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Original Poster
#1 Old 11th Jun 2026 at 1:54 AM

This user has the following games installed:

Sims 2, University, Nightlife, Seasons
Default Bowling mods that might cause a medieval DR to not show up?
I've posted this same question at PlumbBob Keep, where the default replacement came from, but I thought maybe somebody here might know something useful. This DR is supposed to make the standard Sims 2 bowling lane (came with nightlife?) turn into the medieval game of skittles. It basically makes the ball and pins look like they're carved out of natural wood, turns the return apparatus into some straw-packed crates, and vanishes the lane itself to make it look like you're bowling on grass (if you place it outside, that is). In my game, although I certainly made sure to grab all the parts of the download, the bowing lane is unchanged. Since it's a DR - and you can only have one - I'm wracking my brain and scouring my downloads folder, looking to see if there's possibly some DR for the bowling game that I already installed. I can very vaguely picture a mod of some sort that I might have installed, to do with the way Sims play the game. Something from More Awesome Than You? I don't know, and if so, I don't know if it would've been a DR. I tend to treat those with a lot of caution, and don't install many of them. Can anyone out there think of any bowling mods DR or otherwise, that might interfere with my using the medieval DR from mortia? I've also sent mortia a message at the Keep, but I figure it sometimes takes a village to solve these problems.
Mad Poster
#2 Old 11th Jun 2026 at 5:47 AM
Search your Downloads folder for
*bowling
*lane
*pins
(and other possible options).
Not sure if this is the same for Mac as for Windows, but the * does a deeper search - it finds words even if they're buried in text (a normal search without an asterisk for "bowling" would find "bowlingDR", but not "DRbowling")

If you still can't find it, take a picture of the bowling lane/pins/ball and post it here. Much easier to find something with a picture.

(and if all else fails, put "zzz" at the front of the filename of the one you want to keep, "zzz_Filename.package", and put it directly into the Downloads folder. This should make the file load after whatever other DR you have. Would at the very least test if the DR works for you).

Also, delete cache files. Plus, if you've only recently put the DR into your game, the thumbnail might not be updated, so try out if the object works even if the thumbnail shows the wrong one.
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#3 Old 11th Jun 2026 at 8:13 PM
Well, for future reference, no - the asterisk trick doesn't work on Macs. The only thing called "bowling" in my downloads is the medieval DR that I just installed. So I don't think I probably have a conflicting DR... but the "zzz" trick is worth a shot anyway; wouldn't hurt. And - I didn't think about removing the cache files... further bulletins to follow.

The replacement game doesn't appear in the catalog at the moment, but it's when I placed the bowling game that I saw it was just the Maxis one instead of something different. I thought a direct link to where I got the download from would be more useful than just a screenshot... but I can provide one if that'd help.

My beard grows to my toes; I never wears no clothes.
I wraps my hair around my bare,
And down the road I goes.
-Shel Silverstein
Mad Poster
#4 Old 11th Jun 2026 at 8:25 PM
About the picture - Could be you have something that looks very much like the Maxis version, with small differences (so much you're not recognizing it to be a DR). A picture would make it easier to tell.

Do you use any recategorizers, catalog price mods, placement mods (or other mods that potetially could have OBJDs in them)? Those can act as DRs too, and override this type of DR.
It's one of the reasons forcing this one to load last might work.

You can also test without other CC than the mod (keep in mind that items placed in the installation files could still be interfering, like recategorizers).
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#5 Old 11th Jun 2026 at 9:51 PM
Quote: Originally posted by simmer22
About the picture - Could be you have something that looks very much like the Maxis version, with small differences (so much you're not recognizing it to be a DR). A picture would make it easier to tell.

Do you use any recategorizers, catalog price mods, placement mods (or other mods that potetially could have OBJDs in them)? Those can act as DRs too, and override this type of DR.
It's one of the reasons forcing this one to load last might work.

You can also test without other CC than the mod (keep in mind that items placed in the installation files could still be interfering, like recategorizers).


To my knowledge, I don't use any of those things you mentioned.

