Seasons, Climate & Weather
I am currently setting up a new neighbourhood, which consists of Peni Griffin's
Widespot and
Land Grant College with
Isle St. Croix and
Prometedor as vacation destinations.
I want to make the main 'hood and the college feel distinctly different from the vacation destinations, and one way that I intend to do that is by altering the seasons and using mods to change the climate and the weather. The picture below gives a rough outline of what I want to do for each 'hood.
I play in rotations, so the column on the far left shows the "date". The column next to it shows what special event takes place that day, if any - I use
Phaenoh's calendars, and my sims celebrate/acknowledge some of the special days that she came up with.
The next three columns are for the different subhoods. As Widespot and Land Grant College are (in my mind!) located close to each other, they share the same seasons/climate/weather.
Directly underneath the name of the subhood is a line of text showing the climate. I will alter the climate using crumplebottom_marky4444's mods - in Isle St. Croix I will use his
Colder Temperatures mod and in Prometedor I will use his
Global Warming mod. These mods will alter the temperatures, making Isle St. Croix colder than Widespot/Land Grant College and Prometedor significantly hotter. A downside of using these mods is that they are default replacements for the EA temperatures/weathers, which means that only one can be in the game at any time. So I will have to exit the game, swap the mods in and out and then restart it in order to play the vacation 'hoods. This will take a bit of time, but as the majority of my households will be in Widespot/Land Grant College I won't have to do it very often!
The seasons are shown in different coloured text. At the start of each rotation I will set them correctly for each subhood, using the season-setting button that is found in the game. As you can see, Widespot/Land Grant College use a standard seasonal set up, but the vacation destinations will require frequent resetting as their seasons aren't 5 days long. EA set up the vacation destinations to only use one or two of the seasons, but I don't like not using all of the seasons, as I like the special effects that they have (like the boost in skilling in autumn, and the tendency to roll date wants in spring). I don't necessarily want all of my subhoods to have the standard 4 5-day seasons, though. As you can see from the picture, I basically want Isle St. Croix to have a long, cold, snowy winter and Prometedor to have a long, hot, dry summer.
Next to each season I have also written the type of weather that will occur on that day - I will use Sophie-David's
Seasons Automatic Lot Based Weather Control mod objects to set the correct weather on each day. As the mod is lot based I will have to set this for each individual lot, but it's pretty quick to do!
Does anyone else do anything similar to this? Any questions, comments, suggestions regarding seasons, climate and weather? I haven't actually tried my ideas out properly yet, but I'm excited to see if they work the way I want them to! :-)