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Field Researcher
Original Poster
#1 Old 27th Aug 2025 at 2:59 AM
Default Turning a sim's whole appearance to a SIMO
Hello! Does anyone know if there's a way to turn a created sim's entire appearance, including sliders and skin, into a SIMO file? I want to try using a sim I created in CAS as the Grim Reaper, and from what I know about SimOutfits it seems like it should be possible to achieve that by making a SIMO of the template sim and replacing the reaper outfit with that.
Inventor
#2 Old 27th Aug 2025 at 4:00 AM
The reaper outfit doesn't contain any genetic information (in fact, I believe Grim has broken genetics data and that was why he was patched out of being able to reproduce?) nor does any other outfit.

Genetics are most likely in the SIME, the only other resource exported with saved sims.
I don't think there is one of these that correlates to Grim specifically, because he's a randomly generated townie like any other service sim- there isn't a default sim used for Grim that can be replaced, just like there isn't one default babysitter or pizza delivery person.

You may be able to pull the current instance of Grim in your world into CAS and just replace him with a bin sim, but if that breaks his Grim-ness it should be fine to just edit him to look like the sim from scratch. Then you'd have something similar to EA's premade service pool sims- a pre-generated Grim with a custom appearance, that will keep that appearance until whatever time he is deleted or culled from the game and a new one spawns.

Cardinal has been taken by a fey mood!
Field Researcher
Original Poster
#3 Old 1st Sep 2025 at 2:07 PM
Thanks for the advice! I gave up on exporting a SimOutfit to a SIMO file but still wanted this to be automatic (partly for convenience, but mostly just to see if I could do it :D) - solution was having the CreateSimDescriptionInternal method of my custom reaper class search for my template sim by name in the sim bin, retrieve one of their outfits (including genetics) with SimDescription.GetOutfit, and use that SimOutfit to generate Grim instead of building a new SimOutfit from the service outfit SIMO. Result is a Grim Reaper who looks like my template sim and seems to have working genetics (tested by creating an instant baby with MasterController). From here I'm sure I could also do some other fun stuff, like making Grim take the appearance of a dead ancestor instead of a bin sim, but I'm happy with this initial result! And this could definitely be done with other services if anyone else wants to assign a specific sim's appearance to service sims for some reason; just save the template sim with a unique first and last name (mod name and creator's username maybe? I just used "Grim Reaper" since that's unique already) and upload the .sim file along with the mod package.

Also, a funny thing I've discovered from this is that Grim's face isn't animated while reaping souls, since it's normally not visible; so I guess the next thing I'll need is to make a face-hiding hair
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Scholar
#4 Old 1st Sep 2025 at 3:46 PM
Quote: Originally posted by lizcandor
Thanks for the advice! I gave up on exporting a SimOutfit to a SIMO file but still wanted this to be automatic (partly for convenience, but mostly just to see if I could do it :D) - solution was having the CreateSimDescriptionInternal method of my custom reaper class search for my template sim by name in the sim bin, retrieve one of their outfits (including genetics) with SimDescription.GetOutfit, and use that SimOutfit to generate Grim instead of building a new SimOutfit from the service outfit SIMO. Result is a Grim Reaper who looks like my template sim and seems to have working genetics (tested by creating an instant baby with MasterController). From here I'm sure I could also do some other fun stuff, like making Grim take the appearance of a dead ancestor instead of a bin sim, but I'm happy with this initial result! And this could definitely be done with other services if anyone else wants to assign a specific sim's appearance to service sims for some reason; just save the template sim with a unique first and last name (mod name and creator's username maybe? I just used "Grim Reaper" since that's unique already) and upload the .sim file along with the mod package.

Also, a funny thing I've discovered from this is that Grim's face isn't animated while reaping souls, since it's normally not visible; so I guess the next thing I'll need is to make a face-hiding hair


So, this is a script???

Shiny, happy people make me puke!
Field Researcher
Original Poster
#5 Old 1st Sep 2025 at 4:32 PM
Oh, yeah it is - I was using a custom Grim Reaper service already so I forgot to mention it, but if you want to do this to a service it'd have to be a script mod rather than a default replacement, replacing every interaction that normally initiates that service with a version that calls the custom service instead.

I still have hope that there's a simpler default-replacement-based way to achieve this though! I didn't find it but I want to believe
Reaper
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#6 Old 2nd Sep 2025 at 3:32 PM Last edited by Eca : 2nd Sep 2025 at 3:42 PM.
I recall using Cmar's Sim Outfitter to change Bonehilda's appearance to a custom outfit with CC. With that, you wouldn't need a template bin Sim and its SIM file.

Other than that, I think you could create SimOutfit via script (without a SIMO file) if you know how to obtain CAS parts, which I don't remember well.

Quote: Originally posted by lizcandor
Oh, yeah it is - I was using a custom Grim Reaper service already so I forgot to mention it, but if you want to do this to a service it'd have to be a script mod rather than a default replacement, replacing every interaction that normally initiates that service with a version that calls the custom service instead.

I still have hope that there's a simpler default-replacement-based way to achieve this though! I didn't find it but I want to believe

You can edit the tuning for service outfits instead of replacing the whole service, I guess. I believe you'd need the name of the SimOutfit object or the SIMO file, in that case.

I'm not sure whether editing the service tuning after the SimDescription is created would allow you to change the service Sim's outfit dynamically, as the outfits are, if I remember correctly, assigned once the SimDescription is created and not when the Sim is instantiated. But it shouldn't stop you from changing the outfit when the Sim is instantiated, though. I'm assuming you wouldn't need to replace the service for that.

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Field Researcher
Original Poster
#7 Old 2nd Sep 2025 at 11:55 PM
Yes, for clothes and hair just replacing the service outfit SIMO and not the whole service definitely works! What I want is specifically the sliders (it's hard to see but Grim in that screenshot has a cool new facial structure as well as the ghostly white look :D) and it looked to me like CardinalSims was right about most sliders not being included in SIMO files, despite being part of SimOutfits; I couldn't find a way to specify slider values in Sim Outfitter either.

But, I don't want to discourage future forum searchers from trying! I've only used Sim Outfitter for simple stuff before so I could be missing something, and I think building a SimOutfit from scratch instead of getting it from the sim bin could also work, for someone with more dedication than me
Scholar
#8 Old 3rd Sep 2025 at 5:51 PM
I can add that when you look inside a basic SIMO (ones in FullBuild0) using s3pe, you can see that basic EA sliders are applied to some. Weight, strength, etc... Problem being that none of the SIMO or SIME files are named, and my S3PE set up doesn't preview SIME files. Not sure how, or if that can be done in s3pe. It's obvious that EA coded townies with specific appearances, and I figure those to be the un-named SIME files.

Shiny, happy people make me puke!
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