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Sesquipedalian Pisciform
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Original Poster
#1 Old 4th Nov 2013 at 3:44 PM Last edited by PharaohHound : 30th Jun 2016 at 4:12 PM. Reason: add in-game common rubric
Default TS2 Object Recolours
These are the rubrics that MTS staff use for evaluating TS2 object recolors shared here. The corresponding guidelines may be found here: MTS Creator Guidelines: TS2 Object Recolours


Quality
1. Highlights and shadows
2. Crisp, unpixellated textures
3. UVMapping
4. Seams
5. Materials
6. Color Intensity
7. Black & White
8. ** Car Recolours
9. ** Bedding
10. ** Painting Recolours

Files
1. File Type
50. (From common rubrics) Rar, zip, 7z

Information
1. (From common rubrics) Title
2. (From common rubrics) Description
3. Item Name
4. **Mesh required
5. Expansion Packs and Stuff Packs required

Screenshots
1. **Show all recolours
2. Bedding Screenshots
50. (From common rubrics) Size
51. (From common rubrics) Lighting
52. (From common rubrics) Clarity
53. (From common rubrics) Distance
54. (From common rubrics) Distortion
55. (From common rubrics) Photoshopping
56. (From common rubrics) Attached
57. (From common rubrics) Show all items
58. (From common rubrics) Inline images
59. (From common rubrics) In-game

Other
1. (From common rubrics) Pay or pirated content
2. (From common rubrics) Adult content
3. (From common rubrics) Content we do not allow
4. (From common rubrics) Credits

Special

Note: These are the only rubric items that can be rejected for on their own, with no other rubric items selected at all.

1. (From common rubrics) Uploader requested
2. (From common rubrics) Stolen content
3. (From common rubrics) Other
4. (From common rubrics) Duplicate
5. (From common rubrics) Uploads in Sets
6. (From common rubrics) Not Completed Requested Changes


Note to moderators: This first post (the summary) must be maintained manually. If you delete or add a rubric item or reorder anything, please edit this first post. All edits to Common Rubrics requiring editing its summary must be manually updated on every single individual rubric thread. Please copy the # link to use in the summaries, not the post number, to view the individual post.
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Sesquipedalian Pisciform
retired moderator
Original Poster
#2 Old 4th Nov 2013 at 4:30 PM Last edited by leefish : 16th Nov 2013 at 10:57 AM.
Default Quality|1|Highlights and shadows
Quality

1: The textures appear to be completely flat, or "bucketfilled". All items, even flat ones, should have at least some highlight and shadow details.
How to add highlights and shadows

2: Your highlights and shadows are very faint, and/or are in positions which don't match the shape of your object and the type of materials it is made of.
How to add highlights and shadows

3: You have added highlights and shadows to your texture which are well-drawn and appropriate.

4: Your texture has highlights and shadows which are well-drawn and appropriate and make the texture look 3D.

5: The highlights and shadows look fantastic and they suit the item well. Great job!
Sesquipedalian Pisciform
retired moderator
Original Poster
#3 Old 4th Nov 2013 at 9:35 PM Last edited by leefish : 16th Nov 2013 at 10:57 AM.
Default Quality|2|Crisp, Unpixellated Textures
Quality

1:Your textures are very blurry or pixellated, which obscures the details of your texture. If you're using an image for texturing (photoskinning or otherwise), make sure you're not scaling up your image - if it's a logo or design, you should have to shrink it to fit on your texture, not make it bigger.

2:Your textures are blurry or pixellated, which obscures the details of your texture. If you're using an image for texturing (photoskinning or otherwise), make sure you're not scaling up your image - if it's a logo or design, you should have to shrink it to fit on your texture, not make it bigger.

3:Your textures are reasonably crisp, though some areas are still a little blurry.

5:Your textures are nice and crisp. Good job!
Sesquipedalian Pisciform
retired moderator
Original Poster
#4 Old 6th Nov 2013 at 8:42 AM Last edited by leefish : 16th Nov 2013 at 10:57 AM.
Default Quality|3|UVMapping
Quality

1: The texture is very distorted. This may be due to the texture itself, or it may be due to the UV mapping of the mesh. If the mesh is your own work, you can reduce/eliminate the distortion by making sure that the UV map is appropriate - check the scaling of your mesh pieces and check out this tutorial. If you've used someone else's mesh, you will need to edit the textures to fit the mapping, so that they are smooth and even across the mesh.

