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(CAW) Retextured DT appears faded
I'm testing the feasibility of a space station world, and for this I need a distant terrain that will provide the illusion of being in space.
Using TSRW 2.0.86, I've produced a DT that is approximately what I'm after. I'm not happy with the texture resolution but that's a separate issue I can look at later.
The big problem is my DT texture is faded, when I want it to match what I see on the bitmap. Here's the original image (I checked copyright, all good there):
And this is how it looks in CAW and in-game edit mode:
I know I've posted a lot asking for help these last few days. I've been having trouble finding relevant tutorials and DT doesn't have the same texturing options as other objects, so there's a strong chance I'm doing something completely wrong and there's a simple (and obvious) answer to this problem.
How can I fix my texture so it doesn't look quite so... ill?