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Original Poster
#1 Old 11th Apr 2025 at 1:35 PM
Default Needs help with the TXTR editor
Hi guys!

I'm new with all the SimPE stuff and currently struggling with the size of the texture on this accessory.
The default for this one is 256x256. But it shows up a lil blurry in the game, and I would love to have it in 512x512.
I just can't seem to figure out how I can edit the size. When I try to add a new one, it resets the size to 1x1 after I save I tried looking for an answer online. It's probably just me missing something

Can someone tell me how to do this? Any help will be much appriciated <3

Screenshots
Mad Poster
#2 Old 11th Apr 2025 at 3:17 PM
Size up the texture in an image editing program (you likely have to do some edits to improve the quality, because it will look the same ingame if you just resize it up - it doesn't get automatically nicer just because it's bigger), and then import with the DXT importer (Right-click image, find the image you want to replace it with, choose the DXT tool, use DXT3 if there isn't transparency, or DXT5 if there is, choose "none" for sharpen).

You likely have to set up the DXT/DDS tool from Nvidia if you haven't already.

Make sure you use a 512x512 texture, and not 513 or 511. Just being one pixel off can sometimes mess with the importer. Also, use a PNG format (a few others work as well, I mostly use PNG), but not JPG.
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Original Poster
#3 Old 11th Apr 2025 at 6:32 PM
Quote: Originally posted by simmer22
Size up the texture in an image editing program (you likely have to do some edits to improve the quality, because it will look the same ingame if you just resize it up - it doesn't get automatically nicer just because it's bigger), and then import with the DXT importer (Right-click image, find the image you want to replace it with, choose the DXT tool, use DXT3 if there isn't transparency, or DXT5 if there is, choose "none" for sharpen).

You likely have to set up the DXT/DDS tool from Nvidia if you haven't already.

Make sure you use a 512x512 texture, and not 513 or 511. Just being one pixel off can sometimes mess with the importer. Also, use a PNG format (a few others work as well, I mostly use PNG), but not JPG.


Thank you so much for the reply
Wow, it just got way more advanced than I thought. I went to Nvidia and downloaded the "Texture Tools Exporter" which I guess isn't the right one? At least I can't seem to navigate to the DXT tools you're referring to.
Mad Poster
#4 Old 11th Apr 2025 at 6:38 PM
I wrote up this one a while back (you can use Osab's SFS link for the download if you can't get the Nvidia link to work)
https://www.tapatalk.com/groups/moo...impe-t1197.html
Test Subject
Original Poster
#5 Old 11th Apr 2025 at 8:12 PM
Quote: Originally posted by simmer22
I wrote up this one a while back (you can use Osab's SFS link for the download if you can't get the Nvidia link to work)
https://www.tapatalk.com/groups/moo...impe-t1197.html


Thank you so much! It worked - you totally saved my day!
Top Secret Researcher
#6 Old 15th Apr 2025 at 1:02 PM
You should save the texture as DDS in Photoshop and use the "Import DDS" menu item to import it whole instead of "Import". The quality of the Nvidia compressor is overall better.

The small images that will be used at a distance look less crunchy, and there are various choices available for sharpness and gamma correction. Here I used red-on-blue to highlight the gamma problem in graphics. If there is no transparency, select DXT1 in the Nvidia Tool. DXT3 differs from it doubles the size to store transparency which is blank, and use more memory. When update all sizes is chosen, sim pe will resample the image as if it had transparency all around, and may create a partially transparent edge, same as if you resample a layer without flattening.

Three examples.
A: Uncompr, generated from a lossy source at hand, mipmaps generated in sim pe (size: 2000C6)
B: Built-PNG, using Import menu and Update all sizes. (size: AAB97)
C: Nvidia, which contains all sizes. Gamma correction 1.6 was selected, and filter Box. (size: 5562C)

http://j7n.sytes.net/misc/sims/NoFlames_TXTR-TEST.rar

What is the difference between having big images inside TXTR and having them separate as LIFO? There must be a reason why LIFO exists.
Mad Poster
#7 Old 15th Apr 2025 at 10:34 PM
You can either import a full DDS file that has all the sizes (it also supports transparency), or use a PNG (or other format) with the DXT importer (right-click).

When you use DDS/DXT, don't do "update all sizes". It can cause issues with how textures show up (it's been the main problem in at least a couple problemsolving cases). It has uses, but I doubt it was ever meant for the DDS/DXT importer since this one auto-updates all the sizes.

DXT1 does tend to have more texture artefacts than DXT3, so it depends what you prefer for textures without transparency. I personally prefer DXT3 over DXT1.

The visible "Import" button in the plain TXTR editor gives a lousy result compared to DXT1, so stay clear of that one (it's the one that needs "update all sizes" if you use it).

Quote: Originally posted by jonasn
What is the difference between having big images inside TXTR and having them separate as LIFO? There must be a reason why LIFO exists.


EAxis items seem to either have just TXTRs (only small sizes) or LIFOs (big sizes, usually 512x512 and 1024x1024) + TXTRs for smaller sizes (256x256 and below).
Top Secret Researcher
#8 Old 15th Apr 2025 at 10:52 PM
The artifacts are specific to the DXT compressor that is in sim pe, and don't apply with Nvidia on Intel Texture Works. The filter makes a difference how an object appears in a distance. With stronger filters, it can appear smudged. Box means average all pixels in that square. It is a weak anti-aliasing filter. Gaussian would make everything smudged. Gamma maintains brightness if you have small light features (the proper gamma might make it too bright). How the mipmaps appear in sim pe, it seems to use no filter. This also makes the job for the compressor harder with sharp features remaining.

I wonder if there is a performance benefit in creating a LIFO file. Like if you select low details, they can be skipped in bulk. Perhaps it makes no difference with maximum details.
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