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Lab Assistant
Original Poster
#1 Old 25th Mar 2025 at 3:58 AM Last edited by Alderlock : 25th Mar 2025 at 10:46 PM.
Default Parent Cres is not found cant joint in SimPE
Helo it's me again haha, I was studying about meshing and I did my 1st beautiful conversion of LuthienCirclet
[IMG][/IMG]
and I scratched this, deleted it and redo it again and somehow the parent Cres refuse to be found

What I did to fix is that I fix intergrity at the last just what this link suggested https://gardenofshadows.org.uk/gard...ic=14932.0;wap2
I used TheNinthWave Tutorial before, it did come out really good, everything is intact, but somehow when I redo it again this time the parent cres still refuse to be found. I am on my wits end here so I hope to find the solution from you guys Y_Y
this is the mesh I did would you like to take a look what I missed?
I am using the basic game sunglassesevenmorehip for extracting mesh
Screenshots
Attached files:
File Type: rar  Aldelock_NP_AMLuthienCirclet.rar (238.3 KB, 2 downloads)

Red Haired Lady Who Loves Money and Science, but mostly money xD
Mad Poster
#2 Old 25th Mar 2025 at 4:45 AM Last edited by simmer22 : 25th Mar 2025 at 5:35 AM.
Start over again with the mesh file (in SimPE - as long as the mesh itself is fine, it's likely just from a bug in SimPE).

After doing "Fix Integrity", if you continue working on the file, there's a small chance the Cres issue can happen, and doesn't seem like there's a way to fix it when it has already happened, so starting over with the mesh package file is usually needed.

I usually save and close/reopen the file before continuing to work on it after "Fix Integrity", as this seems to clear out whatever is causing the issue.

If you want to be extra cautious, when you start a new file - extract the mesh and don't click any of the resources before or after doing "Fix integrity", then save/close/reopen the file, then continue with replacing the mesh, etc. . (I'm maybe a bit paranoid on this one, but haven't had the cres issue happening when doing this).
Lab Assistant
Original Poster
#3 Old 25th Mar 2025 at 9:33 AM Last edited by Alderlock : 25th Mar 2025 at 1:08 PM.
Quote: Originally posted by simmer22
Start over again with the mesh file (in SimPE - as long as the mesh itself is fine, it's likely just from a bug in SimPE).

After doing "Fix Integrity", if you continue working on the file, there's a small chance the Cres issue can happen, and doesn't seem like there's a way to fix it when it has already happened, so starting over with the mesh package file is usually needed.

I usually save and close/reopen the file before continuing to work on it after "Fix Integrity", as this seems to clear out whatever is causing the issue.

If you want to be extra cautious, when you start a new file - extract the mesh and don't click any of the resources before or after doing "Fix integrity", then save/close/reopen the file, then continue with replacing the mesh, etc. . (I'm maybe a bit paranoid on this one, but haven't had the cres issue happening when doing this).

I don't know if it's because of the new SimPE by Tashiketh or your advice, which saved me from headaches on this project of mine, lol. I did it!!! it fixed.
[IMG][/IMG]
I did what you said, just saved as and reopen somehow it didn't give me error that I expected. I have tried this method with TF one it didn't give me Cress error, but somehow it didn't show in the bodysho create sim. but showed in create glasses. Do you have any idea why? Now the accessories for TM somehow following the face stretch? It became weirdly shaped lol
Screenshots

Red Haired Lady Who Loves Money and Science, but mostly money xD
Mad Poster
#4 Old 25th Mar 2025 at 2:10 PM Last edited by simmer22 : 25th Mar 2025 at 3:10 PM.
Like I said, the issue seems to be a bit "hit and miss" - sometimes you get it, other times not. Seems to be something that sets it off, but it's probably one of those things you can avoid purely by luck 9 out of 10 times.

---

Did you replace all 4 lines in the 3DIR (resource/SHPE)? This can cause face/accessory stretching (line 3+4 has to do with face morphing). Could also be you cloned a mesh/recolor with this issue.

For most plain accessories, only replace the two at the top, one Resource line and one CRES line. Or (if you have a mesh file with a single set of resources) replace it with the PJSE tool instead of doing it manually. Saves a bit of work (and some hair-pulling).

Another thing you'll want to check is if you've fixed the joint assignments (an accessory in the head area should usually be assigned 100% to the head joint), and that the comments are proper (when using Milkshape - it can be checked in SimPE, but it's much easier to understand and get an overview in Milkshape).

(Example comments )
ModelName: frame
Opacity: -1
HasTangentArray:
NumSkinWgts: 3

Lab Assistant
Original Poster
#5 Old 25th Mar 2025 at 2:59 PM
Quote: Originally posted by simmer22
Like I said, the issue seems to be a bit "hit and miss" - sometimes you get it, other times not. Seems to be something that sets it off, but it's probably one of those things you can avoid purely by luck 9 out of 10 times.

