Vampire Characters

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Uploaded: 3rd Jul 2005 at 8:47 PM
Updated: 26th Jul 2005 at 12:59 AM
*PEGGYSIMS2 BAAACK! :bump: *

*GUPPYSIMS HAS NEW URL: http://guppysims.05c.net/, THE MALKAVIAN HAIR MESH ONLINE AGAIN, LINK UPDATED*

Just a few weeks ago, I finished the Vampire the Masquerade: Bloodlines, with my favourite Camarilla character, the Tremere woman. Inspired by the game and the Vampire the Masquerade book, I’ve made 6 of the 7 clans (I will the seventh, too, but I like the Gangrels less, so Gangrel fanatics have to wait:D). So, here are the 6 clans of the Camarilla:

Brujah: Outsiders generally regard Brujah as an anarchistic mob, only united by their contempt for authorities. While this is not strictly true, it is certainly not to far from the case. There's a joke that the only thing keeping the Brujah in the Camarilla, is because noone have bothered to fill the cancellation slip. In truth their disunity is mainly the case of their continued membership. Still no other clan have as many members among the anarchs as do the Brujah, and Brujah defection from the Camarilla happen almost nightly. Even those still in the Camarilla are a nuisance to their perspective elders and princes. Still as stated the Brujah are prized warriors, few are more dangerous in straightforward battle.

Malkavian: Every Malkavian is demented; their insanity might take many forms, everything from megalomania to paranoia to multiple personalities is common, in truth nothing is uncommon. Behind madness, lies insight. So many Malkavian state anyhow, and indeed their insight is sometimes frightening. What makes them more dangerous than others is hard to say. Often their madness free them from fear of pain and Final Death, and many have murderous urges and a complete lack of emotion which even put other Kindred on a edge. Even so the dangerousness about them must be their freedom from rationality, and dark insight.

Nosferatu: Hideous and twisted even beyond most Tzimisce creations, the Nosferatu must hide from the mortal society. Underground they now make their homes, beyond the eyes of the world of both Kine and Kindred. Their tainted blood warps them beyond ugly only days after their embrace, it's as painful to the body as it is to the mind, and few survive the transformation entirely sane. Consequently their shared damnation has bonded the Nosferatu closer than any other clan, none of the inner conflict which plaques other clans find hold within their ranks. Their most valued skill is stealth, no other clan can sneak and pry as the Nosferatu, and their ability in Obfuscate is unmatched. Whatever city they inhabit, no street is unwatched and no citizens are unaccounted for. If you want to learn more about the people and places inside a city, the Nosferatu is your best bet, cause no secret is beyond their prying eyes.

Toreador: Decadent and pathetic is the most common view of the Toreador, artists, musicians or poets make up their ranks. Accompanied by the Ventrue, the Toreadors mingle among the mortal high society. While Ventrue do it because they're in charge, the Toreador do it to be seen and admired. Considering themselves above such taxing matters as actually leading people or running things. The Toreador live in the most luxurious way they can, enjoying the comforts of the temporal world.

Tremere: Among the youngest of the known clans, the Tremere has only been around since the early Dark Ages. Hailing from a mortal gathering of magicians, the Tremere, aided by forces unknown, gained the gift of vampirism through alchemy, magic and the blood of an elder Tzimisce. That of course ensured them right their one immortal enemy. Waking up to new urges and carvings, the Tremere found their old magic lost beyond reach. But through study and dedication, they mastered a new form of magic, one, which was powered by their blood: Thaumaturgy. Paired with a strong and disciplined hierarchy, the Tremere clan is a force to be reckoned with.

Ventrue: The Blue Bloods consider themselves the rulers of the Cainite society, and in truth their position is one of leadership among the Camarilla. In ancient nights they recruited among the nobles, the merchant princes and other high society members. Present night however there's has been a lack of such people, and the Ventrue now recruit from "old money" families, ruthless corporate climbers and politicians. From whatever branch of life they may hail, they seek to rule the Camarilla and preserve stability through its ranks. Ask a Ventrue and he will tell you that the whole of the Masquerade rest solely upon their shoulders, without them there would be no Masquerade, and without the Masquerade no vampires could exist. No other clan could bear this burden, or so the Ventrue claim. Even so, the Sabbat still claim a few Ventrue for themselves, these Ventrue however, don't support the views of their clan mates. At least, not to the same extent.

After the nice introducing, let’s give the credits, I used skin, makeup, hair, and clothes from this sites: http://mado.new21.net/louis/sims/, http://www.lynchesrivercarolinadogs...othsiframe.html (thanx, thiskittyclaws),
http://hnote.net, http://sapphiresims2.com, http://www.simstv.com, http://members.jcom.home.ne.jp/pomi, http://peggysims2.net, http://helaene.com, http://guppysims.webcindario.com/indexframe.html.
And some stuff from this page: Avund, Sussifriberg. (Sorry, if I forgot anybody)
Then, the meshes:
Tremere hair mesh: http://www.peggysims2.net/english/mesh/bodymesh0004.php
Malkavian hair mesh: http://216.66.18.61/guppysims/hairs...ppy-pspiral.zip, skirt mesh: http://www.modthesims2.com/showthread.php?t=53724
Ventrue dress mesh: http://pronupsims.net, hair mesh by Sussi: http://www.modthesims2.com/showthread.php?t=71306, earring mesh from http://simstv.com.
The Brujah’s trousers from Artemistha, not included, his earrning mesh from http://simstv.com.
Some of custom content by myself, mostly the clothes.. Havin’ fun!