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Mad Poster
Original Poster
#1 Old 1st Jan 2026 at 5:57 PM
Default Wrong Mesh Showing
I can't figure out what's wrong here. I'm making a game based on Don't Wake the Llama.

When they start playing the game the only thing that shows up is a white dice in the centre of the board. As soon as they do a few moves it fixes itself, as shown. I've double checked all my meshes and they're all fine. It looks almost like it's picking up my dice/stick mesh rather than my centrepiece mesh, but I have no idea why it would do that. I double checked the GUIDs anyway and can't find any where they shouldn't be.

Any help would be appreciated.
Screenshots
Mad Poster
#2 Old 1st Jan 2026 at 10:43 PM
Can you upload the file(s)?
Mad Poster
Original Poster
#3 Old 2nd Jan 2026 at 6:04 PM
Mad Poster
#4 Old 3rd Jan 2026 at 5:25 PM
The only place I can find the "dice" object (0x0083795B) directly referenced is in the "Player - Join Table" BHAV. Check if that's where it's supposed to be, and whether you've replaced that item with the correct mesh. The easiest way is to use the original items as a reference.

Probably also a good idea to check if the original game acts the same way, too. A dice or something equally small could easily be hidden by the rest of the game, or seem like it's part of the table.

And just a note about the textures - Textures as big as 2048x are more likely to cause pink-flashing and similar. If you're planning to upload at any point, you may want to consider lowering those to 1024x. Most items at this size tend to look just as fine with smaller textures.
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