Replies: 12240 (Who?), Viewed: 774738 times.
Page 490 of 490
Alchemist
#12226 Old Yesterday at 4:08 PM
The bed discussion reminded me of something I've wanted forever. I want to be able to set the comfort and energy of every bed individually. In real life, beds are comfortable because of mattresses, not the frame. It would be nice to upgrade (or downgrade) a bed, simulating a new mattress purchase. If a modder could figure out how to do it, I'd put in the work to make it. I even thought about making a bunch of decorative bed frames, but that would be such a pain.
just a girl
#12227 Old Yesterday at 4:29 PM
Yeah, that would be great. A few years ago I thought it'd be a good idea to separate bed frames from matrasses, like they do in the Sims 4. I even started doing it, but it's a big project (which I abandoned) and might not even be the best solution. For one, it'll probably mess up woohoo cutscene.
Forum Resident
#12228 Old Yesterday at 4:52 PM
Quote:
Originally Posted by omglo
The bed discussion reminded me of something I've wanted forever. I want to be able to set the comfort and energy of every bed individually. In real life, beds are comfortable because of mattresses, not the frame. It would be nice to upgrade (or downgrade) a bed, simulating a new mattress purchase. If a modder could figure out how to do it, I'd put in the work to make it. I even thought about making a bunch of decorative bed frames, but that would be such a pain.


Agreed, it might seem a bit cheaty, but definitely would be put to good use. I hate when I find a bed I really like for my Sims, only to find the Energy/Comfort score is bad. I don't mind giving bad beds to poorer Sims, but when I find a bed frame style I really like, I'd like to be able to bump it up a bit for my Sims that can afford the better mattress!

I ramble a lot, and get confused easily, so my apologies to you in advance.
Theorist
#12229 Old Yesterday at 8:17 PM
I would like a mattress mod, too; it's the reason why I started using Lord Darcy's same (and higher) energy for all beds. I realized that I was never going to use about half of the beds in the catalog because of the energy rating. I used the same 4-5 beds all the time, maybe less, even though I had some nice looking custom beds or I might want to use the FFS theme beds. The energy and comfort gain vs a different bed made it not worth it. And then, while I appreciated that poor sims had to raise money to buy more expensive stuff, what really happened was that everyone would upgrade to the same 2 or 3 beds. So yeah, definitely interested.

But would you really need to separate the mattress and the frame? Like, if a game were being designed from scratch, yeah, that'd make sense, but considering how old TS2 is and the amount of custom beds already out there, wouldn't it be easier and more "feasible" to have a controller that could detect the beds, either on a per room basis or on an individual, per bed basis, and adjust the comfort and energy rating to whatever the user wanted? I put feasible in quotes there because I'm not actually sure if that would be possible, if you could change comfort/energy rating in live mode, after the item is placed, etc. Otherwise, yeah, I suppose you could separate the bed frame and the mattress, the latter which would include the bedding part--wait, omg, would doing that break all the bedding recolors out there?!

Hmm, maybe you don't have to do so much to the old/maxis beds. Maybe you just need the mattress part with the bedding, and that would sit on top of existing beds, and blend in with them. That way the animations would be in the right place and users could click on that, instead of the bed?

"May the sunlight find you, thy days be long, thy winters kind, thy roots be strong." -Grand Oak Tree, DAO

XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
Bored? Read an unfinished legacy or sim story. | aka Kelyns | she/her
Alchemist
#12230 Old Yesterday at 8:33 PM
Quote:
Originally Posted by Phantomknight
But would you really need to separate the mattress and the frame? Like, if a game were being designed from scratch, yeah, that'd make sense, but considering how old TS2 is and the amount of custom beds already out there, wouldn't it be easier and more "feasible" to have a controller that could detect the beds, either on a per room basis or on an individual, per bed basis, and adjust the comfort and energy rating to whatever the user wanted? I put feasible in quotes there because I'm not actually sure if that would be possible, if you could change comfort/energy rating in live mode, after the item is placed, etc. Otherwise, yeah, I suppose you could separate the bed frame and the mattress, the latter which would include the bedding part--wait, omg, would doing that break all the bedding recolors out there?!

