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New Mesh:Ceiling tiles and matching ceiling tile lights

SCREENSHOTS
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Uploaded: 22nd Oct 2006 at 2:51 AM
Updated: 22nd Oct 2008 at 1:24 PM by -Maylin-
Hello everyone,

I was wandering if you would test these out for me. I created a florescent ceiling light in a tile, a matching tile for the ceilings and a half tile for the diagonal rooms. All the items created were created from the floor lamp "Euro-Torchiere Floor Lamp" which I think is from the original game so you don't need any expansions. All of the items do not fade out when close to in the game and the light has all the features of a light. The tiles, since they were created from the same thing, has the pie menu for "lights on, off, or auto" but does not have the features of the light. I just couldnt find the place in the package to take the pie menu out.

When placing the half tile beside walls or with a different color half tile, you need to use "moveobjects on". Just remember to turn if off after they are set.

They were created in Maya and exported to MilkShape for final settings for positions and imported with the mesh tool in the package. The tile has 12 faces and 8 vertices. The half tile has 8 faces and 18 vertices. The light has 400 faces and 446 vertices.

There are 6 colors including the main one for each and is color enabled, so if you would like to make your own recolors, your welcome to do so. If you do recolor and post them on a site, preferably here, leave a link to the main mesh here and give credit to the creator.

I uploaded some pics of each color in a sims home to give you an idea what they would look like, along with a pic of all the colors for each set.

I have played them in the game for about 2 days (our days) and they work fine in my game, but I would like if you would test them out and tell me if you have any problems with them.

As with all my creation, you can use for your own purpose, but please do not post on any paysites.

Thank you and I hope you enjoy them.
momma'b'