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Field Researcher
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#1 Old Today at 12:19 AM Last edited by makiura : Today at 9:47 PM.
Default [SOLVED] Helmet doesn't work with simtanico's head sliders
Hi. This is a weird project I'm working on, but I'll try to explain the best I can. Basically I want to make a helmet that works with simtanico's head sliders for male sims. The sliders lower the height of the scalp and forehead and must be used with frankie-gruesim's vertex id mod. Because scalps don't have vertex ids, you need the mod to assign them so that they can have sliders.

So, I opened the vertex id mod in S3PE and exported the "amScalp_lod0" geom. As a test, I made it a little higher and exported it as geom. Then, I converted it to .wso using MTK and then imported it into tsrw as a hat hair. I put it on a sim and moved the scalp sliders all the way to the right. As you can see, the helmet doesn't move while the head looks like an anvil dropped on it. Is there a way to make the helmet move as well?
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#2 Old Today at 3:49 AM
Sounds like the conversion process changed or dropped the IDs, especially if the hat hair used as a base doesn't have morphs (which have no IDs).

Simplest way to fix it would probably be exporting the GEOM out of the new package, then use MeshToolKit to copy the IDs from the reference mesh from Auto tools for GEOM tab / Auto-assign vertex ID, and Replace it in S3PE again.
Field Researcher
Original Poster
#3 Old Today at 6:53 AM
Quote: Originally posted by CardinalSims
Sounds like the conversion process changed or dropped the IDs, especially if the hat hair used as a base doesn't have morphs (which have no IDs).

Simplest way to fix it would probably be exporting the GEOM out of the new package, then use MeshToolKit to copy the IDs from the reference mesh from Auto tools for GEOM tab / Auto-assign vertex ID, and Replace it in S3PE again.

Thanks for your help! It's working now. I used one of the military hats for testing, but I plan on adding morphs for the final version.

There is something weird in that so far, only the female flower in hair from sp6 (katy perry sweet treats) has both morphs and working transparency. My helmet has a net-like texture, but when I import it to any other hair, like the base-game flower hair, the parts that don't have a texture turn black instead of transparent. I've tried the veiled hair from ep4 and setting the tag values to all "F," but it still turns black. I plan on sharing this cc, so I would prefer to keep it base-game compatible
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