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Building a new object skeleton | |
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Base Game | |
Author | Echo |
Contents |
Overview
This tutorial takes a completely static, non-animating mesh, turns it into an mesh ready for animation, and builds a useful skeleton for it. It is intended for people who have already succeeded in animating existing game objects and wish to enable animation for new or custom objects.
What you will need
Tutorial
Tutorial: Building a new object skeleton
Credit
Originally written by Echo