#5

13th May 2026 at 8:37 PM
Last edited by purplewowies : 13th May 2026 at
11:48 PM.
Playing around with some of this, it actually looks like temporary unemployment
could be the simplest way to handle this (at the very least I think it'll prevent the carpool from even asking them so they don't need to be directly stopped from going to work in a more hands-on way), though I think from how it looks that the carpool only tries to push the "go to work" interaction one single time so they may only need to be unemployed for about 20 minutes (some safe lead time to be sure the unemployment runs prior to carpool arrival and just a little time after it arrives to avoid the go-to-work push) rather than a whole hour.
Granted, I haven't yet tried this "in action" (I just tested storing relevant data in some attributes for later retrieval and then making them unemployed, but I hadn't yet given Bella a job that matched Mortimer's schedule yet) so for all I know when I test this with an actual "collision" it'll do something I don't expect. (Plus I ran out of time to look at it this afternoon so I also haven't put together anything to give them their job
back... so it's just an automatic job losing machine right now.

)
EDIT: Tried it in action (with added BHAV to add the job back on)--it works swimmingly! If it's after :45 in the hour before the carpool shows (i.e. 15 minutes or less until their carpool) and it's their day off, I record the job type and set it to 0, then if it's anytime between :05 and :30 in any hour and their job is 0, I give their job back. If they take the same carpool and they both have work, they both go, and if they don't both have work, they (the non-workers) don't go. The carpool
does stick around until the end of the hour still, it looks like, at least in the single test I tried (I THINK this was because Bella got her job back before Mortimer got to the car, so the leaving check for the car returned false because Bella "needed" to go to work), but at worst that's a minor annoyance, and at best you could maybe say it's a feature (still allowing the Sim to "pick up a shift" on their day off).