#4

13th Apr 2026 at 11:05 AM
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Before archiving (backing up), I run LotCompressor by Mootilda across lot files which removes screenshots from lot files (mostly a redundant function which was I guess used for the Exchange cataloging). After that, I remove any storytelling photos (though that's because I don't use the in-game storytelling (F4)), and I can't remember if I remove the family thumbnails file. I remove any .bak files from the root folder (e.g. N012 folder), probably generated by the LotAdjuster or similar tools using during my neighborhood-building sessions, as I've already made several actual full backups beforehand, thererefore making the .bak files redundant. Before dumping the folder somewhere (in a .7z, or just a simple folder copy), I run
the compressorizer tool across the root folder (all chars, lots and hood files). It's been a while since I've played, so I'm not sure about MB gain from this heavy procedure (nor whether the additional .7z compressing on top of all this actually makes a difference after the files have already been compressorizer'd).
For versioned archiving (several backups in a row), I'd take out the pictures (neighborhood and subhood pictures) and keep those in a separate folder because those are probably the same across the many versions you generate, wasting space as they don't change as opposed to the package files.
I haven't considered removing the trash memories (though I think I have a mod which prevents them from being generated in the first place; I truly don't find any use of having a memory of having met a maitre d' on a Twikkii Island vacation). I've been actually looking into creating a custom memory system using memory manager mods, but I wasn't feeling very creative the last time I spent time thinking about it - thanks for the heads up that it adds up on hood size.
Jonain päivänä mä toivon, että pääsen käymään Suomessa – ja heti perillä unohdan kaiken, mitä oon oppinut suomen kielestä, ja sanon vaan 'kahvia'.☕
DJ. who?