[Balance Expanded] Lunar's Difficulty
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2025-07-26: Added a new package for the balance system in Enchanted by Nature ep. What this expands is add more things affecting the balance of a sim from various things. Sometimes maxing out the balance, sometimes maxing out imbalance, or just slightly affecting it.
Here's a list of things that can increase/decrease balance (what's cool is it's purely injection based, so no matter the patches, as long as core library is updated to work, it'll work :D):
Requires EBN and packs for some features (L&D for aspiration loots to function, etc)
Positive:
- Adopting Child
- Marriage
- Graduated Early
- Graduated with honors
- Graduated HS as valedictorian
- Gain a Degree
- Finishing Bucket List (fully)
- Reached Komorebi Peak
- Gain Fame lvl 5
- Gain Reputation pristine
- Career Promotion (small)
- After School Activity Promotion (small)
- Complete an Aspiration milestone (small)
- Overcoming a fear (small)
- New Romantic Partner (small gain)
Negative: - Midlife Crisis
- Burnout
- Fired from Career
- Layoffs
- Divorce
- Breakup
- Heartbreak
- Dropout from School
- Expelled from School
- Alien Abduction
- Evicted
- Mold (small)
- Losing a Fight (small)
- Career Rivalry (small)
- Gaining a Fear (small)
- Acne (small)
- Loss fame (small)
- Loss reputation (small)
- Small Business Reputation loss (small) (ok I truly don't know about small business stats affecting things because the way maxis intended for it to be this lukewarm/unrelated to morals system boggles my mind in a way I just get stuck pondering if being a schemer is meant to be a punishment or just a flavor of personality. Cause forbid things having consequences in this game)
2025-07-06: Updated Expensive University (Apothecary elective course. Natural Living doesn't have one), Lower Skill Gain (Natural living skill. Not Apothecary as creators complained about it being too slow as is), LowerSalePrice (gnome tagged objects as seasons doesn't clear them, creating an annoying cheaty gateway. Added EP19 seeds as their prices look blown out of proportion), HigherShopPrices (new computer interactions for ordering, bunch of additional marketstalls included.)
2025-06-16: Separated the gardening selling prices package for those who don't want it so they can just not use it. Redownload the basic package. Also removed effects on flower arranging as due to some feedback from a friend they had reported it's impossible to make any decent profits no matter what.
2025-04-30: Removed the merged option as it's more of a hassle than simply keeping a neat folder of files, avoiding confusion when stuff gets borked (not that it was). Also blacklisted some skills from being affected by the slower skill gain such as rock climbing, photography and some others I forgot that were too hard to achieve. Please let me know if there's anything to improve as I'm out of ideas due to the state of the game.
2025-03-24: Release
ABOUT
Here's what the mod does:
- Lowers most collectibles, craftables, general items (like upgrade parts, fertilizers) sell for FAR less.
- Increases prices for most purchase item menus.
- Higher university class costs (original by Faith93's mod).
- No Mold Warning
- Trendi Thrift store nerf. Overpricing things far too much will not sell.
- Faster occult energy drain for ghosts and spellcasters. Enough of free power use with no consequence.
- Royalties no more infinite + shorter.
- Skill gain cut in HALF for young adults to adults. Elders learn 5% slower than adults too. Incentivises skill rewards (or simple things like tiny living lots negate this change if you're on the top tier).
- Balance system now gets affected by a sim's poor life/achievements far more than it does currently (fears, promotion, etc)
NOTES
Purchase menus might show that you're getting ripped off/discounted prices due to the mod injections + how they were intended to work, but you can safely ignore the visual marking, just design limitations.
Might require some packs for different packages. All can be used safely to my knowledge and separately on their own.
Does not mark anything as CC either! A lot of this is also not prone to patches breaking due to it all being mostly injection.
As always, let me know if there are any issues/feedback
RECOMMENDATIONS
Aspiration Refresh by batsandbabydolls
Seriously, such a needed game-changer. The game is full of ridiculous, meaningless tasks, so having fewer but heavier goals is a breath of fresh air, as it feels rewarding when you get good rewards for harder work input!
Lot Prices Increased by defgha.gg
There's awesome flavors of the lot price increases (I use the 3rd one) that make me more into apartment living as sims can't afford lots as much now

CREDITS
Sims4Studio
Maxis
Huge thanks to one of my best friends Gooochy for coming up with the Balance system expansion!
REQUIRES CORE LIBRARY
Filename | Type | Size |
---|---|---|
LunarBritney_LunarsDifficulty_SEPARATED.zip | zip | |
LunarBritney_DIFFICULTY_BalanceSystemExpanded.package | package | 5094 |
LunarBritney_DIFFICULTY_FasterOccultDrain.package | package | 2411 |
LunarBritney_DIFFICULTY_HigherShopPrices.package | package | 5385 |
LunarBritney_DIFFICULTY_LowerSalePrices.package | package | 6540 |
LunarBritney_DIFFICULTY_LowerSalePrices_GARDENING.package | package | 3678 |
LunarBritney_DIFFICULTY_MoreExpensiveUniversity.package | package | 283690 |
LunarBritney_DIFFICULTY_NoMoldWarning.package | package | 274 |
LunarBritney_DIFFICULTY_ShorterRoyalties.package | package | 67042 |
LunarBritney_DIFFICULTY_SlowerSkillGain.package | package | 634 |
LunarBritney_DIFFICULTY_ThriftStoreExploitFix.package | package | 3392 |
LunarBritney_LunarsDifficulty_SEPARATED.zip
Download
Uploaded: 4th Aug 2025, 293.8 KB.
1,618 downloads.
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