Developed Pectoral Muscles Morph for Male Nude Top (Part 7) - Acrobatic Performer Outfit

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Uploaded: 21st Jan 2022 at 12:40 AM
Updated: 16th Feb 2022 at 9:47 PM
Click here for Part 1 of Developed Pectoral Muscles Morph...

Click here for Part 2 of Developed Pectoral Muscles Morph...

Click here for Part 3 of Developed Pectoral Muscles Morph...

Click here for Part 4 of Developed Pectoral Muscles Morph...

Click here for Part 5 of Developed Pectoral Muscles Morph...

Click here for Part 6 of Developed Pectoral Muscles Morph...

Hey Everyone!

This upload is a modification of the Performer outfit from the Acrobat career, now with MOAR pecs, duh!





As usual, this is a continuation of the Developed Pectoral Muscles Morph Series(?) for Male Nude Tops/Outfits.

The purpose of this outfit is to maintain the continuity of the morph. Now, when your fit/muscular Sims wear this outfit to their next big gig, they will retain the results of their hard work from the gym!

Both, a default replacement version and a non-default replacement version are available.

This outfit turned out much better than the Music career outfit, since there's not much material covering the torso. However, I did have difficulties with areas around the straps on the sides of the pecs (i.e. near the armpits). Trying to match some of those vertices with alex_stanton1983's original male nude top mesh morph was quite tedious that I just decided to leave as it is. Still looks good, though!

Just like my previous uploads, the nude part of the morph is based on alex_stanton1983's original male nude top mesh morph so please check it out, available at TSR:
https://www.thesimsresource.com/art...cles/id/944631/

Important note (or disclaimer?): alex's last post was in 2011 according to his profile, so I hope he doesn't mind me using his mesh morph as reference. Credit goes to him!

CASTable, available under Everyday and Career and is hidden in CAS (as originally set by EA). Requires Showtime EP.

This was done using TSRWorkshop, S3OC and S3PE.

Polygon count:

LOD1 (High): 3923 vertices and 1,712 faces
LOD2 (Medium): 2510 vertices and 898 faces
LOD3 (Low): 1572 vertices and 462 faces

Tutorial on how to check poly-count in TSRW, for reference: https://sims3tutorialhub.tumblr.com...ounts-of-sims-3

I have tested it in my game and it seems to work fine for now (see photos above). However, please feel free to test it out in yours and provide any feedback. Kindly note I'm still not an expert in meshing/morphing; still learning and getting the hang of it...

Credits:
alex_stanton1983's for his original morph at TSR
TSR for TSRWorkshop
The creators of S3OC and S3PE.
This tutorial by Lyrale: https://modthesims.info/t/579498
This thread by alvalcaste: https://modthesims.info/showthread....ghlight=default

And last but not least, enjoy! Share with permission first! And credits too! Feel free to give me feedback in the proper section, for any feedback is appreciated!

mmaa