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Test Subject
Original Poster
#1 Old 24th Aug 2026 at 10:08 PM
Default Is there a way to reliably transform a sim into a mummy (with Change Suit/Accessory)?
Hello everyone,

I would like to achieve what is in the title, but I fear that it is not possible.

I made a test object to try out giving sims a new costume.
For a cowboy outfit, as an example, it works:



When I use this line



to turn the sim into a mummy, I get mixed results:



Often the mummy will not be complete at all or the head is missing. Only occassionally it works that the outfit will be completely right.

Is there any way to get a mummy outfit reliably, every time?

I found the following video on Youtube, in which you can see two short mummy outfit changes.
One change seems to work properly: https://youtu.be/dsTbs7IL5EI?t=19
But the other change generates a mummy without the head: https://youtu.be/dsTbs7IL5EI?t=36

(Both changes can only be seen a fraction of a second.)

This video validates my fear that there is no reliable way to have a mummy costume.
Or does anyone have an idea or a workaround?
Screenshots
Alchemist
#2 Old 25th Aug 2026 at 12:32 AM
I think you should assign to skin the one which is copy of NPC skin. Something like NPCs made playable setting.

You can find all NPCs made playable project here at google disk.

Here you can see more of my creations and conversions for sims 3. ;) I`ll glad to see your comments in.
Test Subject
Original Poster
#3 Old 25th Aug 2026 at 4:23 AM
Is it possible to have a command in an object that tells which outfit (and head) shall be worn?

If you mean that my sim just shall choose and wear a custom outfit from a dresser/Create-A-Sim:
I want an object to change a sim's outfit as a special feature. The outfit change shall be temporary and it shall last until the sim showers or goes to bed etc.
Alchemist
#4 Old 25th Aug 2026 at 6:49 AM
Quote: Originally posted by Hansi_Haifischli
Is it possible to have a command in an object that tells which outfit (and head) shall be worn?

What do you think your sims are doing when change their outfit?

Quote: Originally posted by Hansi_Haifischli
If you mean that my sim just shall choose and wear a custom outfit from a dresser/Create-A-Sim:
I want an object to change a sim's outfit as a special feature. The outfit change shall be temporary and it shall last until the sim showers or goes to bed etc.

Aaaaaah I seeeee. First that looked like you made a pyra of cans to function as wardrobe. And you actually want to have something like beauty-and-beast charm.

Here you can see more of my creations and conversions for sims 3. ;) I`ll glad to see your comments in.
Lab Assistant
#5 Old 25th Aug 2026 at 11:26 AM Last edited by damondamore : 25th Aug 2026 at 11:29 AM. Reason: clarity
I know we've talked about this before, but have you tried this method for changing the outfit?

(I genuinely don't remember.)



If you want to add the ID from PersonSuits like that, you probably need to remove the current outfit ID, too or it might be trying to render both outfits on top of each other.

You can also change the parameters a little so they work on the stack object, in case you want to mummify a different sim.
Screenshots
Test Subject
Original Poster
#6 Old 25th Aug 2026 at 3:50 PM
Quote: Originally posted by Victor_tor
What do you think your sims are doing when change their outfit?

There is just an ID that is defined that is responsible for the outfit change. "0" would be the everyday outfit, "55" would be the mummy.
It's not like you would have a line of code that says something specific like "wear outfit B004MA_etc."

Quote: Originally posted by Victor_tor
And you actually want to have something like beauty-and-beast charm.

Yes, exactly!
Test Subject
Original Poster
#7 Old 25th Aug 2026 at 3:56 PM
Quote: Originally posted by damondamore
I know we've talked about this before, but have you tried this method for changing the outfit?

Thank you, i'll try it out!

Quote: Originally posted by damondamore
If you want to add the ID from PersonSuits like that, you probably need to remove the current outfit ID, too or it might be trying to render both outfits on top of each other.

So far with other outfits and other IDs, it appeared to me as If it wouldn't matter. It appeared to me as if a new outfit command would just override the existing outfit.
For other outfits/IDs it seems to work flawlessly, only the mummy outfit
seems to have that unreliable behavior.
Lab Assistant
#8 Old 25th Aug 2026 at 8:25 PM
Quote: Originally posted by Hansi_Haifischli
For other outfits/IDs it seems to work flawlessly, only the mummy outfit
seems to have that unreliable behavior.


