Biker Boots
SCREENSHOTS
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Uploaded: 13th Sep 2014 at 12:07 PM
Updated: 13th Sep 2014 at 7:02 PM
Updated: 13th Sep 2014 at 7:02 PM
Hey guys,
This is a pretty simple creation. I took EA's weedy 'square toe boots' and thickened them out a bit. You can really tell the difference in game: even though I haven't touched the textures. They are non-default so you can keep EA's pair and still download these.
Hopefully I will get chance in between meshing and playing to do a few recolours. No promises, though.
Comes in all five default colours.
Enjoy,
JD.
Known issues:
Clipping on some trousers. (Works fine with the majority, though).
Polygon Counts:
Same as original.
Big thanks to Cmar for creating CAS Tools and answering my endless questions...
This is a pretty simple creation. I took EA's weedy 'square toe boots' and thickened them out a bit. You can really tell the difference in game: even though I haven't touched the textures. They are non-default so you can keep EA's pair and still download these.
Hopefully I will get chance in between meshing and playing to do a few recolours. No promises, though.
Comes in all five default colours.
Enjoy,
JD.
Known issues:
Clipping on some trousers. (Works fine with the majority, though).
Polygon Counts:
Same as original.
Big thanks to Cmar for creating CAS Tools and answering my endless questions...
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
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TheDivineJD_ymshoes_BikerBoot.zip
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Uploaded: 13th Sep 2014, 234.9 KB.
5,608 downloads.
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