Hmm, maybe you don't have to do so much to the old/maxis beds. Maybe you just need the mattress part with the bedding, and that would sit on top of existing beds, and blend in with them. That way the animations would be in the right place and users could click on that, instead of the bed?
That would be ideal, but as far as I know, it's not possible, which is why people were thinking of separate beds/mattresses. It wouldn't break the recolors. The way I was thinking of doing it would repository the decorative frames to the original beds, and including a couple frameless mattresses with different energy/comfort values. But it's so much work, and you'd have to have duplicate meshes for every Maxis bed etc. I also thought about putting a mattress on top of the current bed, but then you have clipping, clicking issues, issues with the Sim autonomously choosing the bed with the frame to sleep in instead of the top mattress...
just a girl
#12231 Old Yesterday at 10:10 PM
Quote:
Originally Posted by omglo
The way I was thinking of doing it would repository the decorative frames to the original beds, and including a couple frameless mattresses with different energy/comfort values

That's what I was thinking as well.

Now I'm thinking it might be easier (to make and to use) if we modify the BHAVs that are responsible for motive changes while sims sleep and/or relax (can be found in bed globals). We could make it so that they don't look directly at the bed's constants for motive values, but instead use something that can be adjusted in game, like semi-attributes. Adding two new semi-attributes for energy and comfort and storing values in them would be a tidy way of doing it, although, such a mod will conflict with other mods, that add new attributes to bed globals (I don't know if there are many of them). Not that BHAV override isn't a possible conflict, but semi-attributes are a bit more universal and have a bigger chance to be used by other mods then a tiny BHAV that changes motives. Anyway, it's doable. How do we go about upgrading those values to represent better mattress? Adding a new interaction on all beds is not an option, there are too many of them including custom ones. We could create a separate object as a middleman, make an interaction for it that will look for a nearest bed and update it's semi-attributes. (By saying "we" I don't mean "let's do it right now, you and me" I mean we as a modding community.) Well, that's roughly my idea of how we could make it work. Take it if you want. There are details that need some more thinking through and investigating. Like, how to best set semi-attributes to their initial values. First, via Init function, but also to include a double check in that motive changing BHAV to make sure those attributes are not blank when they're needed. The cleanup function would need an update as well, I think. I'm probably missing a few other things that will come up in the process. I wasn't planning on laying it all out here, it just happened ))
Theorist
#12232 Old Yesterday at 10:11 PM
Yeah, I was wondering if you would need to disable the old beds; you would probably need to disable autonomy at least. I suppose you could make the mattress part of beds invisble, too, but idk. I know I could live with a little clipping.

"May the sunlight find you, thy days be long, thy winters kind, thy roots be strong." -Grand Oak Tree, DAO

XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
Bored? Read an unfinished legacy or sim story. | aka Kelyns | she/her
just a girl
#12233 Old Yesterday at 10:32 PM
There's also a way without using semi-attributes. Better way maybe. Let's say we create an object, call it "upgraded mattress". We make it invisible in live mode or invisible recolor or something like that. In game, we buy it and place it near a bed or on a bed. Then, when a BHAV is about to update sleeping sim's motives it checks for this upgraded mattress thing first. If it finds it, it gives a sim a specified amount of energy and comfort (specified by this new object, I mean). If it doesn't - it looks into default BCON value for that bed. There could be a few diffent buyable "mattresses", ranging from cheap to expensive.
Alchemist
#12234 Old Yesterday at 10:35 PM
Quote:
Originally Posted by Lamare
That's what I was thinking as well.

Now I'm thinking it might be easier (to make and to use) if we modify the BHAVs that are responsible for motive changes while sims sleep and/or relax (can be found in bed globals). <snip>

Hmm, these ideas sound promising. I'll look into it.
just a girl
#12235 Old Yesterday at 10:42 PM
Quote:
Originally Posted by omglo
Hmm, these ideas sound promising. I'll look into it.

Good luck!
I think I like the second idea better, it requires less overrides.
Mad Poster
#12236 Old Yesterday at 11:42 PM Last edited by AndrewGloria : Today at 3:28 AM. Reason: typos
Quote:
Originally Posted by Phantomknight on 6th September 2021
@AndrewGloria, yes, that's what I meant, that toddlers don't show up as visitors while your current playable is at a community lot. I don't think there's any mod that does that, though I think there's some Chris Hatch mods that come close. He has playgroup one that, iirc, lets you simulate a daycare or, well, playgroup, and I believe other toddlers enrolled in it can be present at drop off. But it's been a while since I read the read me.

