Career - Vampire Clan

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Uploaded: 23rd Apr 2009 at 12:46 PM
Updated: 24th Apr 2009 at 7:02 AM - Grammar Checks
Are you a vampire looking to change the world? Well then this clan is for you. Okay, maybe not at first but changes have to start somewhere. Why not here?

I created this career path for the good vampires of The Sims. The skill levels are pretty high but that's done on purpose. Given that a vampire doesn't age there is no rush to race to the top. I think I managed to balance work hours and days quite well. There are two job levels where it gets a bit hectic but it reflects the "story". I'm interested in hearing what you all think.

Unfortunately there is only one chance card. I had planned at least two others but the way things are going I wont be able to get to it anytime soon. So it's either I submit this now or never. Still though, this should be an interesting career path. I hope you all enjoy it.

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* Two little mistakes came to my attention. In level 6 & 7 I had to change You're to Your. If you downloaded the career just grab it again and replace the old file. Sorry about that everybody. *
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Level 1
Title: Prospect
Days: Wed, Fri, Sat, Sun
Hours: 10 pm -- 5 am
Pay: $61
You join a local vampire clan thinking it will be a good way to meet interesting vampires like you, and learn how to make better use of all your vampish abilities. Unfortunately instead of learning cool vampire tricks you end up being the butt of all the jokes and the target for all the pranks. The head vampire in charge even has you washing dishes in one of his night clubs. Being "the new guy" sucks, but if you work hard and make a few friends there is bound to be a new, new guy sooner or later and you'll get to be the one making jokes and pulling pranks. Until then look at the bright side, vampires don't get dishpan hands... do they?
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Level 2
Title: Recruiter
Days: Tue, Wed, Fri, Sat, Sun
Hours: 1 am -- 5 am
Pay: $ 228
Things are starting to look up. It's taken awhile but you're no longer the target for pranks and jokes. You've met a few cool people and you're starting to make a lot of friends. In fact you have become fairly popular within the clan. But every silver lining has a dark cloud. Because you're so good with people it's now your job to find new vampires and coax them to join the fold. It wouldn't be such a bad thing since you've come across a few vampires who would benefit from growing and learning within a supportive group but it seems as though the leaders of this clan are only looking for a certain type of vampire. You wish the clan were more inclusive, but maybe that's something you can change. You're going to need to work on your charisma to get recruits and change the higher ups recruiting policy.
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Level 3
Title: Quartermaster
Days: Mon, Tue, Wed, Thu
Hours: 8 pm -- 1 am
Pay: $ 394
Your days of bringing in new blood is over and you're kind of glad to see them go. Some of the vampires they encouraged you to bring in are questionable at best. You're beginning to wonder what the long term goals for this clan are but hay, everybody deserves a chance right? At least getting new people isn't your problem any more, but getting new stuff is. All the contacts you've made during your recruitment days are coming in handy. You can find nearly anything but getting it at a decent price will take some forward thinking and creativity.
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Level 4
Title: Sequier
Days: Mon, Tue, Wed, Fri, Sat
Hours: 8 pm -- 6 am
Pay: $ 617
You're so good at wheeling and dealing that the clan's master has you working directly under him now. It's your job to help supervise and organize all the clan's dealings. You're finally in a position where you can try to steer the clan away from some of its shady dealings and take it in a more positive direction. The whole evil vampire clan thing is sort of cliche and the good guys have been going at it alone long enough. It's going to take a lot of work though, specially since the master seems to be handing you all the less important busy work. You're being run ragged but you're determined to make a change.
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Level 5
Title: Vagabond
Days: Wed
Hours: 8 pm -- 6 am
Pay: $ 123
Believing that the clan's master is leading poorly and abusing his power, and after more than a few heated arguments with the clan leader, you decide to leave and strike out on your own. You will still meet with a few good friends you've made in the clan from time to time but you're going to miss the group comradery and with no clan to belong too you are now on your own. It's not something you're looking forward to, but you can no longer follow a leader you don't believe in or trust. Luckily you've learned everything you need to know in order to fend for yourself. It wont be easy but you'll survive. It's what vampires do best.
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Level 6
Title: Group Organizer
Days: Mon, Tue, Fri, Sat
Hours: 1 am - 5 am
Pay: $ 456
Your good friends from the clan have all left the clan shortly after you did and you've picked up a few people over time. It's just a small group of friends that get together to hangout, and there are only a handful of you, but it doesn't take long before the idea of starting a new clan pops up. All the contacts you've made during your recruitment days will come in handy once again. The up side is you'll finally be able to bring in all the people you feel could benefit from a supportive group of vampires. The down side is everyone is looking towards you to take the lead and get things rolling. That old charm and wit are going to be crucial in making this small group of friends into a bonafide clan.
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Level 7
Title: Group Leader
Days: Mon, Wed, Fri
Hours: 8 pm - 1 am
Pay: $ 789
Your group is growing in leaps and bounds. You almost have what it takes to be considered a clan. All you need are a few more members and the approval of the vampire council which wont be easy considering the council is headed by the leaders of five of the largest clans in the city. Just your luck, your old clan master happens to be one of the five. His clan wasn't large enough to get him a seat on the council when you left so it seems you weren't the only one making moves. The good thing is the vote doesn't have to be unanimous, its majority rules. You'll have to woo the other members of the council. It'll take more of your charm and logic to maneuver through vampire politics.
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Level 8
Title: Clan Master
Days: Mon, Tue, Wed, Thu
Hours: 1 am - 6 am
Pay: $ 1234
You've done it. The votes are in and you are now the master of your very own clan. It's become everything you felt a vampire clan should be and more. To your surprise, soon after your clan became official its numbers nearly doubled over night. Your belief that the old evil vampire clan model was a cliche turns out to be shared by many. Vampires are even coming from outside the city. If you keep growing like this you'll get a seat on the vampire council. You know your old clan master wont be happy about that and you're hearing whispers that he's planning on taking you down. This could be bad. If your two clans clash it could spill over to other clans and a full vampire clan war could ignite. You're going to have to get creative and prepare yourself for a fight. Maybe it's time to bulk up a little.
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Level 9
Title: Interim Council Leader
Days: Sun, Tue, Wed, Fri, Sat
Hours: 8 pm - 6 am
Pay: $ 617
It's here, the war you feared would happen has finally broken out. At first it's every clan for themselves but that quickly changes as smaller clans begin allying together. It's funny how a war can bring people together and tear them apart. The council breaks down as the various clans that make up the council members go at one another. You try your best to hold things together and form a temporary council to help negotiate and end disputes peacefully. You're trying to keep the vampire community from tearing itself apart while simultaneously battling your old clan master. Better squeeze everything you've got out of mind and body. You're going to need it.
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Level 10
Title: Master Vampire / Vampire Matriarch
Days: Sun, Wed, Fri
Hours: 1 am - 6 am
Pay: $ 2468
The fighting is finally over. As the dust settles and the broken pieces of the vampire community is being put back together you emerge from the rubble as a leader. Because of your efforts to hold things together during the war everyone looks toward you for guidance, even the leaders of other clans. All except the master of your old clan, who had an arranged date with sunlight and hasn't been heard from since. It will take time to rebuild but a long road of peace and prosperity for the vampires of SimCity lies ahead, and they all have you, and your hard work, to thank for it.
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There are no custom work outfits or custom vehicles to worry about and this career is EP compatible.
It has its own GUID so it shouldn't overwrite any other careers.

Big thanks to all the tutorial writers out there. I think I read them all.

Additional Credits: SimPE