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Test Subject
Original Poster
#1 Old 1st Dec 2025 at 3:19 AM
remaking the Real Life Mod by Danny Power
I've stumbled upon this mod: I wanna recreate this mod:

https://modthesims.info/d/511813/re...s-and-pets.html

How do I even recreate this mod in the Sims 2? like the range by age and some kind of other stuff? how do I do it? like the minimum and maximum value on the fridge stock while you set the age, like the ressurecting sim but actually using the values to set from the minumum to maximum, and also how do I do that? any help is needed! thank you!
Top Secret Researcher
#2 Old 1st Dec 2025 at 9:22 AM
The fridge stock dialog has a low accuracy. If you want to be able to set both small (precisely) and large values (coarsely), I would bring up the dialog multiple times. For example, set the dialog max [local 3] to 60, end with 1 to 59. If maximum is entered, pop up the dialog again with range 0 to 600. Make sure that your household cash is greater or equal than the dialog max chosen. If not, add 1 to the range. This is a quirk of the dialog.

Example of how I use the food dialog in my cheat mods: "Tombstone - Progressive Range Bar Dialog".

You might want to request "years" or "months" and multiply them to get days to avoid asking for a large number.

The fields to modify are simply in the sim's person data (age days left 0x5B, age duration 0x9C, time in grading period 0xAC).

Maybe if someone was to live for actual years, it's easier to treat him as immortal.
Test Subject
Original Poster
#3 Old 1st Dec 2025 at 1:09 PM
Quote: Originally posted by jonasn
The fridge stock dialog has a low accuracy. If you want to be able to set both small (precisely) and large values (coarsely), I would bring up the dialog multiple times. For example, set the dialog max [local 3] to 60, end with 1 to 59. If maximum is entered, pop up the dialog again with range 0 to 600. Make sure that your household cash is greater or equal than the dialog max chosen. If not, add 1 to the range. This is a quirk of the dialog.

Example of how I use the food dialog in my cheat mods: "Tombstone - Progressive Range Bar Dialog".

You might want to request "years" or "months" and multiply them to get days to avoid asking for a large number.

The fields to modify are simply in the sim's person data (age days left 0x5B, age duration 0x9C, time in grading period 0xAC).

Maybe if someone was to live for actual years, it's easier to treat him as immortal.


how do I even do that?
Test Subject
Original Poster
#4 Old 1st Dec 2025 at 9:21 PM
Default How Do I multiply?
Quote: Originally posted by jonasn
The fridge stock dialog has a low accuracy. If you want to be able to set both small (precisely) and large values (coarsely), I would bring up the dialog multiple times. For example, set the dialog max [local 3] to 60, end with 1 to 59. If maximum is entered, pop up the dialog again with range 0 to 600. Make sure that your household cash is greater or equal than the dialog max chosen. If not, add 1 to the range. This is a quirk of the dialog.

Example of how I use the food dialog in my cheat mods: "Tombstone - Progressive Range Bar Dialog".

You might want to request "years" or "months" and multiply them to get days to avoid asking for a large number.

The fields to modify are simply in the sim's person data (age days left 0x5B, age duration 0x9C, time in grading period 0xAC).

Maybe if someone was to live for actual years, it's easier to treat him as immortal.


Can you teach me how? Cause I am new to modding..
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retired moderator
#5 Old 1st Dec 2025 at 9:51 PM
@SporeandSimsFan1302 What exactly do you wish to learn? You say that you want to 'recreate' a mod- why don't you just use that mod in your game, or are you just wishing to learn how to mod the game for yourself?

If so, then I suggest you look here:
Tutorials:Main Pagewiki

And here:
https://modthesims.info/f/754/

This gives you many tutorials to teach you to mod specific aspects of the game.
Test Subject
Original Poster
#6 Old 1st Dec 2025 at 9:57 PM
Default How to Create this mod inspired by Danny Power's Real Life for Sims and pets?
Quote: Originally posted by simsample
@SporeandSimsFan1302 What exactly do you wish to learn? You say that you want to 'recreate' a mod- why don't you just use that mod in your game, or are you just wishing to learn how to mod the game for yourself?

If so, then I suggest you look here:
Tutorials:Main Pagewiki

And here:
https://modthesims.info/f/754/

This gives you many tutorials to teach you to mod specific aspects of the game.


Thanks! but I wanna create a mod, How do I make like calendars, make the aging duration add days
multiply that into Weeks, Months and Years?

and set the calendar, like from January 1 to December 31, with that value. Danny Power has been inactive, and I want to remake this mod and make some tunings.
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retired moderator
#7 Old 1st Dec 2025 at 10:08 PM
Test Subject
Original Poster
#8 Old 1st Dec 2025 at 11:05 PM
Quote: Originally posted by simsample
What modding have you done before?

none, first time doimg it.
Top Secret Researcher
#9 Old 1st Dec 2025 at 11:35 PM
I would download the other mod and make changes to it rather than make everything from scratch. The you can learn one thing at a time.
Test Subject
Original Poster
#10 Old 1st Dec 2025 at 11:56 PM
Default How Do I make a Season change and age change?
Quote: Originally posted by jonasn
I would download the other mod and make changes to it rather than make everything from scratch. The you can learn one thing at a time.


I just wanna get some like Pi Menu stuff, like Set the Age, Unset the Age, Reset the Age etc.

so here is the Pi Menu:

Click Sim,
ImmerSims -
Set Age:
Unset Age
Reset Age

Add (+)
Day: 1-30
Month: 1-12
Year: (depends on the Sim's Life Stage)

Set Calendar Month:
values from 1-12
1 = January
12 = December

Days:
31 Days: January, March, May, July, August, October, December
30 Days: April, June, September, November
28 Days: February

so the seasons:

Spring: March 21 - June 20
Summer: June 21 - September 20
Autumn: September 21 - December 20
Winter: December 21 - March 20

aging:
Baby: 365 Days (0-1 year)
Toddler: 1460 Days (1-4 years)
Child: 2920 Days (5-12 years)
Teenager: 2555 Days (13-19 years)
Young Adult: 1460 Days (18-22 years)
Adult (Non Graduated): 16425 Days (20-64 years)
Adult (Graduated): 15695 Days (22-64 years)
Elder: 182 - 20075 Days (65+ years)

Lifespan: 120 years

how do I do that? can you help me for a bit?
Theorist
#11 Old 2nd Dec 2025 at 3:28 PM
If this feels like too big of a bite (you don't even know where to start, because you've never modded anything), perhaps you should follow some tutorials that do some way simpler things. Yes, it truly is boring to hack a painting to max a Sim's motives, but at least you'll learn something through experience. Expecting someone to write a 4-page recipe that you'll follow step-by-step is tiring for both parties; a request for a finished product would have been a much more energy-conserving approach, but alas, isn't allowed on MTS.

Jonain päivänä mä toivon, että pääsen käymään Suomessa – ja heti perillä unohdan kaiken, mitä oon oppinut suomen kielestä, ja sanon vaan 'kahvia'.
DJ. who?
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retired moderator
#12 Old 2nd Dec 2025 at 10:13 PM
I agree with @topp - I linked you to the tutorials section above, you need to learn a bit about making less complex mods first, and then research and follow tutorials to learn how to do what you want to.
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