2: The texture is distorted in some areas. This may be due to the texture itself, or it may be due to the UV mapping of the mesh. If the mesh is your own work, you can reduce/eliminate the distortion by making sure that the UV map is appropriate - check the scaling of your mesh pieces and check out this tutorial. If you've used someone else's mesh, you will need to edit the textures to fit the mapping, so that they are smooth and even across the mesh.

3: Your texture is mostly smooth and even, but there are some areas which are distorted. You can tweak either the texture or the UV mapping of those areas to make things perfectly smooth.

4: Your texture looks even all over.

5: Your texture fits your mesh beautifully.
Sesquipedalian Pisciform
retired moderator
Original Poster
#5 Old 6th Nov 2013 at 9:04 AM Last edited by leefish : 16th Nov 2013 at 10:58 AM.
Default Quality|4|Seams
Quality

1:There are some very obvious seams on the object causing the texture to seem disjointed.

3:There are some texture seams on the object, although they are not too visible and they don't disrupt the overall look of the object.

5:There are no visible seams on your texture. Well done!
Sesquipedalian Pisciform
retired moderator
Original Poster
#6 Old 6th Nov 2013 at 9:27 AM Last edited by leefish : 16th Nov 2013 at 10:58 AM.
Default Quality|5|Materials - Appropriate Material/Texture choice
Quality

1: The material and texture you have used (e.g. wood, fabric, metal etc.) is not suitable for the object.

5: The material and texture you have used (e.g. wood, fabric, metal etc.) is appropriate for the object.
Sesquipedalian Pisciform
retired moderator
Original Poster
#7 Old 7th Nov 2013 at 5:06 AM Last edited by leefish : 16th Nov 2013 at 10:58 AM.
Default Quality|6|Color Intensity
Quality

1:The textures are much too bright and saturated. Please turn down the saturation on the overly-bright textures; textures that look bright in your graphics program will be blinding in-game, so bear this in mind when editing.

2:The textures are somewhat too bright and saturated. Please turn down the saturation on the overly-bright textures; textures that look bright in your graphics program will be blinding in-game, so bear this in mind when editing.

3:Your textures are fine, brightness-wise. You could still tone them down a bit though, reducing the saturation so that they're not quite so bright.

4:Your textures are at a good brightness.

5:Your textures are just the right brightness, with everything exactly as it should be. Nice job!
Sesquipedalian Pisciform
retired moderator
Original Poster
#8 Old 8th Nov 2013 at 3:22 AM Last edited by leefish : 16th Nov 2013 at 10:59 AM.
Default Quality|7|Black and White Intensity
Quality

1:You have used pure black or pure white for your textures. The Sims 2 does not render pure black or white textures properly, making them look like glitches - either a "black hole effect", or a very bright, blinding white. Use very dark grey for black, and very light grey for white.|Making Black and White Textures

5:You have not used pure black or white on your textures.
Sesquipedalian Pisciform
retired moderator
Original Poster
#9 Old 8th Nov 2013 at 3:32 AM Last edited by leefish : 16th Nov 2013 at 12:12 PM.
Default **Quality|8|Car Recolours
Quality

1: This kind of exotic paint job is not appropriate for this car mesh

3: The colours you have chosen look good on this mesh.

5: Your recolours are perfect replicas of the factory colours. Thank you
Sesquipedalian Pisciform
retired moderator
Original Poster
#10 Old 8th Nov 2013 at 4:14 AM Last edited by leefish : 16th Nov 2013 at 12:23 PM.
Default **Quality|9|Bedding
Quality

Bedding: All bedding must work for single and double beds. If using a picture on a bed ensure it has a cloth-like texture. See the helpful links section for bedding tutorials/resources.

1: This bedding is only suitable for one bed type, please see this tutorial on how to make recolors for single and double beds Bedding Tutorial

2: The bedding does not have a cloth-like texture. Please see this tutorial on how to make recolors for single and double beds. Bedding Tutorial

3: There is some minimal distortion on your texture on one of the bed sizes, but it is pointed out in your post and is fine

4: The recolours look good on both beds.