---

Did you replace all 4 lines in the 3DIR (resource/SHPE)? This can cause face/accessory stretching (line 3+4 has to do with face morphing). Could also be you cloned a mesh/recolor with this issue.

For most plain accessories, only replace the two at the top, one Resource line and one CRES line. Or (if you have a mesh file with a single set of resources) replace it with the PJSE tool instead of doing it manually. Saves a bit of work (and some hair-pulling).

Another thing you'll want to check is if you've fixed the joint assignments (an accessory in the head area should usually be assigned 100% to the head joint), and that the comments are proper (when using Milkshape - it can be checked in SimPE, but it's much easier to understand and get an overview in Milkshape).

(Example comments )
ModelName: frame
Opacity: -1
HasTangentArray:
NumSkinWgts: 3



I think I accidentally replaced or perhaps linked one of the 4 lines in 3DIR, but sometimes they supposedly didn't link with the 4 lines 3DIR so maybe that's that. I keep forgetting to add comments on the subset so maybe that's also the cause. Thank you for NumSkinWgts explanation, I can't find it anywhere. Sometimes I don't understand why each comment is different and why numbers are there. I was told to just put these numbers and you are good to go.

Red Haired Lady Who Loves Money and Science, but mostly money xD
Mad Poster
#6 Old 25th Mar 2025 at 3:18 PM Last edited by simmer22 : 25th Mar 2025 at 3:47 PM.
If you only have that one recolor file, it's possible you'll have to start it over (make a new recolor, you can use the original project), and only replace the two top lines.

Are you working on the file in the Project folder or the recolor file in the SavedSims folder?
The one in the Project folder is just a template file, and changes to the mesh of that one can cause issues with the project (recoloring with it is fine, but making other changes can make the file a bit unstable). It's best to work on a proper recolor file.
Lab Assistant
Original Poster
#7 Old 25th Mar 2025 at 3:24 PM Last edited by Alderlock : 25th Mar 2025 at 4:02 PM.
Quote: Originally posted by simmer22
If you only have that one recolor file, it's possible you'll have to start it over (make a new recolor, you ca use the original project), and only replace the two top lines.

Are you working on the file in the Project folder or the recolor file in the SavedSims folder?
The one in the Project folder is just a template file, and changes to the mesh of that one can cause issues with the project (recoloring with it is fine, but making other changes can make the file a bit usntable). It's best to work on a proper recolor file.

Well beginners mistake, I did work on project file 1st haahah. But now I understand that Saved Sims files contains all info we need to do modifications. Project file is just for adding template and texture for recoloring. Well I did start over so I can apply the template and texture for the mesh, it turned out fine. But kinda hassle though ~_~

Red Haired Lady Who Loves Money and Science, but mostly money xD
Lab Assistant
Original Poster
#8 Old 26th Mar 2025 at 12:43 AM
Quote: Originally posted by simmer22
Like I said, the issue seems to be a bit "hit and miss" - sometimes you get it, other times not. Seems to be something that sets it off, but it's probably one of those things you can avoid purely by luck 9 out of 10 times.

---

Did you replace all 4 lines in the 3DIR (resource/SHPE)? This can cause face/accessory stretching (line 3+4 has to do with face morphing). Could also be you cloned a mesh/recolor with this issue.

For most plain accessories, only replace the two at the top, one Resource line and one CRES line. Or (if you have a mesh file with a single set of resources) replace it with the PJSE tool instead of doing it manually. Saves a bit of work (and some hair-pulling).

Another thing you'll want to check is if you've fixed the joint assignments (an accessory in the head area should usually be assigned 100% to the head joint), and that the comments are proper (when using Milkshape - it can be checked in SimPE, but it's much easier to understand and get an overview in Milkshape).

(Example comments )
ModelName: frame
Opacity: -1
HasTangentArray:
NumSkinWgts: 3



I am kinda bit confuse by you mean replacing? you mean linking? and you mean two at the top, means the two before the blank one or after the blank one?

Red Haired Lady Who Loves Money and Science, but mostly money xD
Mad Poster
#9 Old 26th Mar 2025 at 1:36 AM
Blank ones? The lines shouldn't be blank.

(The below explanation is not meant as a tutorial, since the process involves a bit more, but just to show the difference between the two linking methods, + picture for clarification. In most cases, accessory files tend to look the same in the 3DIR. Could be there's an additional Material Definition line if the item has 3 sets of materials)

If you link the 3DIR manually, you extract the SHPE+CRES from a mesh file, and add them to the recolor file, then add/drag them to the 3DIR window via the "Package" button, where they end up at the bottom. Then you delete the top two lines (line 1+2, ResourceNode/Shape), and move the two lines you added to the top (in the correct position). You don't touch the next two lines (line 3+4, ResourceNode/Shape).

