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SocialRuleRHS(string key, string jazzGraph, string startStanceX, string startStanceY, string animationSuite, XmlElement element, bool bNeedWandZAnimations)

Used to parse an <RHS> row as part of an interaction's SocialData. See TS3PR/Sims3GameplaySystems/Sims3.Gameplay.Socializing/ActionData for more info. Looks to define an animations that aren't already explicitly set, based on animation suite and commodity type.

Parsed XML tags:

  • <RHS val=CommodityType> The main parent tag. val defaults to STEffectCommodity.

See TS3PR/Sims3GameplaySystems/Sims3.Gameplay.Socializing/SocialRuleRHSBase for more parsed tags.