu option, the game would pause, and upon going back to Live Mode things would be smooth again. Does that method still work?

Bonus question: Anything super-duper broken I should know about? My game is pretty nice the way it is, and I'd hate to spoil that just for the sake of having a normal-sized telescope.

A fool and his money are soon parted. ~ Thomas Tusser
Top Secret Researcher
#4762 Old 19th Jun 2022 at 5:56 PM
Lot of mods broke with that patch, particularly anything UI-related, also sliders.
Mad Poster
#4763 Old 19th Jun 2022 at 6:27 PM
When somebody's hesitant to update a game for a feature that should been since day 0, that's saying something about the game as a whole. Time's sure have change for the sims series.

Those type of things shouldn't be accepted as a norm. Harder to look at the medium as something worth appreciating at.

P.S. Sorry for my bad english.
Field Researcher
#4764 Old 20th Jun 2022 at 1:54 AM
I suppose that now that they have vampires, spellcasters, mermaids and now werewolves, they just GOT to do fairies next. But as said, the bugs, the bugs, the simulation lag, and the bugs will just put one more straw upon the camel's back - and I really would like to have a fairies pack. Alas.

A man cannot be comfortable without his own approval. - Mark Twain
Alchemist
#4765 Old 20th Jun 2022 at 4:50 AM
I would like a fairies one also.
Inventor
#4766 Old 20th Jun 2022 at 8:35 AM
Quote:
Originally Posted by Dixieland
The temptation to update is once again upon me since the small telescope is part of the patch. I think I last updated a couple months before the wedding fiasco released, so that means I have a rather important question to ask:

What is the best way to defeat the simulation lag? It used to be that you could click on the menu option, the game would pause, and upon going back to Live Mode things would be smooth again. Does that method still work?

Bonus question: Anything super-duper broken I should know about? My game is pretty nice the way it is, and I'd hate to spoil that just for the sake of having a normal-sized telescope.


I did update after having a really nice game. Now my venues and worlds are empty, it lags and so much cc got broken by the patch. I feel really silly now and it seems after every patch the game gets worse even more. I would not advise to update if your game currently runs well.

You never know what’s comin’ for ya.
Mad Poster
#4767 Old 20th Jun 2022 at 10:10 AM Last edited by jje1000 : 1st Jul 2022 at 1:03 PM.
Quote:
Originally Posted by kiddypatches
I hope modders can make an overlay to make the werewolves not look so....furry. Seriously. *shudders*

The mind-boggling 101 basics about werewolf CAS:
- The paint tool has no symmetry option, making every customization tedious since you have to do it twice.
- Sims fidget and howl even in paint mode every 10 seconds, good luck with being precise!
- The paint tool has no way of saving paintovers as templates, meaning that if you want to share a particular werewolf appearance, you literally need to share it in the gallery and edit the sim to your liking later.
- Sim details can apply automatically to werewolf form, there is no ability to remove them in Werewolf form since there is no UI button for it- good luck if you're using CC sim details, some players have found out they mess up werewolf forms.
- Similarly, there no ability to add cosmetics or other sim details (it's not all about makeup, sometimes you want some pre-made details that look crisper & more precise than what achievable in the paint tool).
- No ability to toggle shoes, even to hide those feet. Ironically, CC shoes can be sometimes automatically applied to werewolf forms, with no way to remove them.

Overall I'd say that the paint tool is a nice gimmick for those who play forever with single sims (and a good prototype for a tattoo painter), but most players will stick to defaults because these UI basics are MIA.

