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Mad Poster
Original Poster
#1 Old 8th Mar 2021 at 12:59 AM Last edited by murfee : 8th Mar 2021 at 6:41 PM.
Default Problem retexturing Bridgeport Roads [RESOLVED]
Hi all!
I'm trying to replace Bridgeport's roads with ones I modified from Lunar Lakes. I extracted the roads from the Late Night fullbuild.package, edited them, and imported them back into S3PE in a new package, and for the most part they showed up ok....

But half of the roads in Bridgeport didn't change at all. I especially noticed that the roads that didn't change were those farthest away from the metropolis, and ascross the bridge.

Is there a whole other set of LN textures hiding out somewhere? If so, where, please?
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Top Secret Researcher
#2 Old 8th Mar 2021 at 9:38 AM
That is because the rest of the roads are basegame roads, you would need to replace those as well.



These are the files you would additionally need to replace:
streetTile_asphalt.dds
streetTile_stripes.dds
sidewalkTile_concrete_basic_D.dds
sidewalkTile_concrete_basic_n.tga
(no sidewalk opacity)
sidewalkTile_concrete_corner_D.dds
sidewalkTile_concrete_corner_n.tga
sidewalkTile_crosswalk.dds
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Mad Poster
Original Poster
#3 Old 8th Mar 2021 at 6:40 PM
OHHHHH!!!!! Thank you so so much! I was like wtf is going on.
Mad Poster
Original Poster
#4 Old 9th Mar 2021 at 11:39 PM
Success.
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Top Secret Researcher
#5 Old 10th Mar 2021 at 12:05 AM
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