Delete Worlds (EXPERIMENTAL)

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2025-04-15: Release
ABOUT
- This is experimental! Please play with this in mind. Backup saves no matter what!
- Each world package deletes the world it states. Completely removes any data associated with it. Any sims living in it, sims currently in it, etc. ONLY thing it doesn't remove is custom residential rental data. That one is Maxis' problem but given our knowledge, it's best to not mess with worlds with custom rentals.
- Might reduce load. For me saving/loading has become far quicker. Not magical, but better. At least loading into the world menu, lol.
KNOWN ISSUES
Festivals/career lots from deleted worlds will not let you travel (doesn't affect GTW careers as those 3 careers have their own "worlds" technically, which Maxis didn't do for Reaper, Actor, and High School occupations.
To not get annoying festival notifications for deleted worlds, please get Kuttoe's Festival Notifications Rework
Any references to worlds seem to function without errors but if you get things like wants/bucket lists/aspirations that depend on a world, logically you cannot do them, so keep that in mind and keep the folder in general for casual rearranging.
Removing the packages restores the worlds as if they're newly installed, does not "restore" anything, but recreates as if it's a brand new world added.
BACKUP SAVES ALL THE TIME! I'M NOT RESPONSIBLE FOR YOUR ACTIONS!
CREDITS
Sims4Studio
Maxis
REQUIRES RESPONSIBILITY FOR YOUR OWN SAVES
Filename | Type | Size |
---|---|---|
LunarBritney_DeleteWorlds.zip | zip | |
Batuu_DeleteWorld.package | package | 200 |
BrindletonBay_DeleteWorld.package | package | 237 |
Britechester_DeleteWorld.package | package | 215 |
ChestnutRidge_DeleteWorld.package | package | 187 |
CiudadEnamorada_DeleteWorld.package | package | 182 |
Copperdale_DeleteWorld.package | package | 211 |
DelSolValley_DeleteWorld.package | package | 255 |
EvergreenHarbor_DeleteWorld.package | package | 4662 |
ForgottenHollow_DeleteWorld.package | package | 210 |
Glimmerbrook_DeleteWorld.package | package | 210 |
GraniteFalls_DeleteWorld.package | package | 216 |
HenfordonBagley_DeleteWorld.package | package | 196 |
MagnoliaPromenade_DeleteWorld.package | package | 237 |
MoonwoodMill_DeleteWorld.package | package | 207 |
MtKomorebi_DeleteWorld.package | package | 182 |
Newcrest_DeleteWorld.package | package | 223 |
Nordhaven_DeleteWorld.package | package | 200 |
OasisSprings_DeleteWorld.package | package | 261 |
Ravenwood_DeleteWorld.package | package | 196 |
SanMyshuno_DeleteWorld.package | package | 209 |
SanSequoia_DeleteWorld.package | package | 187 |
Selvadorada_DeleteWorld.package | package | 238 |
Strangerville_DeleteWorld.package | package | 251 |
Sulani_DeleteWorld.package | package | 223 |
Tartosa_DeleteWorld.package | package | 190 |
Tomarang_DeleteWorld.package | package | 214 |
WillowCreek_DeleteWorld.package | package | 247 |
Windenburg_DeleteWorld.package | package | 229 |
LunarBritney_DeleteWorlds.zip
Download
Uploaded: 15th Apr 2025, 13.6 KB.
413 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
- Mod still not working? Make sure you have script mods enabled
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Updated: 15th Apr 2025 at 8:56 PM
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Mods are kept updated immediately until I change this to say otherwise. If a mod requires updating, it will be updated in the first few days of a patch release. Usually mods are kept lightweight to not require much updating in general.