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#1 Old 24th Oct 2026 at 8:36 PM
Default WCIf arches recategorised as windows?
Hi! I'm looking for basically the base game curvy 2-tile arch but categorised as a window. I really want to be able to use it without forcing floor tile placement either side. Other arches as windows would be appreciated too. Google has been useless, just showing arch sets which are categorised as doors.

I am not looking for an override, rather a cloned recategorised version.

Thank you
Scholar
#2 Old 24th Oct 2026 at 9:10 PM
Quote: Originally posted by staarsims
Hi! I'm looking for basically the base game curvy 2-tile arch but categorised as a window. I really want to be able to use it without forcing floor tile placement either side. Other arches as windows would be appreciated too. Google has been useless, just showing arch sets which are categorised as doors.

I am not looking for an override, rather a cloned recategorised version.

Thank you


Arches are doors, as Sims can walk thru them. If you make it as a window, Sims won't walk thru. Not sure exactly what you want, but have you tried "testingcheatsenabled" then "moveobjects on" to place the arches as you want?

Otherwise, you can clone a new arch and window with s3oc. Open each in s3pe. Select the OBJK, right click and open Edit OBJK. On the line that says script, copy the data from the window, then paste it to the arch.

You can also copy CC arches with s3oc, and change the script to window.

Again, Sims don't walk thru windows, and I honestly didn't test this.

Shiny, happy people make me puke!
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#3 Old 24th Oct 2026 at 10:03 PM Last edited by staarsims : 24th Oct 2026 at 10:22 PM.
Quote: Originally posted by LadySmoks
Arches are doors, as Sims can walk thru them. If you make it as a window, Sims won't walk thru. Not sure exactly what you want, but have you tried "testingcheatsenabled" then "moveobjects on" to place the arches as you want?

Otherwise, you can clone a new arch and window with s3oc. Open each in s3pe. Select the OBJK, right click and open Edit OBJK. On the line that says script, copy the data from the window, then paste it to the arch.

You can also copy CC arches with s3oc, and change the script to window.

Again, Sims don't walk thru windows, and I honestly didn't test this.


Hi, just to clarify I want these cloned arches to be decorative and aren't fussed about sims being able to use them.

I've never made Cc for The Sims 3 before, but I might try your instructions out and see where I get with it.

Thank you

EDIT: It did make a clone but still produced the floor tiles either side of the wall it was on, which is exactly what I didn't want
Scholar
#4 Old 26th Oct 2026 at 1:35 AM
Quote: Originally posted by LadySmoks
Arches are doors, as Sims can walk thru them. If you make it as a window, Sims won't walk thru. Not sure exactly what you want, but have you tried "testingcheatsenabled" then "moveobjects on" to place the arches as you want?

Otherwise, you can clone a new arch and window with s3oc. Open each in s3pe. Select the OBJK, right click and open Edit OBJK. On the line that says script, copy the data from the window, then paste it to the arch.

You can also copy CC arches with s3oc, and change the script to window.

Again, Sims don't walk thru windows, and I honestly didn't test this.


Thank you, I didn't ask the question but your answer does address an issue I've wanted to fix for a long time (the lack of matching windows for the simple arches,so that we can make collonades and also place them on upper stories).
Scholar
#5 Old 26th Oct 2026 at 2:53 PM
Quote: Originally posted by staarsims
EDIT: It did make a clone but still produced the floor tiles either side of the wall it was on, which is exactly what I didn't want


Windows shouldn't make those extra tiles? Can you upload what you made so I can look inside the package???

Shiny, happy people make me puke!
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