Replies: 20 (Who?), Viewed: 103066 times.
Original Poster
#1
22nd Aug 2019 at 8:05 PM
Last edited by natboopsie : 27th Aug 2019 at 6:22 PM.
#2
23rd Aug 2019 at 12:46 AM
Original Poster
#3
23rd Aug 2019 at 8:51 PM
#4
24th Aug 2019 at 12:35 AM
Original Poster
#5
25th Aug 2019 at 4:19 AM
Last edited by natboopsie : 27th Aug 2019 at 2:40 AM.
#6
26th Aug 2019 at 5:16 PM
Last edited by Meduza : 13th Feb 2020 at 10:26 PM.
#7
26th Aug 2019 at 8:09 PM
Last edited by Dagi_is_a_punk : 26th Aug 2019 at 9:21 PM.
Original Poster
#8
27th Aug 2019 at 2:56 AM
#9
27th Aug 2019 at 4:24 AM
#10
27th Aug 2019 at 2:37 PM
Original Poster
#11
27th Aug 2019 at 7:22 PM
#12
22nd Sep 2019 at 7:16 PM
#13
4th Jan 2020 at 7:12 PM
#14
7th Feb 2020 at 12:17 PM
#15
7th Feb 2020 at 1:44 PM
Last edited by Norica : 7th Feb 2020 at 2:08 PM.
#16
12th May 2020 at 3:57 PM
#17
27th May 2020 at 12:39 AM
#18
28th Oct 2020 at 7:32 PM
#19
21st Oct 2024 at 8:58 PM
#20
5th Nov 2024 at 12:38 PM
#21
11th Aug 2025 at 1:40 AM
Last edited by lemonade-lizard : 12th Aug 2025 at 11:19 PM.
Reason: add warning that i will finish editing later
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Attention, modders whose work is being included in these tables: As shown by the note now added to Table III, if you want to advise me of any of your mods above that uses only custom (thus private) resources which HCDU will never report conflicts with, I'm happy to move your mods from Table IV to Table III as well; that'll save the community some work!
And how convenient that I stumbled upon it! I was scanning my mods folder today after a game crash and found a few trait-related conflicts; listing them below so you can add them to your tables (I suppose Table II would be the place, as I haven't done any troubleshooting apart from removing one mod from each conflicting pair... I'm not much at resolving mod conflicts, so if anyone happens to have suggestions or ideas for these I'd be very grateful to hear them!)