Try testing with custom outfits that have fairy wings or hats attached to the outfit as props. I think they'll probably be just as unreliable. That function is designed to be used for attaching a single prop to a single bone, but the game is designed so that the prop gets to dictate which bone it gets assigned to. I'm not sure how it would pick and choose from a CMX with multiple props with multiple attachment instructions.
Test Subject
Original Poster
#9 Old 25th Aug 2026 at 11:13 PM
But is the mummy outfit so different from any other outfit? It appears to me to have a body, a head and hands. I don't think that it has props.
When I change the outfit of a sim to a skeleton, then the skeleton outfit also consists of a body, a different head and different hands, but it works flawlessly and every time.
Test Subject
Original Poster
#10 Old Yesterday at 3:05 AM
Quote: Originally posted by damondamore





I now tried out the lines that you had suggested and they work reliably every time I test the object, creating flawless mummies.
Thank you so much!
Alchemist
#11 Old Yesterday at 6:42 AM
Quote: Originally posted by Hansi_Haifischli
I now tried out the lines that you had suggested and they work reliably every time I test the object, creating flawless mummies.
Thank you so much!

Would you like to share fruits of your labor?

Here you can see more of my creations and conversions for sims 3. ;) I`ll glad to see your comments in.
Lab Assistant
#12 Old Yesterday at 1:59 PM
Quote: Originally posted by Hansi_Haifischli
But is the mummy outfit so different from any other outfit? It appears to me to have a body, a head and hands. I don't think that it has props.
When I change the outfit of a sim to a skeleton, then the skeleton outfit also consists of a body, a different head and different hands, but it works flawlessly and every time.


The key is in the add/change part.

This function is designed to attach props. If a prop is already attached to a bone, it wants to replace it. This works fine as long as each thing the in CMX wants to attach to a different bone. I think the mummy is in multiple parts but they all want to attach to the pelvis, so the logic for add/change suit will make only one thing want to be attached to the pelvis. I think it's actually rendering the new outfits over the old outfits and someone else with a different graphics card might get different results.
Test Subject
Original Poster
#13 Old Yesterday at 4:36 PM
Quote: Originally posted by Victor_tor
Would you like to share fruits of your labor?

So far, I only tried out the principle. It's only a test object so far, that dresses a sim into a mummy, when the object is viewed by the sim. At the moment, there are only these naked lines in the object and nothing more.
Test Subject
Original Poster
#14 Old Yesterday at 4:41 PM
Quote: Originally posted by damondamore
I think the mummy is in multiple parts but they all want to attach to the pelvis, so the logic for add/change suit will make only one thing want to be attached to the pelvis.

That could be, but If I remember it correctly, in the past, when I tested the unreliable lines again again, I rarely had the situation that the mummy would be loaded flawlessly at the first try after loading the game and testing a test object on a lot.

But finally it doesn't matter, as your suggested alternative lines work flawlessly every time.
Lab Assistant
#15 Old Yesterday at 8:04 PM
Quote: Originally posted by Hansi_Haifischli
But finally it doesn't matter, as your suggested alternative lines work flawlessly every time.


Generally speaking, you should probably be using the method I have to change an outfit (you can even set the outfit in advance then refresh on an animation event!) unless you have a good reason not to.
Test Subject
Original Poster
#16 Old Yesterday at 9:56 PM
Quote: Originally posted by damondamore
(you can even set the outfit in advance then refresh on an animation event!)

That's good to know!

What just confuses me:
If I remember it correctly, dressers will always use "Change Suit/Accessory" and therefore this was the only method I could find and use. And therefore it appeared justified for me.
Lab Assistant
#17 Old Today at 1:14 AM
Quote: Originally posted by Hansi_Haifischli
That's good to know!
If I remember it correctly, dressers will always use "Change Suit/Accessory" and therefore this was the only method I could find and use. And therefore it appeared justified for me.


The SuperStar diving tank uses the method I showed. It's also handy to store the previous outfit if you want them to change back on exit.
Test Subject
Original Poster
#18 Old Today at 5:14 AM
Good to know!
Alchemist
#19 Old Today at 6:35 AM
Quote: Originally posted by Hansi_Haifischli
So far, I only tried out the principle. It's only a test object so far, that dresses a sim into a mummy, when the object is viewed by the sim. At the moment, there are only these naked lines in the object and nothing more.

What's the problem? You said you tried many and just mummy costume was buggy.
Just reassign various codes to House Party costume trunk and tadaa! We have brand new trunk with costumes! Ugh. I miss those feature from TSO.

Here you can see more of my creations and conversions for sims 3. ;) I`ll glad to see your comments in.
Test Subject
Original Poster
#20 Old Today at 4:19 PM
Quote: Originally posted by Victor_tor
What's the problem?

I have something in mind that I want to do, but you can't create something in a second!
Test Subject
Original Poster
#21 Old Today at 4:25 PM
Quote: Originally posted by damondamore
unless you have a good reason not to.

But would you always use
"my person data Current Outfit Assign To:"
and
"Refresh (my graphic)"
and would you never use "Change Suit/Accessory"? Even if it just would be for something like "Change to swimwear"?
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