Various placement edits that make stuff go against walls (and add slots)
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Uploaded: 4th Mar 2015 at 1:24 AM
Updated: 11th Nov 2015 at 6:16 PM
Updated: 11th Nov 2015 at 6:16 PM
These are placement edits for a handful of objects that would normally go against a wall which makes it so that they actually do so. Instead of randomly hanging out in the middle of a tile or wherever. Of course one could also turn on moveobjects and move them by hand, but I don’t feel like doing that every time I put down a shoe rack.
Update 2015-03-06: So I realised that a rig edit won’t move all of the Maxian dropshadows, because they apparently have no bone assignments . Sorry I didn’t notice that before; outdoors and/or on a dark floor (where I tested all of this) those shadows are hard to see.
Updated with all of these re-done as mesh overrides, except for the Shugart Bookstation, and also added the Hvit Armoire (the tall dresser) ‒ while I was at it, I also added slots to some objects, resized the Carina and Centurion Hutch so that they are flush with the displays I made (Carina is here, Centurion here), and the RAW Bath Shelf so that it’s the same size as the small shelf from here.
When you redownload, make sure you throw away the rig overrides or everything will be moved twice!
The zip contains separate packages for the following objects:
Overrides the MODL/MLOD/LITE for all of these; overrides the _RIG/RSLT/FTPT for some (or adds a custom one).
Overrides/adds the following:
Tall Bath Cabinet:
0xC0DB5AE7-0x00000000-0x000000000000A4ED
0xC0DB5AE7-0x00000000-0x000000000000A4EE
0xC0DB5AE7-0x00000000-0x000000000000A4EF
0xC0DB5AE7-0x00000000-0x000000000000EF86
0xC0DB5AE7-0x00000000-0x000000000000EF88
MODL/MLOD (all groups) and _RIG/RSLT/FTPT/LITE 0x4134E2A8F90D1AE0
RAW Bath Shelf:
0xC0DB5AE7-0x00000000-0x000000000000BA5F
0xC0DB5AE7-0x00000000-0x000000000000BA60
0xC0DB5AE7-0x00000000-0x000000000000BA61
0xC0DB5AE7-0x00000000-0x000000000000D900
0xC0DB5AE7-0x00000000-0x000000000000D902
0xC0DB5AE7-0x00000000-0x000000000000D904
0xC0DB5AE7-0x00000000-0x000000000000D906
0xC0DB5AE7-0x00000000-0x000000000000D908
0xC0DB5AE7-0x00000000-0x000000000000D90A
0xC0DB5AE7-0x00000000-0x000000000000D90C
MODL/MLOD (all groups) and _RIG/RSLT/LITE 0x8C0E8E4DAF55BA20
Hvit Armoire:
MODL/MLOD (all groups) and _RIG/RSLT/LITE 0xF2B7F410C3B2C9F3
Carina Hutch:
0xC0DB5AE7-0x00000000-0x0000000000004EBD
0xC0DB5AE7-0x00000000-0x0000000000004EBE
0xC0DB5AE7-0x00000000-0x0000000000004EBF
0xC0DB5AE7-0x00000000-0x000000000000D68A
0xC0DB5AE7-0x00000000-0x000000000000D68C
0xC0DB5AE7-0x00000000-0x000000000000D68E
0xC0DB5AE7-0x00000000-0x000000000000D690
MODL/MLOD (all groups) and _RIG/RSLT/FTPT/LITE 0xAB56D92AEA6E1560
Centurion Hutch:
MODL/MLOD (all groups) and LITE 0x19A1FBF24365165F
Wicker Laundry:
MODL/MLOD (all groups) 0x1EA44DAD23E0996A
Shoe Racks:
MODL/MLOD (all groups) and LITE 0x9C0AF8895C73D42B
MODL/MLOD (all groups) and LITE 0xE0368A40C7D47ECE
The rig edit overrode the OBJDs for all of the Maxis colour variants of these (Base Game, 1.4.83.1010) and adds a custom RIG, except for the Shugart package which is purely a RIG override. Clones not affected (except for the Shugart: if they reference the default RIG, they will also pick up my edit).
s4pe, blender, Milkshape, TSRW.
Update 2015-03-06: So I realised that a rig edit won’t move all of the Maxian dropshadows, because they apparently have no bone assignments . Sorry I didn’t notice that before; outdoors and/or on a dark floor (where I tested all of this) those shadows are hard to see.