If you link the file via the PJSE tool, you open up the 3DIR, do "Tools --> PJSE -> Body Mesh Tool --> Linking stage" (and follow directions, choosing a mesh file to link, etc.)
Screenshots
Lab Assistant
Original Poster
#10 Old 26th Mar 2025 at 8:14 AM
Quote: Originally posted by simmer22
Blank ones? The lines shouldn't be blank.

(The below explanation is not meant as a tutorial, since the process involves a bit more, but just to show the difference between the two linking methods, + picture for clarification. In most cases, accessory files tend to look the same in the 3DIR. Could be there's an additional Material Definition line if the item has 3 sets of materials)

If you link the 3DIR manually, you extract the SHPE+CRES from a mesh file, and add them to the recolor file, then add/drag them to the 3DIR window via the "Package" button, where they end up at the bottom. Then you delete the top two lines (line 1+2, ResourceNode/Shape), and move the two lines you added to the top (in the correct position). You don't touch the next two lines (line 3+4, ResourceNode/Shape).

If you link the file via the PJSE tool, you open up the 3DIR, do "Tools --> PJSE -> Body Mesh Tool --> Linking stage" (and follow directions, choosing a mesh file to link, etc.)

I have tried to 3DIR manually extracting SHPE+CRES from a mesh file, and seemed cant be add into the 3DIR via Package, I have no idea I already drag the extracted SHPE+CRES none appear. And then I tried again with PJSE tools, using AF Acc texture recolor to replace the frame text and Alpha on TM recolor, and then saved sims, the 3DIR only has 3 now since I only focused on Teen, but still this accessories tend to change shape based on the face morphs... I don't know what happened, if it's not troubling you would u like to take a look with what I did?

I also already set it to head joints, and making sure to select all of the subset involved assign.

I used, AF GMND mesh to size the teen ones. maybe that's why? I can redo it with TM repoed to AM but the recolor refused to be linked since there are two mesh in one package.

I really appreciate your help T____T, I got no problem with the AM one though just the TM that giving me a hard time
Screenshots
Attached files:
File Type: rar  Aldelrock_NP_TMLuthianCirclet.rar (102.0 KB, 2 downloads)

Red Haired Lady Who Loves Money and Science, but mostly money xD
Mad Poster
#11 Old 26th Mar 2025 at 10:33 AM Last edited by simmer22 : 26th Mar 2025 at 10:44 AM.
One thing I forgot to mention above - absolutely DO make sure to delete the 2-4 cache files (all of them!) between each run of Bodyshop/TS2 while working on a project. These can and will cause bugs in a currently worked-on item, even when you've fixed the issue (especially ingame, but sometimes also in Bodyshop), and especially will mess up on a sim you've already tested the item on previously (I have an example picture somewhere of a sim with a working version of an accessory, and a sim I'd previously put the accessory on, where the accessory seemingly exploded - exact same accessory, same game run, side by side - if I hadn't known what was the issue, I probably would've thought the item was still borked).

---

If you're making an accessory for multiple ages, the easiest is to start out with a recolor file that has all the ages you need (more can be added/ages can be removed), and then add the meshes you need. This involves fewer files and fewer textures.

You don't have to mess about with one recolor and one mesh file for each age/gender. Most often that's where things tend to go a bit wrong.

I can't spot any obvious issues in the files, but if you haven't deleted the cache files (try that first!), or the linking went a bit all over the place, or you didn't start over with a new teen recolor after having linked line 3+4 in the 3DIR, that's possibly where things went a bit wrong (would have to compare it to the original file, or make an untouched new recolor to check). Could be a bug somewhere in the process.

I think a few of the accessories have some morphing issues, but can't remember which one(s?) it is. Personally, I use the one named "accessorysunglasseship" because it only has two subsets (frame/lens), and I've never had any morphing issues with it (or rather, I use a fixed recolor and a mesh with a proper setup, since I'm very much over fixing each individual starting file - the maxis accessories straight from the game have more than enough bugs as it is). If you need any pointers on multi-age/gender accessories, here's my version of a tutorial: https://www.tapatalk.com/groups/moo...rial-t1979.html (no pictures, but the tutorial kind of assume you've been through the process at least once before and roughly know where things are - and it also points out what to fix in a "straight from Bodyshop" starting file recolor).
Lab Assistant
Original Poster
#12 Old 26th Mar 2025 at 3:37 PM Last edited by Alderlock : 26th Mar 2025 at 3:58 PM.
Quote: Originally posted by simmer22
One thing I forgot to mention above - absolutely DO make sure to delete the 2-4 cache files (all of them!) between each run of Bodyshop/TS2 while working on a project. These can and will cause bugs in a currently worked-on item, even when you've fixed the issue (especially ingame, but sometimes also in Bodyshop), and especially will mess up on a sim you've already tested the item on previously (I have an example picture somewhere of a sim with a working version of an accessory, and a sim I'd previously put the accessory on, where the accessory seemingly exploded - exact same accessory, same game run, side by side - if I hadn't known what was the issue, I probably would've thought the item was still borked).

