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Original Poster
#1 Old 21st Oct 2012 at 10:27 AM
Default Teen Hangout (enabling)
I'm editing LotManager in gameplaydata.package (0xBEBB040D5D8FA44F) and I need some help. I changed a few values for Teen Hangouts and for testing purposes, set the chance to discover the location of the Teen Hangout to 100%. When I loaded this Mod and entered the game to test it, Ethan Bunch pestered both his (teen) sister and Parker Langerak, neither of them triggered a TNS or anything displaying the location. So I'm guessing I need to start Pure Scripting here, but how can I trigger this?

TL;DR: Can't figure out how to trigger TNS for Teen Hangouts, need help. I'm trying to enable Teen Hangouts.

Let's Play Sims.
Seabody's Mods - all thoroughly tested to ensure that they work correctly.

I don't make Meshes. I only make XML Tuning Mods.
Top Secret Researcher
#2 Old 11th Nov 2012 at 4:40 AM
(resurrected on request of Seabody)

I presume you are referring to the <kChanceToLearnTeenHangoutWhenChatting> field in that tuning ?

The field is rolled against at the end of the "CallChat" interaction on the phone, and after the use of the "Chat" standing social interaction.

If both sims are teens, the roll is successful, there *is* a teen hangout lot in town, and that chosen lot has a proper name, you will receive the notice regarding it.

From the looks of the code involving teen hangout selection, it looks perfectly sound. On load up, the game should immediately choose a random community lot as the current hangout if none is currently specified.

Sorry, I don't see any reason why you are not receiving the notice.

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Original Poster
#3 Old 11th Nov 2012 at 4:47 AM
Yes, that's the field. I'll do a bit more testing, perhaps I didn't fulfill all the conditions.

Thanks for the help/

Let's Play Sims.
Seabody's Mods - all thoroughly tested to ensure that they work correctly.

I don't make Meshes. I only make XML Tuning Mods.
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