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#1 Old 20th Mar 2026 at 9:05 PM
Default Textures on TSRW not showing up correctly
Hello everyone! I'm new to creating CC and currently trying to create a deco window with glass. Creating the mesh, baking it, texturing it, exporting out of Milkshape is all fine but once I import it into TSRW and try to add the multiplier and texture layer it goes all wonky. No idea what's going on... When I make the same exact mesh without the glass mesh attached to it, the textures are perfectly normal as they should be. I've added 3 photos to show what I mean.... the first with the wonky textures, the second textures are showing up correctly without the glass mesh (just the object itself) and the last in blender with correct uv/texture. Does anyone know what I could possibly be doing wrong? Any help is appreciated!!

Here is a link to the files if anyone wants to look at it. http://www.simfileshare.net/download/6027518/
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#2 Old 29th Mar 2026 at 10:50 AM
I can't check the files right now but some things I can ask is
1.Is your uv flipped? In blender it can be checked by Magic UV addon
2.Is your uv only in that uv square? They can't be outside of that square TSRW doesn't like that
3. Can you export it at check how does it look like in the game? The latest version of TSRW likes to show textures completely messed up in the program but fine in the game
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