Apartment Life is Crappy: My View on the Expansion...
Date Posted: 17th Jun 2008 at 12:38 AM
Views: 295
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I can't hold it in anymore. I have to let my anger out about this EP! It's driving me nuts what EA has done to the game! So I'm coming here to let my emotions out, and hopefully I'll save some people $30. Please note this entry is full of spoilers on Apartment Life. And please note this is just my opinion.
Apartment Life, the next, and probably last, EP of The Sims 2! When I first heard of it, I knew it was going to be stupid. Then information on the EP started to leak out. Now we know almost everything. I'll admit, when I first read all of this information, I started to get excited for the EP. Come on, it adds apartments, ceilings, spiral stairs, closets, witches, so many needed items, and much more! But I was skipping over the obvious flaws of the pack. Let me point them out for all of you!
First, there are the apartments. I'll admit, they are needed. But do they honestly deserve their own EP? No. The apartments in this game are VERY simple, and could've been easily squeezed into another EP. Why not University or Nightlife? Wouldn't apartments be more suitable on campus or downtown instead of a suburb?
The reputation bar is pointless. This is why we have influence. If they desperately wanted to add it in the game that bad, they should have tied it in with the influence meter. It would make the game less complicated.
What about all the new items added? Apartment Life does add needed items: spiral stair cases, closets, playground toys, unique beds, a 3-tiled TV, and needed decorations. Now get ready to hear this: that's all it adds. Wait, aren't I forgetting the pool tables, open mic, and the dog pen? The pool table was added in University, a karaoke machine was added in Nightlife, and we already have an entire EP on dogs. EA can't think of any creative objects to add and has to extract some from other EPs. THEY'RE LAZY!!! OK, there may be more NEW and ORIGINAL objects I'm forgetting, but not much.
New study skills like fire prevention and lifelong happiness. Pointless. It's a waste of time and energy for our sims. We honestly don't need these things! Plus, the five they add can be easily controlled without these new study skills!
OK, last but not least, witches. Witches were desperately needed, and they did somewhat a good job creating them. They've kept the "combining ingredients to make spells" from Makin' Magic, which makes me happy. I also like the magic skill level, and I sort of like the Good, Neutral, or Evil witch idea. But that's about it. The spells that are added are 100% useless. I know, we don't know all of the spells, but we know most of them, and the ones I've read are useless. "Summon butterflies and fireflies!" How many times are we gonna use that? "Resurrect a zombie!" I hate zombies! "Make sim dance like a chicken!" How creative... Honestly, those who have played Makin' Magic know what I'm talking about. MM had so many creative spells. You could turn your neighbor into a toad and let your dragon eat him, or enchant your garden gnomes to water your plants, or summon Wally 'O Wisp to clean your house. It was fun AND creative! In AL, there are only two magic lots. Oh please! MM had an entire neighborhood with its own currency where you earned MagiCoins performing shows and spent it on ingredients to make spells with. You could do thousands of things with magic. It was fun! It was creative! You cannot add magic unless you dedicate an entire EP to it!
That's all I really have to say. This expansion is a waste and should have been combined with another expansion, except the witches because an entire EP is needed for magic. Thanks for reading this, and I hope you know this is just my opinion. Get the game if you want, don't let me stop you.
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