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Original Poster
#1 Old 17th Oct 2025 at 11:53 PM
Default How can i traduce a mod/cc/etc.?
What code can i touch? What code not? That kinda things. I'm kinda new, thanks for read
Field Researcher
#2 Old 18th Oct 2025 at 4:30 AM
Traduce as in traducir? Translate? If you want to change words in an object, you can open that object's iff in a program called IffPencil 2 (run it as an administrator). You can find the strings in either the STR# resources (for things like dialog boxes) or the TTAs resources (for pie menu words). Then you can find the game language that you want to put the translation onto (for instance, Spanish) and you can write your translations, making sure they match the lines the string is for (so they match the meaning from the same number in another language like English for instance). Then you can save and those translations will appear for anyone whose game language is set to that language.
Theorist
#3 Old 18th Oct 2025 at 6:11 PM
I have a guide for how to get started hacking Sims 1 objects at https://www.reddit.com/r/sims1/comm...sims_1_objects/.

Bunny Wuffles has a guide for how to get started making non-hacked objects at http://bwsost.woobsha.com/.

I've made some mods for The Sims 1 -- yes, The Sims ONE :-) -- which you can find at http://corylea.com/Sims1ModsByCorylea.html
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