Illuminated Painting

SCREENSHOTS
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Uploaded: 11th Jun 2006 at 4:45 AM
Updated: 20th Oct 2008 at 6:56 PM by -Maylin-
I made this mesh for my site and thought I'd share it here too. It's a painting with a wall light shining on it. In your game, you'll find it in the Wall Lights section. 588 polygons.

It's easy to recolor and add your own picture or screen shot to it. If you do recolor it, it has two parts ... "surface" and "glass". The "glass" part ONLY recolors the lit version of the light, so you'll probably want to just ignore that. The picture, frame, and light itself are all part of the "surface" part.

UPDATE: I added a second screenshot so you can see some recolors I made of it. It works really well as a sign for a flower shop, etc. too.

More recolors available:
* at my site
* at the link on the left of this page
* a pretty living room set made by NeptuneSuzy, which includes a recolor of this and a couple other meshes of mine, available at ts2creations


Added, by request:

This is the "simple readme" for recoloring this painting:

Open SimPE Click the Object Workshop at the bottom
Click the "Open" button
Browse to find my mesh and open it.
Click "Next" at the top of the Object Workshop
Make sure "Recolor" is chosen (and not Clone)
Click Finish at the top of the Object Workshop.
Give the recolor a name and save it in a place where you can find it.
Click on Texture Image in the top left pane
Click on Texture Image in the top right pane
Click on the button at the bottom that says "Plugin"
You'll see my picture in the bottom pane.
Right click on my picture and choose Export and put it somewhere where you can find it.
Open my picture in your graphics program
You will see the part of the file that is the picture ... just paste any picture you want right over top of mine.
Flatten the image and save it
Go back into SimPE and right click on my picture and choose Import.
Browse to find the picture you saved in your graphics program
When you see your picture in Simpe, right click on it and choose "Update all sizes"
Then click the Commit button.
Then click Save.

Now put that new package file in your Downloads folder, and also zip it and upload it here for us to share.