Also an amusing thing since Cottage Living animals are considered objects:
https://twitter.com/onlyabidoang/st...715126484078593
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staff: trainee moderator
#4768 Old 24th Jun 2022 at 11:15 PM
Field Researcher
#4769 Old 25th Jun 2022 at 4:37 AM
I honestly don't see much benefit to being a werewolf? You have annoying fury to deal with and packs are dumb (so annoying I'm always getting put on probation). Vampires have some mind control abilities at least. Werewolves can pee on the floor, sleep on the floor, and eat raw meat...? I cannot attack anyone even during a rampage... I feel like I am playing a dog, honestly. To me this is the most underwhelming supernatural pack.
Scholar
#4770 Old 25th Jun 2022 at 4:38 AM
How come this pack has so many positive reviews on steam? Being a fan of the vampires and Spellcasters, naturally I also got this, but i'm not really enjoying this pack much at all, I can't keep friendships and make new ones, as them being angry most of time makes it impossible to progress in their careers, in fact i know what to do with them anymore, but let them just do werewolfs things.
Mad Poster
#4771 Old 25th Jun 2022 at 8:58 AM
Quote:
Originally Posted by Citysim
How come this pack has so many positive reviews on steam?


Steam reviews are like Amazon reviews; take them with truckloads of salt. Case in point:

Quote:
They should re-brand to Sims 4: Furry convention


Quote:
turned everyone into werewolves and now there's pee everywhere 10/10


Don't these reviews make people want to run out and buy this pack? Nothing sez excellent game play like a Furry convention and having pee everywhere. EA should get these people on board ASAP and plop them on the marketing team.

Quote:
As far as Sims 4 packs go, this is the least offensive. Great Build/Buy, pretty great CAS (although lacking for men again), and a cool new life state that has skills and somehow impacts gameplay decently enough (albeit the human legs are... odd). If you have $20 or want to wait for a sale, then I'd put this on the priority list.

I can't believe I'm saying this, but the Sims 4 Werewolves are the best werewolves in the series. My friends know I'm a Sims 1 stan and I have to give credit to the Sims 4 Werewolves for being the best the series has seen.


This one confuses me. They complained about the human legs, but werewolves in TS1 were just hairy sims with clothes on. They didn't do anything, they were just hairy sims. Not sure about how this pack 'impacts' game play either. There is nothing earth-shattering about this pack. People play it for 15 minutes, see all there is to see then are ready to move on to the next new, shiny thing.

There is one good thing about this pack. I haven't been watching any sims content lately on YT. I was over the whole furry thing before the pack came out, so for that I guess I should thank Maxis. Instead of wasting my time with this kind of foolishness, I bought a food dehydrator, food canner and have been spending a lot of time in the kitchen away from the computer. My only regret is this pack didn't come out sooner as otherwise I would have a veggie garden to tend to. That will happen next year, but for now, I can be a microgreens 'farmer'.

All of this comes at a fraction of the price of TS4 and all of its DLC and I save money at the same time.
Space Pony
#4772 Old 25th Jun 2022 at 12:55 PM
Quote:
Originally Posted by himawara106
I did update after having a really nice game. Now my venues and worlds are empty, it lags and so much cc got broken by the patch. I feel really silly now and it seems after every patch the game gets worse even more. I would not advise to update if your game currently runs well.



Thank you for the advice.

I received further reinforcement from a caring--cagey might be a better word, given the circumstances--friend who heard of my plight and advocated that playing Skyrim would be just the thing to cure me of temptation. Somehow that led to me testing out some unreleased mod updates for her, so...

Can't be too mad. She was right. I'm cured!

A fool and his money are soon parted. ~ Thomas Tusser
Lab Assistant
#4773 Old 25th Jun 2022 at 1:47 PM
I played a werewolf sim for a while after someone gifted me this pack. In my opinion, werewolves make vampires embarrassed. My experience with werewolves was enjoyable, aside from their stupid furry appearance.

Taiwan Soul!
Forum Resident
#4774 Old 26th Jun 2022 at 12:38 AM Last edited by ticklish : 26th Jun 2022 at 1:28 AM.
I just want a mod that keeps them breaking from everything in the house
Scholar
#4775 Old 26th Jun 2022 at 2:26 PM
Quote:
Originally Posted by ticklish
I just want a mod that keeps them breaking from everything in the house

When I get the pack sometimes probably at reduced price the first thing I'm gonna do is try to have the werewolves locked into a room with no furniture for their transformation. It should work.
I actually like the idea of having a challenge with the transformations - it's not like werewolves should be behaving sims with no issues.

So be it. Move. ~Jason Bourne
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