Replies: 20 (Who?), Viewed: 16380 times.
#1
18th Nov 2017 at 6:21 PM
#2
21st Nov 2017 at 3:24 PM
#3
24th Dec 2017 at 11:13 PM
#4
4th Jan 2018 at 10:23 PM
#5
10th Feb 2018 at 10:09 PM
#6
11th Feb 2018 at 1:23 PM
#7
12th Feb 2018 at 1:00 AM
#8
1st Mar 2018 at 8:06 PM
#9
11th Mar 2018 at 3:59 AM
#10
11th Mar 2018 at 5:44 PM
#11
15th Mar 2018 at 11:08 PM
#12
28th Jul 2018 at 2:31 PM
#13
2nd Aug 2018 at 10:11 AM
#14
11th Aug 2018 at 1:02 AM
#15
29th May 2020 at 2:43 AM
#16
31st May 2020 at 3:13 PM
#17
2nd Jun 2020 at 7:38 PM
#18
4th Jun 2020 at 9:56 PM
#19
12th Jun 2020 at 6:16 PM
#20
19th Jul 2020 at 8:49 PM
#21
1st Sep 2020 at 2:17 PM
|
|
Sign in to Mod The Sims
I'll generally come up with more elaborate stories in my head than the game can actually provide - I do that with all Sims games though, and I imagine other people do too, since it's a lot of fun to make up all sorts of ideas and characters - and have detailed concepts for each kingdom and/or "role" to keep it interesting. Furthermore, it can be fun to play with the challenges/quests/whatever sometimes. I love how sandboxy the other Sims games are (aaand one of the countless reasons I was displeased with TS4 was that it seemed more goal-oriented) but at times it can be fun to do actual quests, and I appreciate the work they put into the story element of TSM. It reminds me a little bit of the small story elements in TS2 you'd get when playing pre-made families, such as when you first start playing the Goths and Cassandra is about to get married and you get special little messages about it etc, it's just obviously a lot more elaborate in TSM. I enjoyed The Sims Pet Stories and Castaway Stories for those same reasons, pretty much.