This user has the following games installed:
Sims 2, University, Nightlife, Seasons
Better ideas for inward-draining roofs (for a courtyard)
I have a Roman hood, and many Roman buildings had roofs that drained in towards the center of the structure, into a pool called an impluvium, in a courtyard or atrium. I suppose this was a solution for buildings built close together, where there was limited space for eaves to overhang the outer walls of buildings. In any case, I've had only limited success duplicating this in the Sim world. What I'd really like is for there to be a reverse-shed-hipped roof style, where the top edge was longer than the bottom, so as to fit seamlessly into a 4-sided interior space. But this doesn't exist. I've used hipped roofing on four sides of a building, leaving a space in the middle, and lowering the pitch of the roofing to match what was used in Roman days... and it looks okay... but there's still the problem of having eaves sticking out past the ends of the walls, which doesn't match what we know about building styles from urban areas in the classical world. Yes, I know that the Sim World is built on the suburban model with lots of space for eaves and such between houses... but that's beside the point.
The one other solution I've found is to have shed roofing around four sides, sloping down into the courtyard... but this requires building an extra story-height of wall, for the shed roof to rest against. And then, you get the ends of the roofs sticking out past the walls in an ugly fashion. As you can see in my screenshot, I've masked this by adding a second wall outside the above-mentioned second story wall, and decorating it with windows and interior lighting to make a faux second story. HOWEVER - this still leaves an undesired rooftop "walkway" running around the building, and the height of that second-story interior wall is too high (because of the low-angle roof).
I suppose there is probably some way to reduce the height of that second story, using ConstrainFloorElevation. This would solve the issue, possibly, of having a wall jutting up above the top line of the roof, but it wouldn't fix the unwanted flat "walkway". I suppose some element of this issue may have been resolved with Mansion & Garden, and its fancy ornamental roof styles, but I really have no clue.
Thoughts on any or all of this would be most appreciated. If I had created the game, I would have allowed for more bizarre roof types like an upside-down hipped shed.