I've attached screenshots of both what the medieval DR should look like, and also what I have...
The bowling ball does in fact seem to have been switched to the medieval one. But in all other respects, the game appears - to my eye - to be the Maxis one, or possibly a recolor. I will also send these pics to the folks at PBK.
Screenshots
Mad Poster
#6 Old 11th Jun 2026 at 9:57 PM
The bowling lane has multiple parts, so it's possible only some are showing through.

What are your ingame settings?
Most DRs (and a lot of other CC as well) need the "Texture detail" and "object/sim detail" to be on high, or the meshes won't show up (Maxis items have low-res versions, CC don't).

Unless you're using a very old Mac version, you may be able to take screenshots by pressing Shift, Command, and 3 on your keyboard (screenshots taken with a phone or similar tend to look a bit off, so it's sometimes difficult to see the details).

If you try the loading method, or testing by just having the DR in your Downloads, you'll more easily figure out if you have anything interfering.
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#7 Old Yesterday at 11:28 AM Last edited by chitownriverscum : Yesterday at 3:16 PM.
Quote: Originally posted by simmer22
The bowling lane has multiple parts, so it's possible only some are showing through.

What are your ingame settings?
Most DRs (and a lot of other CC as well) need the "Texture detail" and "object/sim detail" to be on high, or the meshes won't show up (Maxis items have low-res versions, CC don't).

Unless you're using a very old Mac version, you may be able to take screenshots by pressing Shift, Command, and 3 on your keyboard (screenshots taken with a phone or similar tend to look a bit off, so it's sometimes difficult to see the details).

If you try the loading method, or testing by just having the DR in your Downloads, you'll more easily figure out if you have anything interfering.


Re: settings, I believe Sim detail is set fairly high, as without it, I was having some serious issues getting CAS sliders to function properly. Object detail... I'll check.
--> Sim/Object was set to high; textures only medium. I cranked it up, to no avail. (see new screenshots). Maybe there's something else in my settings that you can point to? I took a pic.

Re: screenshots, yes I can take them, but... I can't post them on MTS from my laptop... the dialog is absent (old browser issue). The workaround involves sending screenshots to my phone via SFS, which I will do, provided I remember to take them. From the phone, I can post images (although other things, like typing and formatting posts, are a real pain). A bit of a process, but if you think it would help... stay tuned; I'll update this reply after I've looked into it.

Re: testing with just the DR -
If I do that, I'm not going to remove the CAS content, since I doubt anything Sim-related would screw up a DR of an object... right? It's just that whenever I've added a bunch of body-related CC back in, after removing it (e.g. for a binary sift), it takes the game like a million years to re-display said outfits in the catalog.

PS - I did put the zzz in front of the package name, and the files are sitting loose in my downloads. So it should be loading last.

Last screenshot: this is with everything taken out of my downloads except for the bowling DR packages, and my Bodyshop CC, which shouldn't have any impact. It's the Maxis bowling lane, with the medieval ball.
Screenshots
Me? Sarcastic? Never.
staff: administrator
#8 Old Yesterday at 12:19 PM
Are you using TeaAddicts pay to play mod? This was mentioned as an issue in discord, but I don't know if Tea patched it?
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Original Poster
#9 Old Yesterday at 12:37 PM
Quote: Originally posted by HugeLunatic
Are you using TeaAddicts pay to play mod? This was mentioned as an issue in discord, but I don't know if Tea patched it?


No, I don't think so. What does it do?

My beard grows to my toes; I never wears no clothes.
I wraps my hair around my bare,
And down the road I goes.
-Shel Silverstein
Mad Poster
#10 Old Yesterday at 8:54 PM
Quote: Originally posted by chitownriverscum
Re: testing with just the DR -
If I do that, I'm not going to remove the CAS content, since I doubt anything Sim-related would screw up a DR of an object... right? It's just that whenever I've added a bunch of body-related CC back in, after removing it (e.g. for a binary sift), it takes the game like a million years to re-display said outfits in the catalog.


Should be fine (as long as you don't have any hidden DR files among them).
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