It's just numbers
Date Posted: 24th Jun 2007 at 11:38 PM
Views: 335
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On and off over my 2 years (yes, 2 years this month!) of creating for the game, I've gone though ups and downs looking at the numbers. I still never know what is really going to be the most popular, and sometimes things start off slowly and get more recognition over time.
I just passed 500,000 downloads - big number, and I noticed. I threw confetti and cake around the chatroom when it happened.
But the numbers are just that, numbers. Even the feature count is just numbers. Not to say I'm not glad that I have a 3 features, one of which is a big group project. It's nice to see download counts and thanks counts go up. It's nice to finally have a couple of features. (I had 50 uploads before my first feature)
But what's more important is the nice notes I got - and the experience I had making the objects. As I was just looking over my collection here on site, I remember - I remember working on my textures, trying to make things more realistic, getting tips from others, and learning new things in photoshop. I remember my excitement when lethe posted the banners and beds and I worked on recoloring them - the accomplishment of looking at the new whatever it is I made in game. I can still get the 'wow, cool *I* made that' feeling when I am viewing the finished item in game - because the transition from the flat graphic where I'm pushing pixels around to the finished item is huge. Every time someone recolors one of my meshes and makes them new again, I get a little fuzzy feeling. I also feel happy when I can help someone else get their own creations working, which is totally separate from anything on my downloads or thanks counts.
It's all in the sharing - of our knowledge, of our talents, and learning - that makes this fun and worthwhile.
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