And I totally get not wanting to update or mess with your game setup when you've finally got it to work just right! But remember that there are often updates to mods, too. Is there a particular one (or ones) that you're worried about? Maybe we can help you find updated versions or alternatives. I think you might like some of the later EP features and Pets is a pretty good one to start with. Or honestly maybe AL would even better if you're hesitant about adding too many new features or changing things too much. Because it's main features are apartments and magic, you could easily ignore both, if you're not ready for those yet, while still being able to utilize the most updated/recent mods. Unlike some EPs, AL doesn't really introduce a lot of new want panel spam, so your sims should feel much the same. But I think you would enjoy having your playables be apartment neighbors and hanging out in the background. Plus there's some cool new items (like the dog pen and playground objects), and I'd think you would like the social townies and their gestures, too. There's even a mod that lets playables use the gestures autonomously, so they can belong to the different groups. And I like the reputation system--I know some simmers aren't too keen on it, but I think it adds a nice element to socializing, and the perks for being good are great. Between that and outings, sims can actually be socialites. It's something to consider anyway, though probably a discussion for another thread.

Anyway, your newspaper business sounds nice. I was thinking of doing that once, and had went hunting for mods, which is why I remembered it. I was toying with using the write article feature from Monique's computer as well, to help make money. I also think there's a typewriter in PCSims' law set that gives money when working at it. And newspapers have photographers, too. While it's not as fluid as in TS3, you could make a sim lug around the camera career reward and take pictures, or do ones for interviews and profile pieces.


About the YA marriage thing--Jo mentioned that in another thread. Doesn't the hacked wedding arch (or the global versions) do that? It doesn't grow sims up/move them in, but they should be able to get married. (Marhis original, Midgethetree global version, Veetie global version.) Or you could check out the mod Lamare has in testing here.

Sorry for being so slow in replying. You obviously put a lot of thought into this, and you deserve a properly thought out reply.

As for toddlers on community lots I can certainly live without them appearing autonomously. I still wonder if I ought to be able to make my own version of DickHurt's mod that didn't need or deal with pets. I can't help feeling that, as a one-time programmer, I ought to be able to come to grips with Simantics scripting. As for them appearing autonomously, for the moment I'll content myself with watching the antics of the real live ones I see.

The most important of the issues I raised to me is marriage while at university. I intend to play university really long-term to allow Sims there to gain the most possible, both academically and socially, from their years as students. And I mean years -- not days! It certainly won't be a case of cramming in a quick degree before they get on with the serious business of making babies! (TBH making babies doesn't interest me that much. It's something I let the Family Sims do now and then to keep them happy!) So, when Sims do fall in love at university, I don't feel I can keep them waiting for years, especially when they can see teenage friends getting married back in the main 'hood. So I'm just relieved that marriage while at university is possible. There's no urgency about it -- there's nobody desperate to get married just now.

EPs? I still feel at the moment that I'm not ready to add another EP. I just feel there's a tremendous amount I can do with what I've already got. The last EP I added was University at the beginning of 2017, and I feel I have barely scratched the surface of that yet. I just sent my first teen to university a couple of days ago. Before that I added OFB. I have about 10-12 businesses in total across all my 'hoods (including the Maxis businesses in Bluewater). None of my businesses is above Level 3 or 4. The only EP I've really used extensively is Nightlife: I make sure there is plenty of romance in my Sims' lives, perhaps to make up for the lack of it in my own.

I'm afraid I really don't think Apartment Life is for me. My game has some strong utopian characteristics. In many respects I play it the way I think things should be done in real life. You may have noticed the way I try to help my Sims to resolve conflicts, rather than encourage them to keep fighting. I really don't like the idea of my Sims paying rent to a landlord all their lives for a property that will never be their own. In real life I don't like the property speculation that often accompanies home ownership. But that doesn't happen in The Sims 2. In their world unimproved houses actually depreciate in value. (Which is what I think ought to happen in real life too!) So, knowing that for a Sim a house is a place to live, and not a speculative asset, I like to see them moving into a place they can call their own. There are other things I really don't want in AL. For a start I don't want witchcraft in my game -- I have about zero interest in the occult and the paranormal. I also understand that there's some thing in AL that allows areas to be zoned as lower, middle and upper class, an idea which I find rather obnoxious. I like the classless element of my game as it is. Of course Her Esteemed Grace the Grand Duchess Juliette Capp has a prestigious title, lives in in a grand house (Capp Manor) and is considerably better off financially off than most Veronavillians. But she goes clubbing downtown in the same clubs as the ordinary teens. And she mixes and makes friends with them without favour and without fuss. And I love her for it! It's her "ordinariness" that helps to make her so popular -- nowadays even with the Montys. Not long ago I saw Isabella and Patrizio entertaining her while Romeo was at school.

