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TS4 Animation Browser: Major PRECOMP (Shaders) and VFX Pipeline Research Update
A large part of the recent TS4 Animation Browser work has been focused on understanding how The Sims 4 actually loads and renders VFX.
The new resources cover the modern DX11 PRECOMP structure and shader extraction, VFX/SWARM resource topology and authored effect families, particle and model-particle rendering paths, decals, D3D11 input layouts, shader relationships, and binary templates for 010 Editor and ImHex.
The documentation uses explicit evidence levels so that unknown fields or behaviors are not presented as confirmed facts.
GitHub:
https://github.com/Demeterio/TS4-An...dding-resources
GitHub ZIP:
https://github.com/Demeterio/TS4-An...ources/archives
Sim File Share
zip (mirror):
http://simfileshare.net/folder/274361/
More videos and information on my YouTube Channel :
Demeterio Sims