---

If you're making an accessory for multiple ages, the easiest is to start out with a recolor file that has all the ages you need (more can be added/ages can be removed), and then add the meshes you need. This involves fewer files and fewer textures.

You don't have to mess about with one recolor and one mesh file for each age/gender. Most often that's where things tend to go a bit wrong.

I can't spot any obvious issues in the files, but if you haven't deleted the cache files (try that first!), or the linking went a bit all over the place, or you didn't start over with a new teen recolor after having linked line 3+4 in the 3DIR, that's possibly where things went a bit wrong (would have to compare it to the original file, or make an untouched new recolor to check). Could be a bug somewhere in the process.

I think a few of the accessories have some morphing issues, but can't remember which one(s?) it is. Personally, I use the one named "accessorysunglasseship" because it only has two subsets (frame/lens), and I've never had any morphing issues with it (or rather, I use a fixed recolor and a mesh with a proper setup, since I'm very much over fixing each individual starting file - the maxis accessories straight from the game have more than enough bugs as it is). If you need any pointers on multi-age/gender accessories, here's my version of a tutorial: https://www.tapatalk.com/groups/moo...rial-t1979.html (no pictures, but the tutorial kind of assume you've been through the process at least once before and roughly know where things are - and it also points out what to fix in a "straight from Bodyshop" starting file recolor).


I did it!!!! yeaaahh finally !!!! no more morphed acc ahahahahah
[IMG][/IMG]
I did everything you said here, I keep on deleting cache before and after bodyshop, also deleting cache before opening SimPE and it does the magic somehow xDDDDD, also I changed my cloned accessory to sunglasseship. And it came out perfect xD, I did get rid of Rim subset though since I think it's not necessary, and Glasses hip only need frame and lense.

I admit that I thought with accessory and group cache still there, bodyshop can open faster xD. So I didn't clean it up often :P

Once again, thank you, thank you for patiently teaching me xD, you are the GOAT
I need to open VPN to be able to access Tapatalk, my country is too deim strict :v.
Screenshots

Red Haired Lady Who Loves Money and Science, but mostly money xD
Mad Poster
#13 Old 26th Mar 2025 at 10:13 PM
Just know that if you want to remove a subset from an accessory, you have to remove it completely, including all the references to it, both from the mesh file (GMND, GMDC, SHPE) and in the texture file (TXTR if there is one, TXMT, MeshOverlay, and I'm possibly forgetting one or two but I'm too tired for SimPE right now).

If you don't do this, the accessory occasionally flashes blue.

The easiest is probably to remove it from the MeshOverlay (again, needs to be done properly - the belonging lines need to be deleted, and one line has to be edited), and then make a new recolor in Bodyshop (this removes all the unnecessary resources), so you're left with just fixing the mesh.

Personally, I find this bit so finnicky I generally don't bother with it (I've had the odd accessory flash blue even if it looked like it was set up perfectly, and after I'd already made a ton of recolors ). I can live with the extra "lens".
Clothes are a bit more forgiving in this area, it seems...

It's easier to also start from the recolor of those sunglasses.
Lab Assistant
Original Poster
#14 Old 27th Mar 2025 at 2:20 AM
Quote: Originally posted by simmer22
Just know that if you want to remove a subset from an accessory, you have to remove it completely, including all the references to it, both from the mesh file (GMND, GMDC, SHPE) and in the texture file (TXTR if there is one, TXMT, MeshOverlay, and I'm possibly forgetting one or two but I'm too tired for SimPE right now).

If you don't do this, the accessory occasionally flashes blue.

The easiest is probably to remove it from the MeshOverlay (again, needs to be done properly - the belonging lines need to be deleted, and one line has to be edited), and then make a new recolor in Bodyshop (this removes all the unnecessary resources), so you're left with just fixing the mesh.

Personally, I find this bit so finnicky I generally don't bother with it (I've had the odd accessory flash blue even if it looked like it was set up perfectly, and after I'd already made a ton of recolors ). I can live with the extra "lens".
Clothes are a bit more forgiving in this area, it seems...

It's easier to also start from the recolor of those sunglasses.


Yeah I have to agree clothes are easy to be tamed for some reason, I haven't tried to convert clothes but it seemed fairly tame when I see the tutorials. I already tested my circlet and so far no flashing blue during 2 hours of gaming and back and forth, enter and exit lot. Perhaps because the cloned mesh only has 2 subset at beginning sooo, so far so gewd.... Thanks again MD xD

Maybe I will only focused on converting acc for now.... :D

Red Haired Lady Who Loves Money and Science, but mostly money xD
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