There are things in Apartment Life that I would like: like ceilings and moveable pictures. But not enough to want to disrupt my wonderful existing game.

If and when I do add another EP, it will almost certainly be Pets. Cats and dogs have almost always been part of my life (at least until our Cairn Terrier died in May), and I feel my Sims are missing out on something valuable in not having them. I would have to mod out Werewolves, and I would want to do something about the Bin Sims, as I want each of my Sims to be in one 'hood, and one 'hood only. I don't want multiple copies of the same Sims to be scattered across multiple 'hoods. I'm not sure about wolves. They used to be native to Scotland until the 18th century, and there are plans to reintroduce them. But, even if those plans ever come to fruition, I feel my chances of ever meeting a real live wild one are very remote. (Though I have to admit that I've never met a Real Life Grand Duchess either!)

To ever add a new EP, some of my favourite mods would have to be updated. The one that concerns me most is pinhead's Move In to all sim ages, which is fundamental to my way of playing. Befriending a teen (or a child) and persuading them to move in is much more fun than using a teleporter.

All Sims are beautiful -- even the ugly ones.
My Simblr ~~ My LJ
Sims' lives matter!
The Veronaville kids are alright.
Needs Coffee
retired moderator
#12237 Old Today at 1:14 AM
Quote:
Originally Posted by AndrewGloria

The most important of the issues I raised to me is marriage while at university.


I am writing up a couple of posts on how I play young adults so I grabbed those marriage links to include. Can anyone confirm that YA can get married with them? I have not tried. I also grabbed the in testing file. I will at some point test that one out but this won't be happening for some time since I am doing a hood rebuild of CB and there are no ya weddings pending in my Ubber hood either.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Lab Assistant
#12238 Old Today at 1:24 AM
I'd love a nanny for vampires. The normal nannies don't track your schedule if you are home, so I always have to manually call her at 6:30. Can't I hire a nanny that works specifically between dusk and dawn?? :P
just a girl
#12239 Old Today at 4:25 AM
Quote:
Originally Posted by joandsarah77
I am writing up a couple of posts on how I play young adults so I grabbed those marriage links to include. Can anyone confirm that YA can get married with them? I have not tried. I also grabbed the in testing file. I will at some point test that one out but this won't be happening for some time since I am doing a hood rebuild of CB and there are no ya weddings pending in my Ubber hood either.

My mod works, if I may say so myself. I recently got back to playing and started with a whole bunch of sims in university, some of whom already got married (and even divorced). I have disabled marriage in dorms and frats, unless both sims already live in them together, which is annoying, but it's just to be safe. Another thing is that I don't play young adults in main 'hood, so I'm a little less confident about how it works there. I mean, sims will be able to get married, but I haven't covered the moving in process, and I know that this process might turn YA into an adult in some cases if unmodded.
Theorist
#12240 Old Today at 5:22 AM
Quote:
Originally Posted by joandsarah77
I am writing up a couple of posts on how I play young adults so I grabbed those marriage links to include. Can anyone confirm that YA can get married with them? I have not tried. I also grabbed the in testing file. I will at some point test that one out but this won't be happening for some time since I am doing a hood rebuild of CB and there are no ya weddings pending in my Ubber hood either.


The Marhis hacked marriage arch does work to marry YAs, although in my experience it also does move them in and grows them up if they move into a house outside the uni hood because of that, which is not how the hack is advertised to work. But that's actually fine for my purposes, so I don't mind.
Alchemist
#12241 Old Today at 6:37 AM
I would love to have the colouring wheel ffom The Sims 3.

Overview all my creations (MTS and beyond): Download at once (SimFileShare)
FAQ and policy: Policy S2I
The School Project (finished): The School Project (Completed)
Over 500 new food items to come in Fast & Healthy Cooking Project: F&HCP
Facebookpage: www.facebook.com/sims2idea
Page 490 of 490
Back to top