Logical Employee Wages
LogicalEmployeeWages.png - width=1158 height=893
I had a cashier that was earning the highest wage out of all my employees, yet had the worst job performance. Because every skill point and badge increases the wage employees are entitled to, regardless of whether it makes them better at their job. This leads to a lot of overpaid yet underqualified employees.
Mod Details:
Employees with no skills/badges or have not been assigned a task will receive $25 per hour (minimum wage).
In addition to the minimum wage, employees will be paid for each skill/badge they have that is relevant to the job they are assigned. Each skill point is worth $1, a bronze badge is worth $5, a silver is worth $10 and gold is worth $15. Managers will earn an additional $10.
Job specific skills/badges are as follows:
| Job | Skill/badge |
|---|---|
| Chef/Make food | Cooking skill |
| Host | Charisma skill |
| Server | Body skill |
| Cashier | Cash register badge |
| DJ | Creativity skill |
| Stylist | Cosmetology badge |
| Tidy | Cleaning skill |
| Restock | Restocking badge |
| Sell | Sales badge |
| Make toys | Toymaking badge |
| Arrange flowers | Flower arranging badge |
| build robots | Robotics badge |
| Pottery | Pottery badge |
| Sewing | Sewing badge |
With this mod the maximum wage any one employee can earn is $40 per hour ($50 for managers). In the vanilla game the maximum wage is $175 per hour ($245 for managers), yikes.
And because manually changing employee wages everytime you hire someone, reassign them or they skill up is incredibly annoying I have made it so that employees will automatically have their wage adjusted to "fair". Goodbye "change wage" dialogue I will not miss you.
Note: Due to a quirk in the maxis code, employees who have been newly assigned a task will not have their wage updated until they arrive for their next work shift.
Customisation:
The minimum wage, skill/badge and manager wage bonuses can be tunned to your liking in the BCON.
Conflicts:
Lower Wages For Employees by Episims - Can be used together as long as Epi's mod loads last.
Business Mod by Simler90 - Have my mod load last.
Credits:
The creators of SimPE
| Filename | Type | Size |
|---|---|---|
| LogicalEmployeeWages_AshtonLC3.zip | zip | |
| LogicalEmployeeWages_AshtonLC3.package | package | 2535 |
|
LogicalEmployeeWages_AshtonLC3.zip
Download
Uploaded: 29th May 2026, 1.1 KB.
148 downloads.
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| For a detailed look at individual files, see the Information tab. | ||||||||
Install Instructions
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
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Uploaded: 29th May 2026 at 6:01 AM
Updated: 1st Jun 2026 at 12:10 AM
#OFB, #employee, #wage, #lower wage, #logical wage, #logical employee wage, #wages, #OFB employees, #employees
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| Base Game | |
|---|---|
![]() | Sims 2 |
| Expansion Pack | |
|---|---|
![]() | Open for Business |
About Me
You can also find me over on Tumblr where I post modding tutorials.
If anyone would like a simsfileshare code feel free to send me a PM.
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Logical Employee Wages

