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  • ..., thus when you extract it there is no header or anything that you need to work around.
    562 B (105 words) - 18:12, 17 September 2012
  • ...e wich Format, but checking if the Filesize can be devided by 20 or 16 did work so far to determin the type. I think the short format is used, when the Cla
    764 B (119 words) - 20:34, 17 September 2012
  • As this format was so successful it was later carried over to the game we now work on, The Sims 2. Luckily much is known about this format and its subfiles by
    910 B (155 words) - 19:37, 17 September 2012
  • 2) The following hacks are known to work with the patch: (Thanks to nightspore & ilikefishfood) ...oving the files back in in batches to try and narrow down which files dont work.
    2 KB (354 words) - 18:37, 17 September 2012
  • ...n risk. Information provided by MaxoidTom (but don't bug him if it doesn't work ;) )
    2 KB (273 words) - 21:00, 17 September 2012
  • ...[[Quaxi]], who has become somewhat of a celebrity in the community for his work on the program. Work is being done on migrating SimPE to Microsoft's .NET 2.0 framework. Develop
    4 KB (599 words) - 22:53, 9 August 2010
  • Offset 284 (0x11C) Work | 0x11C ||2||TS2||i: Work||||0-1000||
    15 KB (2,243 words) - 18:44, 22 May 2014
  • This is a work in progress - at the moment it isn't much more than just a structure map.
    6 KB (937 words) - 17:52, 17 September 2012
  • The source of this work you can found at: [http:''www.true-audio.com/codec.project www.true-audio.c
    3 KB (391 words) - 21:01, 17 September 2012
  • ... assembling various resources, and I'm in the process of ressurecting that work and retargeting it at TS2. It isn't really any competition for any of the
    1 KB (212 words) - 17:51, 17 September 2012
  • ...ckage that caused me problems. So if you have trouble with getting this to work try checking both packages integrity first.
    2 KB (270 words) - 18:38, 17 September 2012
  • ...d EP Flags (0x0040 and 0x0041) marks which EP's are required for object to work. If you want to make an object [[Base Game Compatible Checklist|Base Game c ... + Open for Business + Bon Voyage + Apartment Life installed for object to work.
    15 KB (2,382 words) - 20:59, 5 June 2020
  • Remaining decoding work should be concentrated into the physical breakdown of those 5 formats, and Remaining Simcity4 decoding work should be put into those several formats and in naming the unknowns in the
    1 KB (174 words) - 19:59, 17 September 2012
  • cols - Usable Active Lev Cols (doesnt seem to work)
    2 KB (398 words) - 19:57, 17 September 2012
  • ...ated or flipped). So basically this is responsible for making sure curves work (as well as highways that often take up 2 tiles).
    4 KB (632 words) - 19:42, 17 September 2012
  • ...ve one root element. The above code is invalid in XML, but this code would work:
    35 KB (4,913 words) - 17:11, 17 September 2012
  • These particular rules are VERY powerful, since one line makes them work in all four cardinal orientations. The left/right perspective is not set i
    982 B (176 words) - 20:51, 17 September 2012
  • ...e dragging from to make it a legal intersection, however it doesnt seem to work, and changing the value to a high negative, a positive, or a 0 has had no e
    15 KB (2,369 words) - 18:23, 17 September 2012
  • ... if you have two dat with LUA's with the same package number, one will not work (depending on the load ordere).
    1 KB (192 words) - 20:49, 17 September 2012
  • ...to have evaded the target completely. again, short medium, and long should work for this. Used in conjunction with evade distance. This may also be a simpl
    15 KB (2,646 words) - 20:47, 17 September 2012

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