Updated with all of these re-done as mesh overrides, except for the Shugart Bookstation, and also added the Hvit Armoire (the tall dresser) ‒ while I was at it, I also added slots to some objects, resized the Carina and Centurion Hutch so that they are flush with the displays I made (Carina is here, Centurion here), and the RAW Bath Shelf so that it’s the same size as the small shelf from here.
When you redownload, make sure you throw away the rig overrides or everything will be moved twice!
The zip contains separate packages for the following objects:
- Tall Bath Cabinet ‒ moved; fixed objects on the middle shelf removed and slots added instead (plus some on top)
- RAW Bath Shelf ‒ moved; resized to fit the other RAW Shelves; slots added on top
- Carina Hutch ‒ moved; resized to fit the Carina Display, slots added on top, busted mesh fixed
- Centurion Hutch ‒ moved; resized to one tile width like the matching display shelf
- Female and Male Shoe Rack ‒ moved
- Rectangular Wicker Laundry ‒ moved
- Hvit Armoire ‒ moved; slots added on top
Overrides the MODL/MLOD/LITE for all of these; overrides the _RIG/RSLT/FTPT for some (or adds a custom one).
Overrides/adds the following:
Tall Bath Cabinet:
0xC0DB5AE7-0x00000000-0x000000000000A4ED
0xC0DB5AE7-0x00000000-0x000000000000A4EE
0xC0DB5AE7-0x00000000-0x000000000000A4EF
0xC0DB5AE7-0x00000000-0x000000000000EF86
0xC0DB5AE7-0x00000000-0x000000000000EF88
MODL/MLOD (all groups) and _RIG/RSLT/FTPT/LITE 0x4134E2A8F90D1AE0
RAW Bath Shelf:
0xC0DB5AE7-0x00000000-0x000000000000BA5F
0xC0DB5AE7-0x00000000-0x000000000000BA60
0xC0DB5AE7-0x00000000-0x000000000000BA61
0xC0DB5AE7-0x00000000-0x000000000000D900
0xC0DB5AE7-0x00000000-0x000000000000D902
0xC0DB5AE7-0x00000000-0x000000000000D904
0xC0DB5AE7-0x00000000-0x000000000000D906
0xC0DB5AE7-0x00000000-0x000000000000D908
0xC0DB5AE7-0x00000000-0x000000000000D90A
0xC0DB5AE7-0x00000000-0x000000000000D90C
MODL/MLOD (all groups) and _RIG/RSLT/LITE 0x8C0E8E4DAF55BA20
Hvit Armoire:
MODL/MLOD (all groups) and _RIG/RSLT/LITE 0xF2B7F410C3B2C9F3
Carina Hutch:
0xC0DB5AE7-0x00000000-0x0000000000004EBD
0xC0DB5AE7-0x00000000-0x0000000000004EBE
0xC0DB5AE7-0x00000000-0x0000000000004EBF
0xC0DB5AE7-0x00000000-0x000000000000D68A
0xC0DB5AE7-0x00000000-0x000000000000D68C
0xC0DB5AE7-0x00000000-0x000000000000D68E
0xC0DB5AE7-0x00000000-0x000000000000D690
MODL/MLOD (all groups) and _RIG/RSLT/FTPT/LITE 0xAB56D92AEA6E1560
Centurion Hutch:
MODL/MLOD (all groups) and LITE 0x19A1FBF24365165F
Wicker Laundry:
MODL/MLOD (all groups) 0x1EA44DAD23E0996A
Shoe Racks:
MODL/MLOD (all groups) and LITE 0x9C0AF8895C73D42B
MODL/MLOD (all groups) and LITE 0xE0368A40C7D47ECE
The rig edit overrode the OBJDs for all of the Maxis colour variants of these (Base Game, 1.4.83.1010) and adds a custom RIG, except for the Shugart package which is purely a RIG override. Clones not affected (except for the Shugart: if they reference the default RIG, they will also pick up my edit).
s4pe, blender, Milkshape, TSRW.
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pbox_moves.zip
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Uploaded: 7th Mar 2015, 225.0 KB.
65,963 downloads.
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Type:
– Fixed
: Fixed EA mistakes
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Everything I upload here is published under the current BY-NC-SA Creative Commons license (Attribution, Non-Commercial, Share-Alike). In practical terms:
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.
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