5: The recolours look great on both single and double beds with no distortions on either texture. Thank you.
Sesquipedalian Pisciform
retired moderator
Original Poster
#11 Old 8th Nov 2013 at 5:01 AM Last edited by PharaohHound : 13th Aug 2016 at 3:38 PM. Reason: unify with other painting recolour rubrics
Default **Quality|10|Painting Recolors
Quality

1:The artwork on these paintings looks too photo-realistic or otherwise doesn't blend in well with the game style. Try playing around with the images to produce something which looks more like EA paintings. This tutorial has some great ideas to start with.

3:The artwork on these paintings mostly matches the game style, though some aspects look a little out of place. It might be nice to try playing around with the images to produce something which looks more like EA paintings. This tutorial has some great ideas to start with.

5:The artwork on these paintings matches the game style wonderfully!
Sesquipedalian Pisciform
retired moderator
Original Poster
#12 Old 8th Nov 2013 at 5:19 AM Last edited by leefish : 16th Nov 2013 at 12:09 PM.
Default Files|1|File Type
Files

1: This is not a Sims2 compatible file. Suitable file types for upload are .package files.

5: This is the correct file type, thank you
Sesquipedalian Pisciform
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Original Poster
#13 Old 8th Nov 2013 at 6:20 AM Last edited by Tashiketh : 11th Mar 2018 at 12:40 PM.
Default Information|3|Catalog Info
Information

1: It's unclear whether this upload adds recolours to an existing catalog item, or clones an existing in-game mesh to create a unique entry. If the former, please clearly state which object this adds recolours to. If the latter, please list the catalog name, price, and catalog location of your new item.

1: Since this upload has a unique catalog entry, rather than adding recolours to an existing item, we need information so downloaders will know where to find it in-game. Please clearly state the catalog name, price, and catalog location of your new item.

1: Please clearly state the catalog name of the item which this upload adds recolours to, so downloaders can find it in-game.

2: There are some details given about this upload's catalog information, but those details are incomplete. Make sure to clearly state the catalog name, price, and catalog location of all new items.

5: Thanks for including of the required information about how to find these recolours in-game!
Sesquipedalian Pisciform
retired moderator
Original Poster
#14 Old 8th Nov 2013 at 7:03 AM Last edited by HugeLunatic : 5th Mar 2018 at 11:35 PM.
Default **Information|4|Mesh Required
Information

1: You have not linked or listed the custom mesh(es) your recolor requires

2: You have not linked all of the custom meshes your recolor requires

2:Some of the custom content included with your recolors is not allowed to be included, as per the creator's wishes. Please remove those items from the rar, zip, or 7z file, and tell downloaders to download those items separately in your main text. If a CC creator doesn't say whether or not you're allowed to include their CC, you can assume that you are.


5: All required meshes are listed and linked. Thank you.
Sesquipedalian Pisciform
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Original Poster
#15 Old 12th Nov 2013 at 9:24 AM
Default Information|5|Expansion Packs and Stuff Packs required
Information

1:You have either marked some EPs or SPs as required which are not required for your creation to work, or you have forgotten to mark some EPs or SPs which are required as such. Please double check that your EP and SP requirements are clear and correct.|MTS2:Creator Guidelines/Compatibilitywiki

5:The EP and SP requirement information in your upload is correct. Thankyou!
Sesquipedalian Pisciform
retired moderator
Original Poster
#16 Old 12th Nov 2013 at 10:16 AM Last edited by leefish : 16th Nov 2013 at 12:40 PM.
Default Screenshots|1|Show all recolours
Screenshots

1:You have not shown all the recolours you have uploaded in your screenshots. Please show each recolour you have uploaded.

2:You have shown all the recolours but the pictures are too small to see your work.

3:Your screenshots show all the recolours you have uploaded, however bigger pictures would make it easier for downloaders to see the details clearly.

5:Your screenshots show all the recolours you have uploaded. Thank you.
Née whiterider
retired moderator
#17 Old 10th Feb 2014 at 5:10 PM
Default Screenshots|2|Bedding Screenshots
1: The screenshots only show the bedding on either a single or a double bed. Please show both a double and a single bed.

5: The screenshots show the bedding on both double and single beds. Thankyou!
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